Cuphead | 1930's Cartoon Spectacular!

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HSH28
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by HSH28 » Tue Jun 16, 2015 12:35 pm

Any idea where this is in development now?

Is it still just boss battles, doesn't sound like the game I want it to be.

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Poser
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Poser » Tue Jun 16, 2015 4:43 pm

It looks majestic. I'd go so far as to say it looks disturbing enough that I'd keep playing it just to see more of the creations, as opposed to because I was especially enjoying the gameplay.

Would definitely get this if it was on ps4.

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Monkey Man
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Monkey Man » Fri Jun 19, 2015 10:21 am

HSH28 wrote:Any idea where this is in development now?

Is it still just boss battles, doesn't sound like the game I want it to be.

It's 70% boss battles and 30% traditional platforming.It's now a Xbox One Console exclusive along with Ashen.

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Photek
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Photek » Fri Jun 19, 2015 10:23 am

Poser wrote:It looks majestic. I'd go so far as to say it looks disturbing enough...

It certainly is disturbing, I've still not 'heard' the music and stuff, I'm hoping its all stuff from that era also.

This game could give me nightmares though. :dread:

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Rog
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Rog » Fri Jun 19, 2015 10:24 am

It had never gotten any further than them saying they might possibly bring it to PS4 anyway.

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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Preezy » Fri Jun 19, 2015 11:08 am

Saint of Killers wrote:It looked so much like a 30s cartooon that I was fearing something incredibly racist was about to show up and ruin it all :lol:

:lol: :lol:

Looks fantastic.

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Monkey Man
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Monkey Man » Fri Jul 10, 2015 9:57 am

VOD Stream of someone apparently terrible playing it - http://www.twitch.tv/xbox/v/7165220

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TheTurnipKing
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by TheTurnipKing » Sat Jul 11, 2015 8:02 am

Floex wrote:

Game of show so far :wub:

Genuinely looks amazing.

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Monkey Man
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Monkey Man » Fri Aug 28, 2015 6:38 pm


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HSH28
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by HSH28 » Fri Aug 28, 2015 7:05 pm

That does not look good.

Where's the life bar for the boss? Please tell me there's a life bar for the bosses.

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Saint of Killers
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Saint of Killers » Fri Aug 28, 2015 7:53 pm

HSH28 wrote:That does not look good.

Where's the life bar for the boss? Please tell me there's a life bar for the bosses.


Dev over on GAF wrote:When you die, there is a progress bar to show how far you got on the boss.
We are playing with the idea something that is persistent...might have to make it as a selectable option, as the more HUD we have, the less cartoon-like it feels!

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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Saint of Killers
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Saint of Killers » Fri Aug 28, 2015 8:01 pm

Monkey Man wrote:
HSH28 wrote:Any idea where this is in development now?

Is it still just boss battles, doesn't sound like the game I want it to be.

It's 70% boss battles and 30% traditional platforming.It's now a Xbox One Console exclusive along with Ashen.


I think this may have changed and now the game is a more traditional mix of platforming and bosses...

Brad: At first glance, Cuphead looks like it could be a 2D platformer, but it’s actually a series of intense boss fights without the pre-encounter fluff, right? I mean, there’s clearly heavy emphasis on platforming during the encounters, but was there ever any consideration in the early development process where Cuphead was going to be a full-on platformer? Or has this always been the game’s core design?

Chad: Cuphead started out as a much smaller game. We were going to create 10-12 bosses and call it a night. Within that original scope, we wouldn’t have the time to create traditional platform levels and we really wanted to focus everything on large, over-the-top boss encounters for a few reasons:

Our favorite moments from other games of the ‘run and gun’ genre were bosses.
The background art/assets wouldn’t take as long as full fledged levels.
And, we really liked the idea of massive, hand-drawn sprites on the screen (with the animation running @24FPS).

But that has changed since E3 2014 (Cuphead received much more attention than we could have ever imagined – especially since we had only shown three seconds of footage). The scope of the game has been increased:

Over double the amount of bosses.
Platforming style levels (that scroll like traditional levels!).
And a few more surprises that we aren’t going to reveal just yet.

http://whatsyourtagblog.com/2015/07/03/ ... animation/

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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blackoutHERO
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by blackoutHERO » Sat Aug 29, 2015 10:48 am

Love the graphics of this. Give me a Mickey Mouse game like this please.

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Zartan
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Zartan » Sat Aug 29, 2015 11:14 am

blackoutHERO wrote:Love the graphics of this. Give me a Mickey Mouse game like this please.


Don't Disney outsource everything now? I wonder if this is successful if they will let them do it

Oh and I have to agree with the Dev, having a life bar would make it less cartoony, I am not sure if the trade off is worth it though

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Qikz
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Qikz » Sat Aug 29, 2015 11:19 am

blackoutHERO wrote:Love the graphics of this. Give me a Mickey Mouse game like this please.


That would be too perfect.

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Moggy
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by Moggy » Sat Aug 29, 2015 11:26 am

This looks fantastic, I just hope the gameplay lives up to the visuals.

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TheTurnipKing
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by TheTurnipKing » Sun Aug 30, 2015 10:26 am

Zartan wrote:
blackoutHERO wrote:Love the graphics of this. Give me a Mickey Mouse game like this please.


Don't Disney outsource everything now? I wonder if this is successful if they will let them do it

Oh and I have to agree with the Dev, having a life bar would make it less cartoony, I am not sure if the trade off is worth it though

I'm reminded of the bosses in the Simpsons arcade game. You don't need a life bar to know how damaged they are.

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Last edited by TheTurnipKing on Sun Aug 30, 2015 11:07 am, edited 1 time in total.
HSH28
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by HSH28 » Sun Aug 30, 2015 10:48 am

Zartan wrote:Oh and I have to agree with the Dev, having a life bar would make it less cartoony, I am not sure if the trade off is worth it though


TheTurnipKing wrote:You don't need a life bar. I'm reminded of the bosses in the Simpsons arcade game.


Some kind of indication of the bosses health is absolutely essential, I don't agree that putting a life bar in would definitely detract from the cartoon style though, its not a lot of HUD just a bar somewhere, could even by drawn as if it was part of the level. But it needs to be there.

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TheTurnipKing
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by TheTurnipKing » Sun Aug 30, 2015 11:09 am

Exactly the point. The boss itself is the feedback on how damaged it is: The boss would flash and change color to indicate how damaged it was, as well as change animation. I could see that work equally well here. Better even, because the visuals are most of the charm of the game. It's not unreasonable, I think, that the devs might want to keep your focus on those animations rather than an onscreen meter.

HSH28
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PostRe: Cuphead | 1930's Cartoon Spectacular!
by HSH28 » Sun Aug 30, 2015 11:15 am

TheTurnipKing wrote:Exactly the point. The boss itself is the feedback on how damaged it is: The boss would flash and change color to indicate how damaged it was, as well as change animation. I could see that work equally well here. Better even, because the visuals are most of the charm of the game. It's not unreasonable, I think, that the devs might want to keep your focus on those animations rather than an onscreen meter.


But it doesn't in that video. I think adding in whole new sprites and animations for all the bosses if they aren't already in there at this point sounds like an awful lot of work.


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