Currently Playing in 2014....

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cooldawn
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PostRe: Currently Playing in 2014....
by cooldawn » Mon Nov 03, 2014 1:54 am

[iup=3605035]Lotus[/iup] wrote:Metroid Prime

Enjoying it more. The constant backtracking is a bit annoying, but it's quite compelling once you get into it. Still don't really see what all the fuss is about, but it's decent.

I got my old 32" CRT back this weekend so I'm going to be hooking up my Dreamcast and GameCube. In fact, where would one buy a Slim PlayStation 2 these days?

Anyways, Metroid Prime is going to be one of those games I'll re-visit.
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gamerforever
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PostRe: Currently Playing in 2014....
by gamerforever » Mon Nov 03, 2014 1:35 pm

Zelda Wind Waker Wii U - Genuinely shocked at how amazing this looks on the Wii U and am playing this instead of Bayonetta 2 at the moment! Looking to get through and complete all side missions.

Mario 3D World - Pretty good game, but do not feel it is near the greats like Mario 64, Sunshine and the Galaxy titles. It almost feels like this is what a 2D Mario game should be as there are way too many 2D esque sections. It feels like a bunch of mini levels put together.

Don't get me wrong, it controls well, but feels like a rush job. Wish Nintendo would go back to the Super Mario 64/ Sunshine model.

MK8 - So far, so good. Only on the 50CC races, so it is a little easy at the moment. I expect it will improve further on and then will get to the online games.
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Dandy Kong
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PostRe: Currently Playing in 2014....
by Dandy Kong » Mon Nov 03, 2014 2:07 pm

[iup=3605906]gamerforever[/iup] wrote:Mario 3D World - Pretty good game, but do not feel it is near the greats like Mario 64, Sunshine and the Galaxy titles. It almost feels like this is what a 2D Mario game should be as there are way too many 2D esque sections. It feels like a bunch of mini levels put together.

Don't get me wrong, it controls well, but feels like a rush job. Wish Nintendo would go back to the Super Mario 64/ Sunshine model.


WAT.gif

I would love to see another Super Mario 64 (Sunshine not so much) but 3D World to me is a text book example of a game that has been polished to perfection. If 3D World feels like a rush job to you I'd like to know what your idea of a well-polished game is.
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gamerforever
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PostRe: Currently Playing in 2014....
by gamerforever » Mon Nov 03, 2014 2:33 pm

[iup=3605934]Dandy Kong[/iup] wrote:
[iup=3605906]gamerforever[/iup] wrote:Mario 3D World - Pretty good game, but do not feel it is near the greats like Mario 64, Sunshine and the Galaxy titles. It almost feels like this is what a 2D Mario game should be as there are way too many 2D esque sections. It feels like a bunch of mini levels put together.

Don't get me wrong, it controls well, but feels like a rush job. Wish Nintendo would go back to the Super Mario 64/ Sunshine model.


WAT.gif

I would love to see another Super Mario 64 (Sunshine not so much) but 3D World to me is a text book example of a game that has been polished to perfection. If 3D World feels like a rush job to you I'd like to know what your idea of a well-polished game is.


Everything is well polished, but it's like they have shortened every level. I do hope they abandon this type of 3D game and keep it on the 3DS, where it should have been in the first place imo.

Look forward to Zelda lite in the future then...sigh!
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Fuzzy Dunlop
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PostRe: Currently Playing in 2014....
by Fuzzy Dunlop » Mon Nov 03, 2014 3:22 pm

[iup=3605690]cooldawn[/iup] wrote:In fact, where would one buy a Slim PlayStation 2 these days?


eBay, CeX or Cash Generators?
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chalkitdown
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PostRe: Currently Playing in 2014....
by chalkitdown » Mon Nov 03, 2014 3:37 pm

I too would love a return to big open Mario worlds with a great hub at the centre. Nothing wrong with navegating a map of shorter levels but I feel they've done it to death now since they started it with Galaxy 2, not to mention the NSMB games which all follow a similar structure as well.

When was the last time we got a proper 3D platformer in the vein of Mario 64, Banjo, DK64 and the like? Do they even make them anymore? :( I can't remember the last time I played one! Must've been on the Gamecube. I don't really count Mario Galaxy as it was more a halfway house between the two styles with its bite-sized levels and frankly quite poor and small hub. I miss these kind of games! They were so popular during my teens but seemed to jusy completely die out or morph into 3rd person shooters a la Rachet & Clank or Jak & Daxter.
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gamerforever
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PostRe: Currently Playing in 2014....
by gamerforever » Mon Nov 03, 2014 4:11 pm

[iup=3606002]chalkitdown[/iup] wrote:I too would love a return to big open Mario worlds with a great hub at the centre. Nothing wrong with navegating a map of shorter levels but I feel they've done it to death now since they started it with Galaxy 2, not to mention the NSMB games which all follow a similar structure as well.

When was the last time we got a proper 3D platformer in the vein of Mario 64, Banjo, DK64 and the like? Do they even make them anymore? :( I can't remember the last time I played one! Must've been on the Gamecube. I don't really count Mario Galaxy as it was more a halfway house between the two styles with its bite-sized levels and frankly quite poor and small hub. I miss these kind of games! They were so popular during my teens but seemed to jusy completely die out or morph into 3rd person shooters a la Rachet & Clank or Jak & Daxter.


Exactly! I want a proper open world Mario title, even larger than Super Mario 64 with more creative quests.
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Parksey
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PostRe: Currently Playing in 2014....
by Parksey » Mon Nov 03, 2014 4:26 pm

Well, the old-school 3D "platformers" weren't really platformers at all, now we look back at the them. Or, at least, they weren't a true 3D representation of 2D platformers - they were more akin to just an open world, adventure game. The Galaxy titles and 3D World/Land games are a far more accurate 3D representation of a 2D Mario game than SM64 was.

But I still miss these old school 3D platformers. I was sort of raised on a diet of Banjo-Kazooie, DK64 and the like, as I grew up with the N64, and loved games of their type.
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PostRe: Currently Playing in 2014....
by gamerforever » Mon Nov 03, 2014 4:29 pm

[iup=3606021]Parksey[/iup] wrote:Well, the old-school 3D "platformers" weren't really platformers at all, now we look back at the them. Or, at least, they weren't a true 3D representation of 2D platformers - they were more akin to just an open world, adventure game. The Galaxy titles and 3D World/Land games are a far more accurate 3D representation of a 2D Mario game than SM64 was.

But I still miss these old school 3D platformers. I was sort of raised on a diet of Banjo-Kazooie, DK64 and the like, as I grew up with the N64, and loved games of their type.


The new Mario games should replace the 2D titles and a proper adventure should be made for the next mario. Won't happen due to how cheap it is to churn out these 'new' mario games.
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Squinty
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PostRe: Currently Playing in 2014....
by Squinty » Mon Nov 03, 2014 8:58 pm

I'd be up for more 3D World, it was fantastic. I think a sequel is a dead cert at some point in the future.
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Harry Bizzle
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PostRe: Currently Playing in 2014....
by Harry Bizzle » Tue Nov 04, 2014 12:29 am

I'm still playing through Shadow of Mordor and really enjoying it. Looks really nice on a big TV, too. Shame Boomerang can't do PC rentals, as I'd love to see it running at 60fps.

I've branded 2/5 Warchiefs and am slowly branding pretty much every captain going and doing a few side missions on my way.


I've got Bayonetta 1&2 on Wii U but with all the winter releases coming out, I think I'm just going to keep it for next year. Over the next month or two I want to play Shadow of Mordor, Far Cry 4 and CoD first.
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rudderless
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PostRe: Currently Playing in 2014....
by rudderless » Tue Nov 04, 2014 12:43 am

[iup=3606021]Parksey[/iup] wrote:Well, the old-school 3D "platformers" weren't really platformers at all, now we look back at the them. Or, at least, they weren't a true 3D representation of 2D platformers - they were more akin to just an open world, adventure game. The Galaxy titles and 3D World/Land games are a far more accurate 3D representation of a 2D Mario game than SM64 was.

But I still miss these old school 3D platformers. I was sort of raised on a diet of Banjo-Kazooie, DK64 and the like, as I grew up with the N64, and loved games of their type.


The 3D platformer has all but morphed into what we now see as open-world/sandbox games. Strictly speaking they're not platformers, but they have platforming elements - the parkour in Assassin's Creed/inFamous et al and the grinding and bouncing in Sunset Overdrive are natural extensions of the gymnastic abilities of the N64 era platformer protagonists.
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Osito
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PostRe: Currently Playing in 2014....
by Osito » Tue Nov 04, 2014 12:50 am

To add to the Mario 64 discussion:

[I'll preface this by saying I've never had a N64, and have only briefly played the DS version before]

I gave it a go the other week, up to about the 20 star mark through an emulator. I think it's aged terribly.

Well, to be more specific, the camera in the game is horrible. The core platforming seemed solid enough and I did like exploring and getting to know the larger worlds, but I felt like I was fighting the camera the whole time and was just left frustrated. The N64 controller/DS version might fix this somewhat, I was using a 360 pad, but the whole time I was left thinking that I'd rather be playing SMW/Sunshine/Galaxy/3D World instead.
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PostRe: Currently Playing in 2014....
by JediDragon05 » Tue Nov 04, 2014 1:49 am

Finally got that fricking platinum medal on the drift tutorial in Dirt 3.
Been going at it like a madman since 5:30pm yesterday. I'll never have to
do that piece of garbage challenge again. Feels good :mrgreen:
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IAmTheSaladMan
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PostRe: Currently Playing in 2014....
by IAmTheSaladMan » Tue Nov 04, 2014 4:07 am

Infamous Second Son. I've only done a couple of story missions as I'm really enjoying just liberating each district of the city from DUP control.
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Parksey
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PostRe: Currently Playing in 2014....
by Parksey » Tue Nov 04, 2014 8:42 am

rudderless wrote:
[iup=3606021]Parksey[/iup] wrote:Well, the old-school 3D "platformers" weren't really platformers at all, now we look back at the them. Or, at least, they weren't a true 3D representation of 2D platformers - they were more akin to just an open world, adventure game. The Galaxy titles and 3D World/Land games are a far more accurate 3D representation of a 2D Mario game than SM64 was.

But I still miss these old school 3D platformers. I was sort of raised on a diet of Banjo-Kazooie, DK64 and the like, as I grew up with the N64, and loved games of their type.


The 3D platformer has all but morphed into what we now see as open-world/sandbox games. Strictly speaking they're not platformers, but they have platforming elements - the parkour in Assassin's Creed/inFamous et al and the grinding and bouncing in Sunset Overdrive are natural extensions of the gymnastic abilities of the N64 era platformer protagonists.


Yeah, I was going to add how I think that the 3D Platformers morphed into the type of genre that gave us Crackdown or Infamous. Assassin's Creed is essentially a platformers, albeit you are generally looking for feathers, viewpoints or assassin targets instead of jiggles or golden bananas.

Gamerforever, I think it is intensely cynical - and probably baseless too - to say that Nintendo made Super Mario 3D Land simply because it was cheaper to make. Mario 64 was possibly an expensive title to make due to it being new technology and a launch game, but I don't think the Galaxy games or the 3D Land/World titles betray a cheapness on Nintendo's part. It is just evident that they took 3D Mario games in a very different direction with them.

They had already explored the traditional 3D platformer with SM64 and Sunshine, so I am glad we got something different. They'll probably change again in four or five years' time.

If anything, they've just distilled the actual plaform part down into something more focused, linear and intense. The 3D exploration, character interaction and large play areas have been jettisoned in favour of something more akin to a stage from the 2D games.

I don't think cost comes into it at all.
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gamerforever
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PostRe: Currently Playing in 2014....
by gamerforever » Tue Nov 04, 2014 8:49 am

[iup=3606430]Parksey[/iup] wrote:
rudderless wrote:
[iup=3606021]Parksey[/iup] wrote:Well, the old-school 3D "platformers" weren't really platformers at all, now we look back at the them. Or, at least, they weren't a true 3D representation of 2D platformers - they were more akin to just an open world, adventure game. The Galaxy titles and 3D World/Land games are a far more accurate 3D representation of a 2D Mario game than SM64 was.

But I still miss these old school 3D platformers. I was sort of raised on a diet of Banjo-Kazooie, DK64 and the like, as I grew up with the N64, and loved games of their type.


The 3D platformer has all but morphed into what we now see as open-world/sandbox games. Strictly speaking they're not platformers, but they have platforming elements - the parkour in Assassin's Creed/inFamous et al and the grinding and bouncing in Sunset Overdrive are natural extensions of the gymnastic abilities of the N64 era platformer protagonists.


Yeah, I was going to add how I think that the 3D Platformers morphed into the type of genre that gave us Crackdown or Infamous. Assassin's Creed is essentially a platformers, albeit you are generally looking for feathers, viewpoints or assassin targets instead of jiggles or golden bananas.

Gamerforever, I think it is intensely cynical - and probably baseless too - to say that Nintendo made Super Mario 3D Land simply because it was cheaper to make. Mario 64 was possibly an expensive title to make due to it being new technology and a launch game, but I don't think the Galaxy games or the 3D Land/World titles betray a cheapness on Nintendo's part. It is just evident that they took 3D Mario games in a very different direction with them.

They had already explored the traditional 3D platformer with SM64 and Sunshine, so I am glad we got something different. They'll probably change again in four or five years' time.

If anything, they've just distilled the actual plaform part down into something more focused, linear and intense. The 3D exploration, character interaction and large play areas have been jettisoned in favour of something more akin to a stage from the 2D games.

I don't think cost comes into it at all.


I say cheaper because nothing really flows and it really is a bunch of mini levels, probably created by small teams rather than one large one. I am not saying the game is bad, as it is the best platformer this generation - perhaps my expectations of Nintendo are a little high.

They set the bar so high with their N64 games and have never really been able to match or better them imo.

It is pretty clear that 3D World started off as a 3DS game, and if it gets a sequel I will still be pretty happy, just not astounded like I used to be.
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Pedz
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PostRe: Currently Playing in 2014....
by Pedz » Tue Nov 04, 2014 8:50 am

See, I never found M64 all that good. I thought it was ok. Galaxy on the other hand was amaze.
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gamerforever
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PostRe: Currently Playing in 2014....
by gamerforever » Tue Nov 04, 2014 8:53 am

[iup=3606433]Pedz[/iup] wrote:See, I never found M64 all that good. I thought it was ok. Galaxy on the other hand was amaze.


Well everyone has their own likes and dislikes. As a child playing Super Mario 64 and then completing it was a dream. Still the best videogame ever made - just feels so complete and even now its amazing.

The Galaxy games are great too - I guess 3D World has helped me appreciate them more, which is a shame!
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Pedz
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PostRe: Currently Playing in 2014....
by Pedz » Tue Nov 04, 2014 9:20 am

3D world, I think is a fantastic game. I do hope for a galaxy-a-like or even Mario 64-a-like 3D game next.

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