Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG

Anything to do with games at all.
User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by Peter Crisp » Fri Mar 23, 2018 3:50 pm

NickSCFC wrote:
Monkey Man wrote:New info from CD Projekt’s fiscal year 2017 financial presentation -
The studio can’t officially comment on next-gen as it's not announced, but assured investors their game will scale to it.

https://www.dualshockers.com/cyberpunk-2077-detils/ via Resetera


Prediction time, this comes out November 2020 for PC, PS4, XBOne and the newly released PS5 and "XBTwo".


Do you think they will have the game just auto-update for Ps5/Xbox 2 like we have for Pro/Scorpio or will we have 2 physical versions?

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
User avatar
NickSCFC
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by NickSCFC » Fri Mar 23, 2018 3:53 pm

Peter Crisp wrote:
NickSCFC wrote:
Monkey Man wrote:New info from CD Projekt’s fiscal year 2017 financial presentation -
The studio can’t officially comment on next-gen as it's not announced, but assured investors their game will scale to it.

https://www.dualshockers.com/cyberpunk-2077-detils/ via Resetera


Prediction time, this comes out November 2020 for PC, PS4, XBOne and the newly released PS5 and "XBTwo".


Do you think they will have the game just auto-update for Ps5/Xbox 2 like we have for Pro/Scorpio or will we have 2 physical versions?


2 physical versions, the PS5/"XBTwo" versions coming on UltraHD Blu-ray with higher quality assets.

Next-gen, at least according to Sony's Shaun Layden, will be a clean break. There will almost certainly be backwards compatibility due to X86 but no forwards compatibility.

The method you're asking about would constrain next-gen games.

Image Image
User avatar
Meep
Member
Joined in 2010
Location: Belfast

PostRe: Cyberpunk 2077 (CD Projekt)
by Meep » Fri Mar 23, 2018 9:31 pm

They have been developing this since 2013 and they have apparently made good progress according to their own reports, so I would expect to see it sometime in the second half of 2019. Of course, this is game development, so delays can accumulate and it may end up being pushed back to mid 2020. Hopefully we get something at E3 this year that provides further clues.

User avatar
Tafdolphin
Member
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by Tafdolphin » Sat Mar 24, 2018 7:55 am

Trailer at E3, Q4 2018 release.

Gemini73 wrote:Yes your are a sanctimonious twat

Bloggy blog blog blog.

Night Call: a game what I worked on
User avatar
NickSCFC
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by NickSCFC » Tue Apr 24, 2018 9:22 am

Rumours floating about that this may be first-person only, for someone who doesn't enjoy first-person games anymore this is lowering the hype for me

https://www.gamepressure.com/e.asp?ID=1758

CD Projekt Red has been making games for sixteen years now and there are three Witcher RPGs in their portfolio (excluding Gwent for the moment, since it’s a card game), in which we always watched our protagonist from the third person perspective. That’s why we could safely assume that the Warsaw-based studio will keep that feature in their upcoming title, Cyberpunk 2077. As we unofficialy found out, this time the thing will be completely different and the game will actually be a FPP game with elements characteristic for role-playing games.

If the abovementioned information turns out to be true, we’re in for a serious treat. Cyberpunk 2077 in a first-perspon perspective would be a direct competition to games like System Shock , Prey, and most of all – Deus Ex that always bathed deeply in cyberpunk. Looking back at CD Projekt Red’s gamedev achievements, we don’t suspect the game to be a regular shooter, but rather an action game full of RPG elements that will offer the players many ways of solving problems; basically, it should be closer to Deus Ex: Mankind Divided than BioShock .

Image Image
User avatar
OrangeRakoon
SONM Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Cyberpunk 2077 (CD Projekt)
by OrangeRakoon » Tue Apr 24, 2018 9:58 am

I'd prefer third person for my immersion but I'll take first person if I must. I don't imagine it's going to be a stealth game like Deus Ex, but I did like how that had the third person cover camera.

User avatar
NickSCFC
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by NickSCFC » Tue Apr 24, 2018 10:02 am

According to early documentation the games would be both first and third person

http://advances.realtimerendering.com/s ... rs_v10.ppt


The game is also rumored to have a character creator which would be pretty pointless if the game was first person only

https://gamerant.com/cyberpunk-2077-cha ... n-classes/

Image Image
User avatar
OrangeRakoon
SONM Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Cyberpunk 2077 (CD Projekt)
by OrangeRakoon » Tue Apr 24, 2018 10:03 am

Pointless until you play the battle royale multiplayer mode, you mean?

Gemini73
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by Gemini73 » Tue Apr 24, 2018 10:13 am

Haven't really been following this, but it does look interesting. My only concern is that it's similar to TW3 in that I found said game somewhat bloated. Beautifully made, but not something I found I could get my teeth into.

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
User avatar
NickSCFC
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by NickSCFC » Tue Apr 24, 2018 10:26 am

Gemini73 wrote:Haven't really been following this, but it does look interesting. My only concern is that it's similar to TW3 in that I found said game somewhat bloated. Beautifully made, but not something I found I could get my teeth into.


For me it was another wasteland open world like RDR and BOTW.

If they can produce a living, breathing virtual Blade Runner-esque city then I can't wait.

Image Image
User avatar
Tafdolphin
Member
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by Tafdolphin » Tue Apr 24, 2018 11:29 am

NickSCFC wrote:
Gemini73 wrote:Haven't really been following this, but it does look interesting. My only concern is that it's similar to TW3 in that I found said game somewhat bloated. Beautifully made, but not something I found I could get my teeth into.


For me it was another wasteland open world like RDR and BOTW.

If they can produce a living, breathing virtual Blade Runner-esque city then I can't wait.


Image

What devilry is this? Check this gooseberry fool, you heathen:

https://www.pcgamer.com/faces-of-novigr ... gest-city/

Gemini73 wrote:Yes your are a sanctimonious twat

Bloggy blog blog blog.

Night Call: a game what I worked on
User avatar
NickSCFC
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by NickSCFC » Tue Apr 24, 2018 11:33 am

Tafdolphin wrote:
NickSCFC wrote:
Gemini73 wrote:Haven't really been following this, but it does look interesting. My only concern is that it's similar to TW3 in that I found said game somewhat bloated. Beautifully made, but not something I found I could get my teeth into.


For me it was another wasteland open world like RDR and BOTW.

If they can produce a living, breathing virtual Blade Runner-esque city then I can't wait.


Image

What devilry is this? Check this gooseberry fool, you heathen:

https://www.pcgamer.com/faces-of-novigr ... gest-city/


Riding a horse through empty fields, driving a car through empty desert, I despise that.

I really want this to have tightly packed skyscrapers with the lower level full of stores, brothels and drug dens.

Image Image
Gemini73
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by Gemini73 » Tue Apr 24, 2018 11:37 am

NickSCFC wrote:
Tafdolphin wrote:
NickSCFC wrote:
Gemini73 wrote:Haven't really been following this, but it does look interesting. My only concern is that it's similar to TW3 in that I found said game somewhat bloated. Beautifully made, but not something I found I could get my teeth into.


For me it was another wasteland open world like RDR and BOTW.

If they can produce a living, breathing virtual Blade Runner-esque city then I can't wait.


Image

What devilry is this? Check this gooseberry fool, you heathen:

https://www.pcgamer.com/faces-of-novigr ... gest-city/


Riding a horse through empty fields, driving a car through empty desert, I despise that.

I really want this to have tightly packed skyscrapers with the lower level full of stores, brothels and drug dens.


If you're referring to RDR and Mad Max then having them crammed with hugely populated cities and whatnot wouldn't have made sense.

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
User avatar
NickSCFC
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by NickSCFC » Tue Apr 24, 2018 11:57 am

Gemini73 wrote:
NickSCFC wrote:
Tafdolphin wrote:
NickSCFC wrote:
Gemini73 wrote:Haven't really been following this, but it does look interesting. My only concern is that it's similar to TW3 in that I found said game somewhat bloated. Beautifully made, but not something I found I could get my teeth into.


For me it was another wasteland open world like RDR and BOTW.

If they can produce a living, breathing virtual Blade Runner-esque city then I can't wait.


Image

What devilry is this? Check this gooseberry fool, you heathen:

https://www.pcgamer.com/faces-of-novigr ... gest-city/


Riding a horse through empty fields, driving a car through empty desert, I despise that.

I really want this to have tightly packed skyscrapers with the lower level full of stores, brothels and drug dens.


If you're referring to RDR and Mad Max then having them crammed with hugely populated cities and whatnot wouldn't have made sense.


I'm not really criticising the wasteland, the games are set in deserts, they're meant to be like that.

But for me, I like playing in densely populated cities that have atmosphere.

I just want to walk around this...

Image

Image

Image Image
Gemini73
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by Gemini73 » Tue Apr 24, 2018 12:05 pm

Sure, absolutely. The somewhat overcrowded cities in TW3 were superb and to see that kind of detail magnified in a Blade Runner-esque vision would be excellent. However, I do like the lonely, somewhat sombre mood of Mad Max and RDR's open wastelands. Very atmospheric, but in a different way.

“But I don't want to go among mad people,” Alice remarked. “Oh, you can't help that,” said the Cat: “we're all mad here".
User avatar
NickSCFC
Member
Joined in 2008

PostRe: Cyberpunk 2077 (CD Projekt)
by NickSCFC » Tue Apr 24, 2018 12:08 pm

Gemini73 wrote:Sure, absolutely. The somewhat overcrowded cities in TW3 were superb and to see that kind of detail magnified in a Blade Runner-esque vision would be excellent. However, I do like the lonely, somewhat sombre mood of Mad Max and RDR's open wastelands. Very atmospheric, but in a different way.


I'm kinda glad that overpopulation and overurbanisation are essential themes of the cyberpunk genre, they're talking about how much bigger the map will be than Witcher 3... I hope they're talking about verticality.

Image Image
User avatar
OrangeRakoon
SONM Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Cyberpunk 2077 (CD Projekt)
by OrangeRakoon » Tue Apr 24, 2018 12:39 pm

I need to play Witcher 3 again and actually get to a city, I feel like I'm missing out

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Cyberpunk 2077 (CD Projekt)
by Photek » Tue Apr 24, 2018 12:53 pm

OrangeRakoon wrote:I need to play Witcher 3 again and actually get to a city, I feel like I'm missing out

You should get into The Witcher 3 because its awesome, the Cities are full and bustling but you can't do much really.

Image
Grcades resident banana split.
User avatar
OrangeRakoon
SONM Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Cyberpunk 2077 (CD Projekt)
by OrangeRakoon » Tue Apr 24, 2018 12:55 pm

I started off badly last time by going to every pointless question mark on the map before moving on

Also still bitter about not being married to Shani from Witcher 1 :lol:

User avatar
Green Gecko
Director
Joined in 2008
Location: Sussex
Contact:

PostRe: Cyberpunk 2077 (CD Projekt)
by Green Gecko » Tue Apr 24, 2018 3:42 pm

The overpopulation part of cyberpunk is true but so is the parallel of wasteland because the idea is population massively expands in urban centres to the point that life outside of the nexus is no longer viable. You also have the wartorn cities and failed projects. Appleseed is a good example of that and some of the wider landscapes of suburbia and facilities in Ghost in the Shell SAC that are really quite ordinary and barren.

Support GRcade | t: @GRcade | FB: GRcadeUK | YT: GRcadeVideo | Twitch: GRcadeUK
Image
Image

Return to “Games”