[iup=3606021]Parksey[/iup] wrote:Well, the old-school 3D "platformers" weren't really platformers at all, now we look back at the them. Or, at least, they weren't a true 3D representation of 2D platformers - they were more akin to just an open world, adventure game. The Galaxy titles and 3D World/Land games are a far more accurate 3D representation of a 2D Mario game than SM64 was.
But I still miss these old school 3D platformers. I was sort of raised on a diet of Banjo-Kazooie, DK64 and the like, as I grew up with the N64, and loved games of their type.
The 3D platformer has all but morphed into what we now see as open-world/sandbox games. Strictly speaking they're not platformers, but they have platforming elements - the parkour in Assassin's Creed/inFamous et al and the grinding and bouncing in Sunset Overdrive are natural extensions of the gymnastic abilities of the N64 era platformer protagonists.
Yeah, I was going to add how I think that the 3D Platformers morphed into the type of genre that gave us Crackdown or Infamous. Assassin's Creed is essentially a platformers, albeit you are generally looking for feathers, viewpoints or assassin targets instead of jiggles or golden bananas.
Gamerforever, I think it is intensely cynical - and probably baseless too - to say that Nintendo made Super Mario 3D Land simply because it was cheaper to make. Mario 64 was possibly an expensive title to make due to it being new technology and a launch game, but I don't think the Galaxy games or the 3D Land/World titles betray a cheapness on Nintendo's part. It is just evident that they took 3D Mario games in a very different direction with them.
They had already explored the traditional 3D platformer with SM64 and Sunshine, so I am glad we got something different. They'll probably change again in four or five years' time.
If anything, they've just distilled the actual plaform part down into something more focused, linear and intense. The 3D exploration, character interaction and large play areas have been jettisoned in favour of something more akin to a stage from the 2D games.
I don't think cost comes into it at all.