CryENGINE 3 ready for PC, PS3 and Xbox 360

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$ilva $hadow
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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by $ilva $hadow » Thu Mar 12, 2009 3:57 pm

Rik wrote:
Drunken_Master wrote:
Rik wrote:Obviously the console versions will look inferior, they only have 512/522mb of total ram.

You try running anything on a PC with 512mb of Ram.



However, the consoles don't have to run an operating system. And they have uniform hardware.


Have 1gb then.

Also Killzone 2 has 4xQAA whilst Gears 2 has no AA.



The 4xaa quincux is pretty gooseberry fool. It makes everything look like vaseline smeared all over it. You have quincux in the PS3 version of Far Cry 2 as well and it makes the game look worse.

Even if it's true that Gears of War 2 has no AA, it looks damn good without it.



It may be obvious that Cryengine 3 won't compare to 2, but I'm discussing the scale and the extent to which the engine will probably be scaled down Rik.

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Rik
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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Rik » Thu Mar 12, 2009 4:04 pm

The PS3 is prone to jaggies because it doesn't get the "free" AA that the 360 has so it's sort of a double edged sword, I prefer the heavy look of the Quincux AA to huge jaggies.

I see this as good news for console owners as it should give some physics and AI benefits and Unreal games are all starting to look very similar. I'm not so sure about the timing in this generation though, I presume it can be scaled to next gen consoles in a couple of years.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by $ilva $hadow » Thu Mar 12, 2009 4:08 pm

I wonder what Killzone 2 would look like with 2x quincux aa. Contrary to what you said Rik though, the low resolution textures are in-game in Killzone 2, and they are very noticeable. Smudged textures everywhere heavily quincuxed and blurred to make them look worse. The only redeeming factor is the lighting. It makes an average looking game better. It's because of the Killzone 2 engine and the Gears of War 2 engine and also the Far Cry 2 engine, all three which seem to be leading in one area or another, that I doubt Cryengine 3 will take a significant step forwards to what we've already seen on the consoles so far.

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Rik
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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Rik » Thu Mar 12, 2009 4:12 pm

That is what I'm saying though with only so much ram available then I don't know how much better console games can look, however the physics and AI benefits may be of much more importance anyway.

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$ilva $hadow
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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by $ilva $hadow » Thu Mar 12, 2009 4:21 pm

Brerlappins little hat wrote:
$ilva $hadow wrote:I wonder what Killzone 2 would look like with 2x quincux aa. Contrary to what you said Rik though, the low resolution textures are in-game in Killzone 2, and they are very noticeable. Smudged textures everywhere heavily quincuxed and blurred to make them look worse. The only redeeming factor is the lighting. It makes an average looking game better. It's because of the Killzone 2 engine and the Gears of War 2 engine and also the Far Cry 2 engine, all three which seem to be leading in one area or another, that I doubt Cryengine 3 will take a significant step forwards to what we've already seen on the consoles so far.


I was mildly disappointed that Killzone 2 really doesnt look that much better than Gears 2 at all. And call me old fashioned, but im really not a fan of HDMI at all. On my syncmaster monitor the colours are all wrong, and all the adjusting in the world stil ldoesnt make it look any better, and on my TV it just doesnt look as nice as the xbox through VGA.




Exactly :lol:


As much as I was wanting Killzone 2 to look that much better, it really doesn't. It excels in the lighting but looks worse than Gears in textures by a massive margin. It does not conclusively look better than Gears 2 at all. It pushes on area further, matches real world performance in physics, and detracts in detail and textures massively. Cryengine 3 won't be able to combine all three areas due to the limitations of the consoles.


How many years of development was Killzone 2 in? All that time and money but they couldn't overcome some limitations to up the resolution in textures and have more detail. The PS3 may be more powerful on paper, but real world results just show it to be on par with the 360. It came out awhile after Gears 2 as well. I can see Epic improving the lighting and further optimising going on to squeeze more out of the 360 for Gears 2, but I can't see how anyone is going to add more detail to Killzone 2 after all that time and money spent already. Cryengine 3 just doesn't seem like it'd be able to take the lighting from Killzone 2 and combine it with the higher resolution textures and detail of Gears 2 without compromising on other areas. It will just be another game engine that has a unique style to it and will look better in certain areas but worse in others. It'll be more or less on par with the two main leading game engines of Gears 2 and Killzone 2 so far.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Sarge » Mon Mar 23, 2009 8:32 pm


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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Drunken_Master » Mon Mar 23, 2009 9:02 pm

Drunken_Master wrote:
$ilva $hadow wrote:Crysis in 720p looks fantastic, BUT it still loses a lot of the detail and the scope that makes it look epic. Cryengine 3 will look good for a console engine but won't be able to reach the scope, scale and detail of Cryengine 2 for the PC. Expect to see lots of doctored/photoshopped images making Cryengine 3 look like a beast. Also expect to see images that are not 720p but in fact at much higher resolutions claiming that this is what Cryengine 3 looks like. In motion it won't look nearly as impressive at the pictures released.

Remember when Bungie were releasing images saying it was all in the game engine? It was true but they mislead everyone by photoshopping the picture, having a lot of post processed effects added on and gave pictures at a much higher resolution with higher resolution textures. The real game looked nothing like the pictures before release.



One are where Cryengine 3 will be heavily 'optimised' in is the physics.





Agreed. However, visually I fully expect games released on it to blow the competition out of the water.


On the basis of the engine demo, I'd say i was correct in this assertion. It looks seriously impressive.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by $ilva $hadow » Mon Mar 23, 2009 11:14 pm





No way am I believing that till a game comes out looking that good. I have my doubts about that engine demo and it can't be the PS3 version at all, but I haven't seen anything like that on the 360 to date so far and not even Gears looks like it's close to that game engine.


Edit: It's under the PS3 video section :lol: I still don't believe that footage is on the console. I mean I watched it on full screen and can see the low res textures in a lot of places, the pop-in of certain things but still, if this is running on the 360 and PS3 then I'll be amazed. I'd love to see it all in-game without a framerate hiccup. But I doubt it.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Peter Crisp » Mon Mar 23, 2009 11:26 pm

It more than likely can do those graphics but that would not leave much room left for the AI or physics. Personally I'd prefer a game looked a little worse but had better Physics/AI.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by $ilva $hadow » Mon Mar 23, 2009 11:29 pm

In the engine demo they've got NPCs in there. AI shouldn't be too system heavy, good AI doesn't take up a lot of system resources as the Halo and FEAR games have shown.


That engine shown seems to be running everything that's in a game. The AI is there as the NPC is doing stuff, the graphics are all there, the textures are low in some places and overstretched but the lighting is gorgeous. Looks better than Killzone 2 to me. There's definitely some pop-in of objects from far when you get closer. Poly count is great though. I still don't think games will look that good, these videos somehow always look better.

Last edited by $ilva $hadow on Mon Mar 23, 2009 11:32 pm, edited 1 time in total.
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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by smurphy » Mon Mar 23, 2009 11:31 pm

Rik wrote:Have 1gb then.


Ok, everything I throw at my PC including Crysis on High.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Master James » Tue Mar 24, 2009 12:48 am

Looks very impressive. On PC at least the CryEngine looks by far the best to me. Looking forward to seeing it on consoles, hopefully replacing the plastic fantastic ID engine. Early days though, have to see.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Rightey » Tue Mar 24, 2009 2:44 am

Can't wait to see a PC version teaser, the coniferous forest in the demo there looked great as far as lighting goes.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Drunken_Master » Tue Mar 24, 2009 8:23 am

$ilva $hadow wrote:In the engine demo they've got NPCs in there. AI shouldn't be too system heavy, good AI doesn't take up a lot of system resources as the Halo and FEAR games have shown.


That engine shown seems to be running everything that's in a game. The AI is there as the NPC is doing stuff, the graphics are all there, the textures are low in some places and overstretched but the lighting is gorgeous. Looks better than Killzone 2 to me. There's definitely some pop-in of objects from far when you get closer. Poly count is great though. I still don't think games will look that good, these videos somehow always look better.


:lol:

You're such a sceptic Silva.


BELIEVE.

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$ilva $hadow
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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by $ilva $hadow » Tue Mar 24, 2009 12:11 pm

Because they lie about stuff like this all the time :lol:


That game engine demo they have running is probably on a PC, soon to be ported to the consoles. Or is it running on a devkit? Do those devkits have more power or something so it makes developing easier and then all they have to do later on is scale things down and test it out? It mus be running on a devkit which has a lot more power or something.


The engine looks fantastic, and those palm trees that the player is shooting at while the sun is shining behind looks glorious. Maybe the game has absolutely no proper physics or something, who knows?

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Christopher » Tue Mar 24, 2009 12:13 pm

There was a lack of AA on many of the trees and that building so maybe it is PS3? The lighting and physics looked amazing but there was a lack of detail in the environment that is something I see a lot of with PS3 games.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by $ilva $hadow » Tue Mar 24, 2009 12:23 pm

There was definitely bump mapping though and overall there was a lot more detail to the whole game engine than Killzone 2 has.


Edit: Lack of AA may be something to do with the art style, the vegetation and trees look good without any AA, gives it a rough natural look.

Last edited by $ilva $hadow on Tue Mar 24, 2009 12:29 pm, edited 1 time in total.
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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Christopher » Tue Mar 24, 2009 12:25 pm

$ilva $hadow wrote:There was definitely bump mapping though and overall there was a lot more detail to the whole game engine than Killzone 2 has.


Killzone 2 is how old now in terms of development? 3 years? Imagine in 3 years from now you'll see CryEngine 3 games on console that will make Killzone 2 and Gears 2 look like a Wii game.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by $ilva $hadow » Tue Mar 24, 2009 12:33 pm

Killzone 2 was an ongoing engine development process though, there's just no detail to that game at all, everything is in the lighting and the filters. Textures are low detail and if they aren't they are spread over large spaces. Looking close at the game in Killzone 2, a lot of the stuff that gives the illusion of detail is like a picture with some fuzz on it. For example on one of the levels to make the building look more run down, the detail isn't in the textures, but they're flat pictures just stuck onto the wall likein Half Life 2 and then a grain filter applied over it. This new engine seems to outdo Killzone 2 quite well, with more detail and a larger scope, even the lighting seems to be fantastic. It's looking very dynamic.

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PostRe: CryENGINE 3 ready for PC, PS3 and Xbox 360
by Songwriter » Tue Mar 24, 2009 12:49 pm

I love stuff like this.

I remember seeing Unreal 3 engine (!?) and that was easily repeated in GoW.

I liked the fire and old building scene. Reminded me of Pirates of Carrib.


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