Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Photek » Wed Jun 13, 2018 6:47 pm

DF reckon the trailer is running on an X1X. :o

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by the eponymous bollock » Wed Jun 13, 2018 6:51 pm

Hmmm, I thought it was general consensus with demoes that if you can’t see someone playing it on a console, it’s running on high end PC.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by HSH28 » Wed Jun 13, 2018 6:59 pm

I take it there's no leaked gameplay footage yet then?

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Photek » Wed Jun 13, 2018 7:19 pm

the eponymous bollock wrote:Hmmm, I thought it was general consensus with demoes that if you can’t see someone playing it on a console, it’s running on high end PC.

Cyberpunk’s trailer was running at 30fps and other indications to anti aliasing points to console.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Tafdolphin » Wed Jun 13, 2018 7:20 pm

the eponymous bollock wrote:Hmmm, I thought it was general consensus with demoes that if you can’t see someone playing it on a console, it’s running on high end PC.


They mention some features, including the lack of complete AA, being pointers to it running on 'a console.' I can't recall them name dropping the X1X specifically. I could be wrong though.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Photek » Wed Jun 13, 2018 7:49 pm

They mention it then say it’s on console, I’d be surprised if it’s on a PS4 Pro at an Xbox event but if it was it would only perform better, not a lot of latest multiplat PS4 Pro games are native 4K though if any.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by NickSCFC » Thu Jun 14, 2018 10:14 am

Interview with Mike Pondsmith, creator of the original, Cyberpunk 2020


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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt just hacked the Microsoft conference | "Game engine" footage p7
by KjGarly » Thu Jun 14, 2018 10:30 am

Zellery wrote:
Mafro wrote:They lifted him directly from the books, didn't they. Not much they could do if they were staying true to that.

I guess not.

Like I said, I think he's fine, but in a game as good as The Witcher 3, a more compelling character would have put that game over the top.


I know I'm a little late but if your a fan of the games then I recommend reading the books, they are fantastic and I think the portrayal of Geralt is spot on.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Photek » Thu Jun 14, 2018 10:34 am

I know nothing of the books but I love Geralt, one of gamings greatest characters imo.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Saint of Killers » Thu Jun 14, 2018 2:42 pm

LewisD wrote:Image


:lol:

I mean, it seems incredibly harsh to leave their fans out of the loop like this, especially given the hype it's generated. Which is why I think they'll make the footage available for all in a few weeks. /hunch

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Tafdolphin » Thu Jun 14, 2018 2:49 pm

Saint of Killers wrote:I mean, it seems incredibly harsh to leave their fans out of the loop like this, especially given the hype it's generated. Which is why I think they'll make the footage available for all in a few weeks. /hunch


During the fake glitch transition at the MS conference there were four files the user was chosing from. One was the CGI trailer from 2012 (arch_bullets), one was the trailer they showed this year (e3_trailer), and one was called gk_WIP. People initially thought the gk was referring to Geoff Keighley and that a Work In Progress build would be shown on his show. Didn't happen, so now people are theorising that the WIP trailer will instead be shown at Gamescom which is held in Koelnmesse... gk.

tl;dr They might debut the closed doors gameplay footage at gamescom in August.

My own wee thoughts: the last of the options, final_newfinal_1_v3 (love that filename!), is the game itself, meaning they don't plan on showing anything between gk_WIP and release. Which...might mean it's closer than people think?

Who knows?

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Peter Crisp » Thu Jun 14, 2018 2:51 pm

For me this is one of those games where the less I know the better. I know the developers are great and can create fantastic worlds and I don't want it spoiled even a little.

I do the same with films where I no longer watch trailers as they just show so much now.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Saint of Killers » Thu Jun 14, 2018 2:57 pm

Tafdolphin wrote:
Saint of Killers wrote:I mean, it seems incredibly harsh to leave their fans out of the loop like this, especially given the hype it's generated. Which is why I think they'll make the footage available for all in a few weeks. /hunch


During the fake glitch transition at the MS conference there were four files the user was chosing from. One was the CGI trailer from 2012 (arch_bullets), one was the trailer they showed this year (e3_trailer), and one was called gk_WIP. People initially thought the gk was referring to Geoff Keighley and that a Work In Progress build would be shown on his show. Didn't happen, so now people are theorising that the WIP trailer will instead be shown at Gamescom which is held in Koelnmesse... gk.

tl;dr They might be showing the closed doors gameplay footage at gamescom in August.

My own wee thoughts: final_newfinal_1_v3 (love that filename!) is the game itself, meaning they don't plan on showing anything between gk_WIP and release. Which...might mean it's closer than people think?

Who knows?


It's great if that's true (about Gamescom), but... August?! :cry:

Peter Crisp wrote:For me this is one of those games where the less I know the better. I know the developers are great and can create fantastic worlds and I don't want it spoiled even a little.

I do the same with films where I no longer watch trailers as they just show so much now.


Other than the 2 trailers for GoW's reboot I didn't watch or read anything. And then when I played the game it constantly blew me away, partly because of my having no idea of what I was in for, *but* I need more of 2077. That cutscene cinematic isn't enough. One well made gameplay trailer will tide me over for a good year or two.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Tafdolphin » Thu Jun 14, 2018 2:59 pm

Saint of Killers wrote:It's great if that's true (about Gamescom), but... August?! :cry:


That's only a month and a half away! If they do show it, it'd be fantastic.

EDIT: Oh I strawberry floating love this.

Watching the RPS breakdown of the closed doors demo and at around 5.40 they mention Pacifica, the real slumland of Night City. They show it on the subway map...and it's completely reddened out like some sort of disaster zone.



That's...so strawberry floating cool.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Ironhide » Sat Jun 16, 2018 5:58 pm

I hope you can play this in a less combat-y way as I really like the look of the game but I'm worried that the combat and gunplay will be too physically demanding/fast for me.

I can just about manage something like Fallout 3 thanks to the VATS system but something like, say, Doom would be too much dependent on fast reactions for me.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Tafdolphin » Sat Jun 16, 2018 6:02 pm

Ironhide wrote:I hope you can play this in a less combat-y way as I really like the look of the game but I'm worried that the combat and gunplay will be too physically demanding/fast for me.

I can just about manage something like Fallout 3 thanks to the VATS system but something like, say, Doom would be too much dependent on fast reactions for me.


It remains to be seen if they follow up on it, but they've stated that many quests will have peaceful outcomes. Like the Witch though, I expect combat will be a large gameplay pillar.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Ironhide » Sat Jun 16, 2018 6:42 pm

Tafdolphin wrote:
Ironhide wrote:I hope you can play this in a less combat-y way as I really like the look of the game but I'm worried that the combat and gunplay will be too physically demanding/fast for me.

I can just about manage something like Fallout 3 thanks to the VATS system but something like, say, Doom would be too much dependent on fast reactions for me.


It remains to be seen if they follow up on it, but they've stated that many quests will have peaceful outcomes. Like the Witch though, I expect combat will be a large gameplay pillar.


The mention of auto aiming/homing weapons still gives me hope that I could potentially manage the gun combat if it was 100% necessary.

The way I'd play an FPS would likely involve using a single button for W, no ASD keys, mouth operated mouse for aiming/steering/primary fire and at most two other switches positioned next to my least immobile hand for jump and secondary fire - anything else is relegated to voice commands which I find a little hit & miss as my speech can occasionally be hard to understand.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Meep » Sat Jun 16, 2018 7:04 pm

I think the reason they did not release any actual game footage to the public is that they have not fully finalised what they were showing. They probably want to be sure that what people see is largely what they would get when the game is eventually released and not have people comparing the two.

Of course, from what we know, they already have a lot of the the voice acting completed, so they can't make many too many changes to the quest lines and such. I'm talking about how well it performs on consoles and such. It could be that after testing they decide they need to bump down some of the specs for Xbone and PS4 or change how they implement different solutions.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Tafdolphin » Sat Jun 16, 2018 7:09 pm

The demo at E3 was apparently "running on a PC that would make SkyNet cry."

I think there's little doubt it's going to be a GTAV type situation for consoles: one release on current gen, another with a bunch of extra features on next gen. PC will likely get one release that, knowing CDPR, will get all the next-gen enhancements for free.

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PostRe: Cyberpunk 2077 (PS4, XBO, PC) - CD Projekt Red | Character creation, fluid classes, go anywhere, first person RPG
by Mafro » Sat Jun 16, 2018 8:17 pm

Tafdolphin wrote:The demo at E3 was apparently "running on a PC that would make SkyNet cry."

I think there's little doubt it's going to be a GTAV type situation for consoles: one release on current gen, another with a bunch of extra features on next gen. PC will likely get one release that, knowing CDPR, will get all the next-gen enhancements for free.

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