In 2077, America is in pieces. Megacorps control life in all its aspects from the top floors of their sky-high fortresses. Down below, drug-pushing gangs, dirty-tech hustlers, and slingers of illicit braindances run the streets. The world in between is where decadence, sex, and pop culture mix with violent crime, extreme poverty, and the unattainable promise of the American Dream.
In a world where you have no future, what matters is that you control who you are. To survive and protect your independence, you modify your body with advanced cyberware and take jobs others would never dare. You choose to live free, bound by no systems or controls—the only rules you obey are your own. Because you’re a Cyberpunk.
In Cyberpunk 2077 you play as V—a hired gun on the rise and you just got your first serious contract. In a world of cyberenhanced street warriors, tech-savvy netrunners, and corporate lifehackers, today you take your first step towards becoming an urban legend.
■ Become a street mercenary of the future…
Create a hero able to survive in America’s most dangerous megacity.
Create Your Own Cyberpunk - Your name is V, and you can be anyone you want to be. Cyberpunk 2077 will feature full character customization, with gender, appearance, and personal background all affecting the shape of your game. As you progress. you’ll develop skills in urban warfare and network hacking, as well as modify your body with cyberware like infra-red eyes or neural reflex boosters.
Fluid Class System – Become a Netrunner. Techie or Solo.. or a mix of all three. Cyberpunk 2077 doesn’t impose any player roles and allows all available classes.
See Night City Through Your Eyes – Cyberpunk 2077 brings first-person perspective back to the role-playing genre. Deep narrative immersion is a key design priority, and you’ll experience the story of the game’s protagonist entirely through their eyes.
Interactive Dialogue Control – You’re a participant, an agent, not an observer. Cyberpunk 2077 features an interactive dialogue system that gives players maximum control during conversations—comment on an uncooperative character’s tattoo to please them, or end a conversation early with a well-placed bullet. The choice is always yours.
Game Noir – With its mature approach to storytelling, Cyberpunk 2077 adopts elements of noir cinema and inserts them into the future of video games. Without a clear definition of what’s good or evil, in Cyberpunk 2077 you’ll make hard choices to define yourself in a city that wants to bring you to your knees.
■ …and enter the most decadent megacity…
Night City is a playground for dreamers, an urbarn jungle that offers luxury excess… or a bullet to the brain if you mess with the corporations.
Go Anywhere, Do Anything – Cyberpunk 2077 is fully open-world, which means Night City is yours for the taking – if you’re prepared. With 6 distinct districts to explore, hundreds of buildings and thousands rooms to enter, and dozens of miles of roads to hit, there are always places to be and things to do.
You’re Worth What You Have – The world of cyberpunks is all about your gear. Wear designer clothes, buy (or steal) cars, and acquire black market military tech to help you during your missions. Then use blood money to invest in properties all around the city.
Jack In, Run the Net – Night City is fully connected and offers countless cyberspace access terminals. As you explore the Net, you’ll discover layers of hidden systems, firewalls, and security programs deployed to fry your brain. During missions, you’ll clash with hostile netrunners defending corporate megabuildings—both in cyberspace and in the real world.
■ …to uncover it’s dirtiest secrets.
Story-driven and action-packed, Cyberpunk 2077‘s cinematic plot was written to provide a rich and robust single-player experience. Offering dozens of hours of main arc quests and lots of additional activities like side quests and Street Stories, the game is a good fit for both hardcore completionists and gamers who like to focus on instant action. Featuring CD Projekt RED’s trademark storytelling system driven by choice and consequence, in Cyberpunk 2077 players navigate the streets of Night City along strongly contrasting paths to arrive at one of a range of story outcomes.
Cyberpunk Info from GameSpot Stream: Game is FPS perspective FPS perspective made to feel more personal RPG with Shooter Elements not a Shooter with RPG elements Multiple different progression systems (Skills, Perks, etc.) V, protagonist - urban merc/hired gun. Full character creation system (Gender, Looks, Lifepath/Backstory) You DO NOT pick classes in the beginning, class system is fluid based on choices Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic Characters from Cyberpunk 2020 lore will appear Netrunner Techie and Solo are main focused classes You can combine classes Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class Story and quest system from Witcher 3 is implemented into Cyberpunk similarly. Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost Story is personalized by player choice. Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat. Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following) Vehicles - Motorcycles, Cars, hinted at flying cars. V is a fully voiced character. Both Male and Female completely voiced. V's personality is shaped by player. Backstory and interactions shape V's personality. Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy Details of the world - everything has a purpose. World design was a huge focus in setting the tone. Night City - in between SF and LA (fictional city). Inspired by both cities. 6 unique districts in the city. Each area has its own feel on top of the base Noir feel Exploration is encouraged. Witcher was horizontally huge, Cyberpunk is vertically huge. You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building. No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions Higher Street Cred opens new exclusive vendors and fixers (new jobs)
More details emerge via IGN: Gunplay is faster than Deus Ex but slower than Borderlands Mantis arm blades melee weapon (seen in teaser image with the lady) Wall Run traversal ability Stealth mechanics exist, no specifics yet IGN details a sequence where the player does a stealth takedown on an enemy and then jacks into the enemy to get a schematic layout of the base the player was infiltrating. Branching dialogue options Open world is limited by Street Cred - certain areas unaccessible without the right level of Street Cred Clothing affects Street Cred Main Stats: Strength Constitution Intelligence Reflexes Tech Cool Side Quests can give you special upgrades and unique body parts unavailable elsewhere. Higher Street Cred gets you access to more side missions. Upgrades to your character directly affect your UI and your gameplay. Examples: Subdermal Grip increases V's gun damage and adds ammo counter to the UI, Optical upgrade allows V to Zoom in and Scan enemies/vehicles Four different damage types: Physical, Thermal, EMP, Chemical Scanning enemies can expose their weaknesses Equipment and Chip slots exist. Chip slot example: Dog-Sized Robot Spider follows and fights for V Drivable cars in huge sprawling city. City size still unknown. Driving freedom doesnt seem as open as it is in GTA V however. Mobile fights - V leans out of the car to shoot assailants as AI companion drives You can switch between third person and first person perspective WHILE DRIVING. First Person Perspective shows the Car's Dashboard UI Buildings are TALL. V has to use elevators to go through the various floors. Traditional RPG consumables are mentioned De-escalating some situations via conversation is entirely possible Casual conversation dialogue pops up as you're roaming around Dialogue is more fluid than Witcher 3 First Person camera contributes to the liveliness of the city "Mature Experience intended for Mature Audiences" Nudity and Sexual Content confirmed. "...Romancing" options confirmed. Aside from Driving, cutscenes will also switch to third person perspective, upgrading V is also done in third person perspective.
EDIT: one of the main stats is Cool when is this game out again?
2077
Joking aside most likely 2020, I'll get a PS5 for this as I doubt it'll run well on my base PS4.
Yeah, I'm started to get a bit worried my PC might struggle with it even. A hell of a reason to upgrade though.
Needless to say, hype is through the roof for this. All I wanted was The Witcher 3 in a Cyberpunk world but they've seeming gone above and beyond.
I'm a liiiiiittle miffed about the First Person only perspective (what's the point in decking yourself out in cool gear and clothes if you can't see any of it) but I'm sure they have their reasons. The dialogue system sounds excellent, as does the verticality of the thing, which was one of the main features hinted at way back in the initial CG teaser.
Saint of Killers wrote:Here's hoping CDP learned from their Witcher 3 mistakes and don't have to go changing anything to make the final game work as they want it to, because the above looks *phenomenal* as it is.
I think the big think here will be the gunplay. As far as I'm aware it will be the first time CDPR have attempted it, so it could potentially go very wrong.
Saint of Killers wrote:Here's hoping CDP learned from their Witcher 3 mistakes and don't have to go changing anything to make the final game work as they want it to, because the above looks *phenomenal* as it is.
I think the big think here will be the gunplay. As far as I'm aware it will be the first time CDPR have attempted it, so it could potentially go very wrong.
Hopefully they'll have drafted people in with plenty of gunplay experience on their CV.
Saint of Killers wrote:Here's hoping CDP learned from their Witcher 3 mistakes and don't have to go changing anything to make the final game work as they want it to, because the above looks *phenomenal* as it is.
I think the big think here will be the gunplay. As far as I'm aware it will be the first time CDPR have attempted it, so it could potentially go very wrong.
Hopefully they'll have drafted people in with plenty of gunplay experience on their CV.
They've more money than God these days so I hope so.
Interesting listening to Waypoint on the reveal of this; if this hits as hard as it has the potential to, these guys are Rockstar. Potentially bigger than Rockstar, as they also own the huge marketplace of GoG, which could become a real alternative to Steam (please please please).
Not bad for a couple of Polish dudes who began by selling ripped CDs at computer fairs.
I hope that this is coming out - and is playable - on current gen consoles.
Eurogamer has a big "we've played it" preview of the game and it sounds good... but it only comments about the setup and action; there is nothing about the actual quality of the game.
jawafour wrote:I hope that this is coming out - and is playable - on current gen consoles.
Eurogamer has a big "we've played it" preview of the game and it sounds good... but it only comments about the setup and action; there is nothing about the actual quality of the game.
If the base PS4 and XBO hold this back in any way, then I'd much prefer it to be next-gen exclusive.
You know, after discussing this with people on here, and doing a bit of reading, I've changed my mind: Blade Runner can definitely be read as cyberpunk. I still think the themes differ from straight-up cyberpunk fiction, but it's certainly in the same realm as those.
Tafdolphin wrote:I'm a liiiiiittle miffed about the First Person only perspective (what's the point in decking yourself out in cool gear and clothes if you can't see any of it)
As others have said, I'm imagining a Deus Ex style perspective where it'll switch to 3rd person when using cover, so either crouching or standing up you'll still get a good look at your character.
I also think FPS is the best perspective for dealing with the trans-human aspects of the game, as you'll be viewing the game from the protaginist's viewpoint and will get to use their augmented vision and gooseberry fool like that.