Crash Bandicoot N. Sane Trilogy

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BOR
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PostRe: Crash Bandicoot N. Sane Trilogy
by BOR » Tue Dec 06, 2016 2:06 pm

It'll be a Pro Support (4k/60fps) and the retail price will be $39.99, so the price should be similar to here.

Say, £30-£40 for three games which is pretty reasonable I have to say.
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Fade
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PostRe: Crash Bandicoot N. Sane Trilogy
by Fade » Tue Dec 06, 2016 2:51 pm

I mean you can complete one of them in a couple of hours, they would have not done well being released separately.
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Corazon de Leon
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PostRe: Crash Bandicoot N. Sane Trilogy
by Corazon de Leon » Tue Dec 06, 2016 3:54 pm

Might be a stupid question but is this PS4 only?
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KK
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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Tue Dec 06, 2016 4:10 pm

I think it's one of those timed exclusives.
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Moggy
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PostRe: Crash Bandicoot N. Sane Trilogy
by Moggy » Tue Dec 06, 2016 4:12 pm

Just BORbles wrote:It'll be a Pro Support (4k/60fps) and the retail price will be $39.99, so the price should be similar to here.

Say, £30-£40 for three games which is pretty reasonable I have to say.


£30-£40 for 3 games (one of which is 20 years old) is a bit steep in my opinion, even if they have tarted them up. £15-£20 should be the absolute maximum.
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KK
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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Tue Dec 06, 2016 4:26 pm

You know what would have been a clever feature? If you could press a button and the game reverts back to the originals (ala Monkey Island).

Apparently the guy who did the music for the PS games was interested in working on the project but Activison didnt want to know. Weird, as he even still owns the master copies and score. They could have redone the whole lot.
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IAmTheSaladMan
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PostRe: Crash Bandicoot N. Sane Trilogy
by IAmTheSaladMan » Tue Dec 06, 2016 6:06 pm

I'd perhaps be interested in this but after a recent attempt at replaying the first one with a couple of friends I was reminded of just how frustrating the game; Slippery Climb in particular could be. I managed to 100% this back in the day but I don't think I have the reflexes or the patience anymore :D
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Green Gecko
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PostRe: Crash Bandicoot N. Sane Trilogy
by Green Gecko » Wed Dec 07, 2016 5:43 pm

Yeah, it times it was an infuriating game.
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Fade
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PostRe: Crash Bandicoot N. Sane Trilogy
by Fade » Wed Dec 07, 2016 8:25 pm

Never played 1 but the second two are perfect
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Damian
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PostRe: Crash Bandicoot N. Sane Trilogy
by Damian » Wed Dec 07, 2016 9:13 pm

1 was so difficult. 2 and 3 are amazing (and 1 is still great, plus they're going to make it easier to save at any point).
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IAmTheSaladMan
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PostRe: Crash Bandicoot N. Sane Trilogy
by IAmTheSaladMan » Wed Dec 07, 2016 9:21 pm

Right from the get go the first game was a ball ache, that long bridge made of boxes in the first level :dread:
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KK
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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Wed Dec 07, 2016 9:50 pm

I hated the walls that separated the islands. I never progressed past I think it was the middle point of island 3.

The later two games also supported analogue controls, though they were better implemented in 3.
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Harry Bizzle
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PostRe: Crash Bandicoot N. Sane Trilogy
by Harry Bizzle » Wed Dec 07, 2016 10:46 pm

KK wrote:It's like when they brought out the first PS2 game you could just tell the feel of it had changed slightly.


That was an incredibly difficult time for me. I think I used to read GamesMaster back then and it got like 60% which was about as low as their scale went. They complained about the awful loading times and the game just feeling wrong and I was insistent that they were in the wrong and that Crash with the added power of the PS2 was going to blow my socks off (shows how young and naive I was).

Getting that game home and playing it was quite possibly the most disappointing gaming experience of my life. I still remember where I was and how I felt.


Crash 1 was damn hard but after rinsing 2 and 3 I went back and finished it. Wasn't easy.
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KK
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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Wed Dec 07, 2016 10:51 pm

For some crazy reason they stuck the game on a blue CD-ROM rather than a DVD. This not only sent loading times into the stratosphere it also made the game incredibly loud to play. I got stuck on a level featuring a hamster wheel/rollercoaster type contraption.
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NickSCFC
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PostRe: Crash Bandicoot N. Sane Trilogy
by NickSCFC » Thu Dec 08, 2016 3:32 pm

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Damian
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PostRe: Crash Bandicoot N. Sane Trilogy
by Damian » Thu Dec 08, 2016 11:59 pm

IAmTheSaladMan wrote:Right from the get go the first game was a ball ache, that long bridge made of boxes in the first level :dread:

That was bad design. I very quickly resolved that I would just aim to get through the game rather than getting 100%, unlike (say) the first Jak and Daxter where I got 100% with a relative minimum of effort.
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Errkal
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PostRe: Crash Bandicoot N. Sane Trilogy
by Errkal » Fri Dec 09, 2016 6:30 am

Awesome to hear this coming shame I don't have a PS4....

Loved this mpgame but strawberry float me was it rage inducing.
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KK
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PostRe: Crash Bandicoot N. Sane Trilogy
by KK » Sat Dec 10, 2016 2:47 pm

This is listed as exclusive to PS4 in the latest newsletter, so definitely not coming to Xbox at launch.
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Fade
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PostRe: Crash Bandicoot N. Sane Trilogy
by Fade » Sat Dec 10, 2016 2:50 pm

I mean Naughty Dog literally made the original games and Sony published them. I don't see how Sony would allow them on Xbox unless they got a large cut of the profits.
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NickSCFC
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PostRe: Crash Bandicoot N. Sane Trilogy
by NickSCFC » Sun Dec 11, 2016 5:08 pm

Fade wrote:I mean Naughty Dog literally made the original games and Sony published them. I don't see how Sony would allow them on Xbox unless they got a large cut of the profits.


I thought they were all published by Universal

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