Dawn of war II - Tyranids confirmed.

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Green Gecko
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PostRe: Dawn of war II - Tyranids confirmed.
by Green Gecko » Thu Aug 21, 2008 3:50 pm

You've lost me. I was never up to scratch on GW stuff I just liked the universe and making the models. But if there is a game using smaller squads then yeah that could work well for a new 3rd person game.

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shas'la
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PostRe: Dawn of war II - Tyranids confirmed.
by shas'la » Thu Aug 21, 2008 4:10 pm

Alvin Flummux wrote:
shas'la wrote:I'd love it if they integrate the new marine codex units out next month.


First, pics/descriptions/names please.
Second, they're blatantly expansion pack material. :P



There is a landspeeder, which is also a transport unit for scouts.

New sternguard, vanguard vets ( super shooty/ super assulty vets).

Some kind of super siege dread w/ armour 13, and ooge gunz.

Techmaine with some kind of conversion beamer cannon.

New landraider variant.

Some of the new stuff there;

http://belloflostsouls.blogspot.com/200 ... ng-in.html

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shas'la
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PostRe: Dawn of war II - Tyranids confirmed.
by shas'la » Thu Aug 21, 2008 4:13 pm

Carlos wrote:
Green Gecko wrote:I'd imagine that the Nids will build spore chimneys at tactical points to get more biomatter to make stuff with. They're standard props on the tabletop.

Not sure if 40k can work in third person. There are simply too many enemies. It would turn into hack and slash easily.

Maybe an FPS like that Tau Firefighter game would work better but I don't remember that being that great.

The Tau will probably be an add-on pack.


Did you never get to play Necromunda? Its the only game I play these days. It involved 2 sides of 8-10 models representing rival gangs in the underhive of necromunda fighting for money, rare items or just survival. It could easily be turned into a decent squad shooter if done correctly.
Incidentally if you're curious GW re-released the rules for Necromunda (based on good 'ol 2nd edition 40K) as a free download as part of the specialist games range, meaning you can get the rulebook, add-ons and some user created stuff all for free! All you need is a few mates and some models. It offers a model-by-model management play model with experience and skills so you can really go to town on conversions.


Mordheim > Necromunda ;)

BTW i would LOOOOVE a turn based Gothic game * dreams*.

I'm hoping the bloodbowl game is just bloodbowl on PC, doesnt need at alterations to make it a good game.

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Alvin Flummux
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PostRe: Dawn of war II - Tyranids confirmed.
by Alvin Flummux » Thu Aug 21, 2008 4:13 pm

We could really use some Marine Bikers in this game, considering the high profile role they've played in the tabletop game I'm hoping they'll appear here.

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shas'la
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PostRe: Dawn of war II - Tyranids confirmed.
by shas'la » Thu Aug 21, 2008 4:15 pm

Alvin Flummux wrote:We could really use some Marine Bikers in this game, considering the high profile role they've played in the tabletop game I'm hoping they'll appear here.



I would quite like to see chapter specific traits but maybe thats too much for game balance ( IE white scars/ ravenwing).

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Rightey
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PostRe: Dawn of war II - Tyranids confirmed.
by Rightey » Fri Aug 22, 2008 12:09 am

Alvin Flummux wrote:If there's one thing Relic does better than any other developer, it's utterly fantastic intro sequences.


The intro sequences aren't done by Relic, they're done by a company called Blur, which also did the intro for the less than amazing Transformers game when the movie game out. The intro was still great though...


Pelloki on ghosts wrote:Just start masturbating furiously. That'll make them go away.

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Alvin Flummux
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PostRe: Dawn of war II - Tyranids confirmed.
by Alvin Flummux » Fri Aug 22, 2008 12:11 am

:o I had no idea!

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smurphy
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PostRe: Dawn of war II - Tyranids confirmed.
by smurphy » Fri Aug 22, 2008 12:20 am

And even if Relic did do it, Blizzard are better.

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Alvin Flummux
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PostRe: Dawn of war II - Tyranids confirmed.
by Alvin Flummux » Fri Aug 22, 2008 12:43 am

I disagree. Dawn of War 1 and 2s intros clearly are more amazing.


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