JiggerJay wrote:What has he lost? this is a debate, and he is voicing his opinions.
He's had each and every one of his points debunked to the point that they're frankly indefensible.
JiggerJay wrote:Contary to all you and your "followers" posts
Ah yes, the reason people are agreeing with me is because I'm
so popular and everyone
loves me.
JiggerJay wrote:yes internet speeds are going to get quicker, it's Ohlms law (spelling)
No,
Ohm's Law connects current, voltage and resistance in a circuit. You're thinking of
Moore's Law.
JiggerJay wrote:Look at cd's, sure the download market is thriving, and has been for what 8 years? but cd's are still being manufactured and sold in the high street.
You're right, though I would say it's only been for the last year or so that legally digitally downloading music has
really taken off, and it's already having a huge impact:
Arstechnica wrote:This quarter, 81.5 million CDs will be sold. While that's down 20 percent from the same period last year, digital singles sold by the likes of Apple's iTunes store grew 54 percent, to account for 175 million songs sold. In other words, the quantity of downloaded songs far outweighs the quantity of CDs sold as a whole.
JiggerJay wrote:Costing wise it doesn't pay for the consumer to go download only, as such a service may only be provided by a few companies, i.e. for Pc, Steam, Direct from developers and some other companies, there will be no real room for competition nor will price bargaining take place.
http://store.steampowered.com/http://www.direct2drive.com/http://eastore.ea.com/http://www.gamersgate.com/http://www.playgreenhouse.com/These are but some of the online game download shops that have found success recently, and you can usually get copies straight from the developer's website as well. That's a fair chunk of competition, I'd say. In fact, you could almost say that the internet makes it easier for competition to exist because of the lower overhead involved in business startup online. Just throwing it out there.
JiggerJay wrote:You may have your steam service, but it may be many a year before "download only" can become a reality.
Quite the contrary, sir - for me, and for many others, it's already a reality. When consoles catch up will perhaps be another matter, but since the potential for increased profit margins for the people who count - the developers, publishers and console manufacturers - is so great, I can't see it being more than a couple of console generations before downloading is the primary - perhaps not only, but primary - source of getting your games. Admittedly,
a couple of console generations could be 10 years, but that says perhaps more about the console industry than it does the technology or even the viewpoint of the businesses involved. I'm sure Steam and the other PC game download sites will experience huge growth and become a primary distributor of PC games long before those 2 console generations are up.