Darksiders 3 (PS4/XB1/PC)

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Monkey Man
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PostDarksiders 3 (PS4/XB1/PC)
by Monkey Man » Tue May 02, 2017 11:48 am

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Earth is now overrun by the Seven Deadly Sins and the mystical creatures and degenerated beings that serve them. The Charred Council calls upon Fury to battle from the heights of heaven down through the depths of hell in a quest to restore the balance and prove that she is the most powerful of the Horsemen.


Release Date: 27th November 2018.
Developer: Gunfire Games
Publisher: THQ Nordic
Platforms: PlayStation 4, Xbox One, Microsoft Windows
Genres: Hack and slash, Action-adventure game

https://darksiders.com/
https://www.facebook.com/darksiders
https://twitter.com/darksiders







The game is set to be an open-world action-adventure that includes a focus on exploration and environmental puzzles, and will continue the series’ staple hack and slash combat with new protagonist, Fury.

It’s set around the same time as the events of Darksiders 2, which was released almost five years ago, and will follow Fury’s quest to destroy unique physical versions of of the Seven Deadly Sins.

Gunfire Games’ development team includes multiple ex-Vigil Games employees who worked on Darksiders and Darksiders 2, including the Game Director, Executive Producer, Technical Director, Lead Environment Artist, and more.

Since the studio’s formation in 2014, they’ve worked on titles including Darksiders 2: Deathinitive Edition and Chronos, which was one of IGN’s nominees for the best VR game of 2016.

Lars Wingefors, Co-Founder and Group CEO at THQ Nordic AB said, “After countless rumors, a major catalogue acquisition, and even a corporate re-brand, the team at THQ Nordic is thrilled to finally confirm plans for Darksiders III.”

http://uk.ign.com/articles/2017/05/02/d ... -ign-first

Play as FURY - a mage who must rely on her whip and magic to restore the balance between good and evil on Earth!
Harness FURY's magic to unleash her various forms - each granting her access to new weapons, moves and traversal abilities
Explore an open-ended, living, free-form game world in which FURY moves back and forth between environments to uncover secrets while advancing the story
Defeat the Seven Deadly Sins and their servants who range from mystical creatures to degenerated beings
Darksiders signature art style - expansive post-apocalyptic environments that take the player from the heights of heaven to the depths of hell, dilapidated by war and decay and overrun by nature


Reviews

65% on metacritic - https://www.metacritic.com/game/playsta ... siders-iii

Pictures -

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http://gematsu.com/2017/05/darksiders-i ... box-one-pc

Last edited by Monkey Man on Sun May 24, 2020 1:26 am, edited 10 times in total.
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Hexx
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PostRe: Darksiders 3 leaked
by Hexx » Tue May 02, 2017 11:51 am

Would have been day 1 - but after DS2 I'm waiting and seeing

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Cheeky Devlin
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PostRe: Darksiders 3 leaked
by Cheeky Devlin » Tue May 02, 2017 11:51 am

Should probably get round to finishing the first game and playing the second one I guess.

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Saint of Killers
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PostRe: Darksiders 3 leaked
by Saint of Killers » Tue May 02, 2017 12:06 pm

No War but new protag is a mage...

So conflicted!

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Alvin Flummux
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PostRe: Darksiders 3 leaked
by Alvin Flummux » Tue May 02, 2017 12:15 pm

I really need to get around to finishing Darksiders 2.

I got it on the 360, but the disc stopped reading about 3/4 of the way through. Got it again on the Wii U, but only made it maybe 1/5 of the way through. Maybe I should get the Deathinitive Edition on PS4 and try for 1/8 of the way? I liked the worlds, the characters etc, even the music stood out this time, but something about the game made it feel more of a chore to play than it should have.

I hope DS3 has a Jesper Kyd soundtrack, too.

Last edited by Alvin Flummux on Tue May 02, 2017 12:21 pm, edited 2 times in total.
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Lagamorph
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PostRe: Darksiders 3 leaked
by Lagamorph » Tue May 02, 2017 12:19 pm

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Pedz
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PostRe: Darksiders 3 leaked
by Pedz » Tue May 02, 2017 12:30 pm

Will be buying.

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Jam-Master Jay
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PostRe: Darksiders 3 leaked
by Jam-Master Jay » Tue May 02, 2017 12:44 pm

Now this is a nice surprise.

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Trelliz
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PostRe: Darksiders 3 leaked
by Trelliz » Tue May 02, 2017 2:19 pm

I am cautiously optimistic, i plan to go through the polished versions of 1 and 2 i got for free for having the originals on steam and we'll see after that.

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PostRe: Darksiders 3 announced - New Trailer
by Glowy69 » Tue May 02, 2017 5:53 pm

Yes. :toot: Love love love the first. Cannot remember anything from the second.

Fabian Delph is a banana split.

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Red 5 stella
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PostRe: Darksiders 3 announced - New Trailer
by Red 5 stella » Tue May 02, 2017 6:38 pm

Brilliant news!

Got one and two for both 360 and PS4, done first twice and probably half way through on the second, hopefully will inspire me to finish number two.

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Jenuall
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PostRe: Darksiders 3 announced - New Trailer
by Jenuall » Tue May 02, 2017 8:39 pm

Really need to try and get into this series more. I bought them both years ago in a sale but have never got far beyond the "intro" section of the first game. It never really clicked enough to make me put down the other things that I've been playing and the combat seemed a bit button-mashy for my tastes.

Will definitely try and give it another go now that the remasters are out and a third one is coming.

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Squinty
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PostRe: Darksiders 3 announced - New Trailer
by Squinty » Tue May 02, 2017 9:14 pm

1st one was awesome. Didn't like the second game. Good to see it revived though.

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rinks
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PostRe: Darksiders 3 announced - New Trailer
by rinks » Wed May 03, 2017 2:05 pm

No, not a cone.

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Lotus
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PostRe: Darksiders 3 announced - New Trailer
by Lotus » Thu May 04, 2017 9:06 am

Hmm, played the original and thought it was pretty good, but I had absolutely no inclination to play Darksiders 2. Unless 3 is something special I can't see myself getting involved with this.

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Monkey Man
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PostRe: Darksiders 3 announced - New Trailer
by Monkey Man » Thu May 04, 2017 7:33 pm

IGN Preview -

Similar to the way Zelda expanded on its own core concepts in Breath of the Wild, if a puzzle exists in Darksiders 3, it should make sense in an environment rather than being a trap some unseen character inexplicably laid out for the player for no logical reason. Don’t expect any gated combat, and enemies (some of which existed in previous games, some of which are brand new) should feel a lot more like they belong in the world natively, rather than just popping up inconveniently to fight you. Yes, there’ll still be collectibles creatively scattered throughout the world, but no out-of-place chests, and, ultimately, every inch of the world should feel more contextualized if all goes according to Gunfire’s plan.

That same ideology seems to echo throughout each level, in a world that is supposed to be fully connected and realized, without any hard loads. If you take an elevator down to a different environment, the one you came from really is the height of that elevator away from you. It’s supposed to be a physically, logically connected open-world, and in part because of that, it’ll also have a whole lot of ‘swiss cheese game design’ - basically, the idea that you should be able to see glimpses of environments you’ve already been to, or ones you’ve yet to go to as you traverse, like through the holes in swiss cheese. Based on the tiny chunk that I played, it made me want to explore everything so much more than I would have otherwise, because you can always see the next thing, just out of reach.

And Fury should be a fun character to explore all that with - we’ll talk about her a lot more in our Hero Feature later this month, but the short of it is that she’s fast, agile and feels a little like post-apocalyptic-Catwoman-meets-God-of-War, but with much cooler hair. If you haven’t played a Darksiders game, it should be easy for new players to pick up without any story confusion (though you can also grab both previous games as part of THQ Nordic’s ‘Fury’s Collection’ on PlayStation 4 and Xbox One).

One particular area, called Haven, is entirely shaped by the gorgeous, enormous tree that sits perched and glowing in the middle. It’s a relatively safe area, and the roots that tendril their way through the city slowly get thicker towards the center, which presents it’s own creative navigation tool.

It’s also just pretty overall, though it still maintains that unique, classic Darksiders art style, and with an immediately noticeable increase in verticality versus previous games. Darksiders 3 is the first in the series to run on Unreal rather than an internally built engine, and subtleties like water, lava and lighting particularly had noticeably improved. I didn’t get to explore the world anywhere near as much as I’d have liked, but did get to see what looked like a series of skyscrapers floating on clouds in the sky, a damp-looking, swampy area, and a fiery hollow - each of which seemed to exist exactly where it should in terms of verticality, with the hollow being far below the rest.

http://uk.ign.com/articles/2017/05/04/d ... -ign-first

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Monkey Man
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PostRe: Darksiders 3 announced - New Trailer
by Monkey Man » Fri May 05, 2017 5:34 pm


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Alvin Flummux
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PostRe: Darksiders 3 announced - New Gameplay Trailer
by Alvin Flummux » Fri May 05, 2017 6:05 pm

Wait, 'Fury's Collection'? Is that the Warmastered and Deathinitive versions of the first two games in one handy PS4 collection?

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Diceman
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PostRe: Darksiders 3 announced - New Gameplay Trailer
by Diceman » Fri May 05, 2017 8:16 pm

Played first 2 and really enjoyed them.
Combat in that gameplay vid looked gooseberry fool. Just twirling a whip with different animations. Hopefully some combo stuff gets unlocked. Quickly.

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PostRe: Darksiders 3 announced - New Gameplay Trailer
by Qikz » Fri May 05, 2017 8:21 pm

Fuuuuuuuck, I read the title as Darkstalkers :(

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