Cyberpunk 2077 (CD Projekt)

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Fargo
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PostRe: Cyberpunk 2077 (CD Projekt)
by Fargo » Fri Jan 11, 2013 11:18 am

I reckon we'll see the Witcher 3 long before this.
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Xeno
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PostRe: Cyberpunk 2077 (CD Projekt)
by Xeno » Fri Jan 11, 2013 11:29 am

Meep wrote:So, interpreting the trailer, it seems like the first party is actually just a dream or a fantasy being had by the police woman? That's the only way I can make sense of it.


Aparently not.

“The teaser shows how the Psycho Squad might acquire a new member. The Psycho Squad specializes in combating ‘psychos’ – individuals who overuse implants and substances that boost or otherwise alter the human body. There comes a point when they overdose on these innovations, and their bodies start to rebel against their biological body parts as well as all things organic around them. Simply put, they start killing people, who they now derisively call ‘meatbags.’”


And there may be a Witcher 3 announcement next month.

http://www.rockpapershotgun.com/2013/01 ... ore-137654
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Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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TheTurnipKing
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PostRe: Cyberpunk 2077 (CD Projekt)
by TheTurnipKing » Fri Jan 11, 2013 11:45 am

Floex wrote:All that effort on that :( when will companies realise this annoys gamers. Atleast accompany it with a small look at the gameplay

These kinds of things are dual purpose. They're as much to establish the tone of the game internally for the developers as they are marketing material.
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Lotus
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PostRe: Cyberpunk 2077 (CD Projekt)
by Lotus » Fri Jan 11, 2013 12:45 pm

There was a 'hidden message' in the trailer (it flashed up briefly):


Do you like our latest creation? We certainly hope so! :) You may remember that we sometimes send you guys secret messages like this. it’s a great way for us to speak right to you instead of burying ourselves in corporate mumo-jump. So let’s begin!

First of all—have you noticed all the details in our teaser (yes, it’s a teaser, we’ll make a proper trailer in the future)? If you know the Cyberpunk setting, there are some things you can spot, like implants—look for the weapon hands and the real skin—corporate emblems that should look familiar, and more happy hunting!

You’re probably curious about the release date. It’s currently scheduled a way off, in 2015, but in truth, the delivery date is more like, “when it’s done.” We will release Cyberpunk to you when we’re convinced it is nothing but pure, refined, unadulterated awesome. we want it to be the most kick ass futuristic RPG ever—ok, maybe this sounds pretty bully, but it is our actual goal! You judge if we deliver it!

Ok—and you may wonder why we announced our game so early before the release. The reason is that we’re still building our dev team. So if you are a talented dude or dudette, willing to work in a really different company (gamers rule & boring corporate stuff drools!) on a super ambitious project, send us your application right now: careers@cdprojektred.com

So, you want to know what kind of game Cyberpunk 2077 will be? The short description is that it will be a story-heavy, nonlinear, open world RPG based on teh well known Cyberpunk pen & paper system and setting. Building open world games is osmething we are mastering right now, and we believe that properly joining nonlinear gameplay with excellent story telling will bring a totally new quality. Hmm. We’ll tell some more about it soon!

And that’s not all that’s new. We are about to reveal our other project, which is much closer to being completed. And yes, it will also be a fully open-world game with an intense story. You can probably guess the game we’re talking about. ;-) On the 5th of February it will all be clear.

So stay tuned, as we will have quite a lot to show and tell you soon!

We are waiting for you on our newly created forum called Afterlife—what other name could we have chosen for it? :)

CD Projekt RED Team
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Mafro
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PostRe: Cyberpunk 2077 (CD Projekt)
by Mafro » Fri Jan 11, 2013 1:09 pm

Trailer did absolutely nothing for me. I look forward to seeing some actual gameplay.
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kommissarboris
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PostRe: Cyberpunk 2077 (CD Projekt)
by kommissarboris » Fri Jan 11, 2013 2:44 pm

Mafro wrote:Trailer did absolutely nothing for me. I look forward to seeing some actual gameplay.


Same, its pretty... thats about it, theres nothing new there.

I mean, its set in a blade runner city and you play as a Cop that hunts down cyborgs?

AD police anyone?

hmmm, I'll wait for gameplay footage, not saying that AD police set in the world of blade runner wouldn't be a bad, but I'll with hold judgement for now.
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Xeno
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PostRe: Cyberpunk 2077 (CD Projekt)
by Xeno » Fri Jan 11, 2013 2:56 pm

Gotta take out those voomers.
Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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satriales
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PostRe: Cyberpunk 2077 (CD Projekt)
by satriales » Fri Jan 11, 2013 3:45 pm

I don't get all of the hate. :?

All we had before was a title and a couple of screenshots. Now we have a (very cool) CGI teaser that shows us the sort of world we will be playing in.

Maybe towards the end of the year we will see some gameplay, but at this very early stage they aren't going to have much to show just yet.
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Xeno
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PostRe: Cyberpunk 2077 (CD Projekt)
by Xeno » Fri Jan 11, 2013 3:51 pm

It's got a bad case of the drawn out hype train about it.

I did like the trailer but I am sick of hearing about stuff 3 or 4 years before it's even going to get released.
Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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kommissarboris
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PostRe: Cyberpunk 2077 (CD Projekt)
by kommissarboris » Fri Jan 11, 2013 4:07 pm

Xeno wrote:Gotta take out those voomers.


You know it :)
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Delusibeta
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PostRe: Cyberpunk 2077 (CD Projekt)
by Delusibeta » Sun Jan 13, 2013 4:36 pm

And now for a look at some people's nightmares:
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Meep
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PostRe: Cyberpunk 2077 (CD Projekt)
by Meep » Mon Jan 14, 2013 3:34 pm

Talk of this game has actually inspired me to actually pick up The Witcher II again. I think I'm actually starting to get the hang of it now, collecting ever herb I see, brewing and drinking potions before battles and I've even put some points into swordsmanship so I'm not so useless in combat. Starting to feel more like a badass monster hunter and less spending less time running away from everything. :shifty:
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PostRe: Cyberpunk 2077 (CD Projekt)
by Lotus » Mon Jan 14, 2013 3:37 pm

Meep wrote:Talk of this game has actually inspired me to actually pick up The Witcher II again. I think I'm actually starting to get the hang of it now, collecting ever herb I see, brewing and drinking potions before battles and I've even put some points into swordsmanship so I'm not so useless in combat. Starting to feel more like a badass monster hunter and less spending less time running away from everything. :shifty:

I've reached a point in the original Witcher game that I swear is impossible to get past without potions. However, there's no way of turning back/leaving the area, so I'm screwed. I've made it all the way through the game without having to use any, and then suddenly it's as if the game's forcing me to, with no prior warning. I guess I could re-load a previous save, but that would mean going back ages to start gathering herbs and such. Isn't worth it. :(
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Meep
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PostRe: Cyberpunk 2077 (CD Projekt)
by Meep » Mon Jan 14, 2013 5:22 pm

Lotus wrote:
Meep wrote:Talk of this game has actually inspired me to actually pick up The Witcher II again. I think I'm actually starting to get the hang of it now, collecting ever herb I see, brewing and drinking potions before battles and I've even put some points into swordsmanship so I'm not so useless in combat. Starting to feel more like a badass monster hunter and less spending less time running away from everything. :shifty:

I've reached a point in the original Witcher game that I swear is impossible to get past without potions. However, there's no way of turning back/leaving the area, so I'm screwed. I've made it all the way through the game without having to use any, and then suddenly it's as if the game's forcing me to, with no prior warning. I guess I could re-load a previous save, but that would mean going back ages to start gathering herbs and such. Isn't worth it. :(

I was at one of the first bosses where I was supposed to get an antidote to the toxins but accidentally picked a dialogue option saying I was ready to go. Got my ass handed to me half a dozen times before I prevailed simply by frantically dodging every attack, so I eventually got lucky. Good thing I didn't have to completely drain it's HP to trigger the finishing sequence.

I think it's possible to play without the potions but you'd have to be incredibly skilled or willing to die a lot. From now on I'm just habitually taking every herb I come across and doing alchemy when able.
Last edited by Meep on Mon Jan 14, 2013 9:06 pm, edited 1 time in total.
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Floex
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PostRe: Cyberpunk 2077 (CD Projekt)
by Floex » Mon Jan 14, 2013 5:26 pm

You know, when I first watched the trailer it was on a tiny screen but a second viewing I quite liked it. I'd even go so far to say I kind of expect it to look like that when it comes to launch
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Xeno
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PostRe: Cyberpunk 2077 (CD Projekt)
by Xeno » Mon Jan 14, 2013 5:45 pm

I have watched it a number of times now myself and there is quite a bit of stuff you miss the first few times, like the mark on the female cops face, missed it the first time even though it was right bloody there.
Falsey wrote:
Xeno wrote:Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

Wuijibobo wrote:You're a funny man Xeno. I like you... That's why I'm going to kill you last.
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Lotus
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PostRe: Cyberpunk 2077 (CD Projekt)
by Lotus » Mon Jan 14, 2013 6:09 pm

Meep wrote:
Lotus wrote:
Meep wrote:Talk of this game has actually inspired me to actually pick up The Witcher II again. I think I'm actually starting to get the hang of it now, collecting ever herb I see, brewing and drinking potions before battles and I've even put some points into swordsmanship so I'm not so useless in combat. Starting to feel more like a badass monster hunter and less spending less time running away from everything. :shifty:

I've reached a point in the original Witcher game that I swear is impossible to get past without potions. However, there's no way of turning back/leaving the area, so I'm screwed. I've made it all the way through the game without having to use any, and then suddenly it's as if the game's forcing me to, with no prior warning. I guess I could re-load a previous save, but that would mean going back ages to start gathering herbs and such. Isn't worth it. :(

I was at one of the first bosses where I was supposed to get an antidote to the toxins but accidentally picked a dialogue option saying I was ready to go. Got my ass handed to me half a dozen times before I prevailed simply by frantically dodging every attack, so I eventually got lucky. Good thing I didn't have to completely drain it's HP to trigger the finishing sequence.

I think it's possible to play without the potions but you'd have to be incredibly skilled or willing to die a lot. From now on I'm just habitually taking every herb I come across and doing alchemy when able.

Just completed it. :fp: :slol:
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Meep
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PostRe: Cyberpunk 2077 (CD Projekt)
by Meep » Sun Jan 20, 2013 1:47 am

Just completed Witcher 2, god damn this game made Dragon Age 2 look like a complete joke. Real complexity, real difficulty and real choices where you don't have halos and devil horns clearly marking right from wrong. Hope Cyberpunk is similarly nuanced.
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PostRe: Cyberpunk 2077 (CD Projekt)
by 1>3>4>2 » Thu Jan 31, 2013 6:22 pm

The music in the trailer was pretty naff so Mitch Murder (who is awesome :wub:) re-scored with something more fitting.

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TheTurnipKing
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PostRe: Cyberpunk 2077 (CD Projekt)
by TheTurnipKing » Thu Jan 31, 2013 6:32 pm

So, Mitch Murder took personal responsibility?

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