Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th

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qupe
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by qupe » Wed May 16, 2018 12:13 am

I think I have an achievement bug. I completed boss mode and the 4a - 5a achievement didn't unlock.

I'll give it another go and see if it works.

I'm on Xbox.

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more heat than light
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by more heat than light » Wed May 16, 2018 6:38 am

qupe wrote:I think I have an achievement bug. I completed boss mode and the 4a - 5a achievement didn't unlock.

I'll give it another go and see if it works.

I'm on Xbox.


They unlock after a while, I had the same issue with Arcade 4A-5A as have some others on TA. The first guy to finish it had to wait for one of the All Boss Levels achievement to unlock, which he's obviously done as he's finished the whole game.

jawafour wrote:You definitely have the biggest one, mhtl - it's strawberry-floatin' massive!
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more heat than light
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by more heat than light » Wed May 16, 2018 6:23 pm

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Not far off! :-)

jawafour wrote:You definitely have the biggest one, mhtl - it's strawberry-floatin' massive!
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Starquake
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Starquake » Wed May 16, 2018 6:34 pm

more heat than light wrote:Image

Not far off! :-)


Wow :shock: :toot:

Congrats indeed!!

Maker of Hyper Sentinel published by Huey Games
http://www.hypersentinel.com

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more heat than light
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by more heat than light » Wed May 16, 2018 6:43 pm

I would have had it done yesterday but I was saving the achievements for the competition we're in (see the GTASC thread if you're really interested). Gutted that I missed out on first place on TA, but never mind. Do you have stats of how many other people have done it?

jawafour wrote:You definitely have the biggest one, mhtl - it's strawberry-floatin' massive!
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by jawafour » Fri May 18, 2018 12:20 pm

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Thump! A package was posted through my letterbox and I transported it into my living room.


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> I was eager to discover what was inside!



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> i used all my strength to break open the seal and haul open the carddboard. Oh boy! Hyper Sentinel!



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> A cassette case! I haven't had a game arrive in one of these for many a moon!



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> Just look at that... really lovely artwork adorns this spectacular plastic crate!



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> The case contains a lovely cassette :-).



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> And... what's this? A fold-out USB connector... packed with the game itself for PC and Mac alongside various other goodies!



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> My word! The cassette cover - lavish in wonderfully vibrant colours - is signed by the creators, including own GRcadian, Starquake... AKA Jonathan of @four5sixpixel !

- - - - - - - - - -

Thanks, Starquake, for making a really cool game and, alongside the support from the rest of the Huey Games team, creating a Kickstarter that really delivered on its promises and kept backers informed every step of the way. Bravo!

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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Starquake » Fri May 18, 2018 6:31 pm

What a magic unboxing :wub:

It’s a lovely little cassette isn’t it! I hope you enjoy the other games on there, the videos from Andrew, and the “Hyper Sentinel : Loading” story of how it all happened.

None of this would have been possible without the amazing retro community who backed and helped us all the way through. So thanks again!

I couldn’t have been happier with the response we have received. This from a certain Kieren Hawken brought a tear to my eye: “One of the best pure arcade experiences I have had on a console, and probably the best game of its type since Tempest 2000”

Maker of Hyper Sentinel published by Huey Games
http://www.hypersentinel.com

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OrangeRakoon
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by OrangeRakoon » Mon May 21, 2018 10:07 am

Jealous of that casette jawa!

In a day's time I believe I should be able to see how many hours I've put into the game on Switch, that should be interesting!

I also noticed the first of the Switch news channel entries with the hints and tips :)

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Jazzem
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Jazzem » Mon May 21, 2018 2:13 pm

Finally bought the game myself! Grabbed it on Switch :) Will report back with impressions.

That unboxing Jawa :wub: One day we'll get lil' Jawa and Matt's lil' Wario in the same shot playing Switch

Finally; one of my favourite youtubers did a really glowing review of Hyper Sentinel, also went in depth on the history of Uridium. Had no idea there was a 16-bit era sequel!


Last edited by Jazzem on Mon May 21, 2018 8:30 pm, edited 1 time in total.
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Starquake » Mon May 21, 2018 8:06 pm

Yeah Kim Justice is reallly ace! The time and effort put into the video review almost feels like what we were trying to do making the game!

Enjoy the game guys!

Maker of Hyper Sentinel published by Huey Games
http://www.hypersentinel.com

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jawafour
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by jawafour » Mon May 21, 2018 8:14 pm

I'll check out that Kim Justice vid later!

If anyone wants to see the game in action, Pedz is streaming it right now - click to view.

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Pedz
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Pedz » Tue May 22, 2018 4:27 pm

Starquake wrote:Yeah Kim Justice is reallly ace! The time and effort put into the video review almost feels like what we were trying to do making the game!

Enjoy the game guys!



I'm enjoying what I played, but and this is a kinda picky but, with the leaderboards, is there a way to add a field where you can just view friends scores? I like looking at how bad/good I've done, but it'd be much more cool if I can point at Jazzem and laugh at his scores.

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Starquake
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Starquake » Tue May 22, 2018 5:36 pm

Pedz wrote:
Starquake wrote:Yeah Kim Justice is reallly ace! The time and effort put into the video review almost feels like what we were trying to do making the game!

Enjoy the game guys!



I'm enjoying what I played, but and this is a kinda picky but, with the leaderboards, is there a way to add a field where you can just view friends scores? I like looking at how bad/good I've done, but it'd be much more cool if I can point at Jazzem and laugh at his scores.


What platform are you on? I know that option is definitely available.

Maker of Hyper Sentinel published by Huey Games
http://www.hypersentinel.com

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Pedz
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Pedz » Tue May 22, 2018 5:42 pm

Starquake wrote:
Pedz wrote:
Starquake wrote:Yeah Kim Justice is reallly ace! The time and effort put into the video review almost feels like what we were trying to do making the game!

Enjoy the game guys!



I'm enjoying what I played, but and this is a kinda picky but, with the leaderboards, is there a way to add a field where you can just view friends scores? I like looking at how bad/good I've done, but it'd be much more cool if I can point at Jazzem and laugh at his scores.


What platform are you on? I know that option is definitely available.


Switch.

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Jazzem
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Jazzem » Tue May 22, 2018 6:25 pm

Got up to 4-B...well this is marvelous :wub:

Though I must admit, at first I was frustrated at the number of hits I was taking, feeling it mitigated the satisfaction of progress somewhat. But then as I started to take advantage of the regenerating health, I really began to adore the game's flow! I love how viable it is to plunge straight into battle and play riskily, all the while feeling the tension of whether you can recover health in time. Terrific risk+reward balance for score chasing too, there's been many times where I would've been safer hiding off to the side...but I wanted to keep that multiplier up so just tried to dodge + give hits :twisted: this behaviour has caused me several deaths right as a boss was about to go down...

It's a refreshingly modern take on this kind of game, must be a stark contrast to Uridium's one hit deaths. As well as the obvious comparison of Halo and other modern FPSes, it reminds me of Sonic's ring system and how that buffers you enough to play fast and loose while still providing a challenge. The presentation is top notch too and helps all the little dodges and shots feel so satisfying, also my god does this look stunning on the Switch's screen!

Really, my only qualms are lack of a friend filter on leaderboards (I alas can't find the option for it on Switch, having pressed every button) and it would be pretty neat to be able tosave replays, both in game and as video capture on Switch. I appreciate these are likely not as easy to implement as it may seem on the non-dev side though, and those niggles aside the core game being so strong makes this a remarkable achievement :)

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Starquake
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Starquake » Tue May 22, 2018 6:42 pm

Pedz wrote:
Starquake wrote:
Pedz wrote:
Starquake wrote:Yeah Kim Justice is reallly ace! The time and effort put into the video review almost feels like what we were trying to do making the game!

Enjoy the game guys!



I'm enjoying what I played, but and this is a kinda picky but, with the leaderboards, is there a way to add a field where you can just view friends scores? I like looking at how bad/good I've done, but it'd be much more cool if I can point at Jazzem and laugh at his scores.


What platform are you on? I know that option is definitely available.


Switch.


I’ll check with Huey as they did the leaderboard implementations. I’m fairly sure it’s available on Xbox, it could well be to due to restrictions within the platforms themselves. Xbox online APIs are much more mature as you’d expect.

Maker of Hyper Sentinel published by Huey Games
http://www.hypersentinel.com

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Starquake
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Starquake » Tue May 22, 2018 6:52 pm

Hey Pedz, yeah I got a quick answer. Unfortunately friend leaderboards are not supported on Switch due to restrictions in the APIs that we are given. Hopefully that is something Nintendo allow us to access in the future.

Maker of Hyper Sentinel published by Huey Games
http://www.hypersentinel.com

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Starquake
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Starquake » Tue May 22, 2018 7:05 pm

Hi Jazzem!
I’m really happy you’re now picking up the flow of the game. You’re absolutely right about that risk reward system - it might seem an obvious choice when playing now, but it actually took a while to get it right. Rob (Hewson) and I actually had a Eureka moment for it while driving back from a game show in Birmingham :D

I wanted to design a game that was challenging but completable by everyone. We’re not in a coin-op here - people put down their money upfront, so in my opinion they deserve to be able to see the whole game. I hope I got that balance right for people.

If we can at all get video recording and friends in we will do something in an update.

Maker of Hyper Sentinel published by Huey Games
http://www.hypersentinel.com

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Pedz
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Pedz » Tue May 22, 2018 7:22 pm

Starquake wrote:Hey Pedz, yeah I got a quick answer. Unfortunately friend leaderboards are not supported on Switch due to restrictions in the APIs that we are given. Hopefully that is something Nintendo allow us to access in the future.


Oh, that's a shame. Nintendo :x

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Jazzem
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PostRe: Hyper Sentinel (PS4, XBO, Switch, PC, Mac, Mobile) Coming May 11th
by Jazzem » Tue May 22, 2018 8:17 pm

Nice one Starquake, that's great on the Birmingham eureka moment ha. Funny how such epiphanies can hit us away from the work desk!

And aye that's a commendable design goal, I absolutely think you got the balance right :)


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