de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.

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Doc Miles
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Postde Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by Doc Miles » Sat Jun 05, 2010 8:56 pm

takes place in Prisma City once again
- fighting Comrade Black.
- Go indoors/underground
- subways, drainage areas feature 2-d platforming
- must complete story missions to get thru 3 sectors of stage
- more variety in missions
- multiple objectives
- 12 levels
- new gameplay elements like wind cannons, piston-jump platforms
- Blob earns new moves and upgrades by collecting inspiration points
- Upgrades include increasing the amount of paint you can carry, boosting the number of lives, increase frequency you perform special moves
- co-op, as well as multiplayer versus mode
- Spring 2011
- Halfbrick doing the DS version
- DS version takes place inbetween the first and second Wii game
- DS version is sidescrolling, 2-d,
- DS arch-enemy is Dr. Von Blot - Black's top scientis
- DS has comic-book style cutscenes
- exclusive dsi minigame
- no touch controls


http://gonintendo.com/viewstory.php?id=126004

Looking for scans.

Last edited by Doc Miles on Mon Jun 14, 2010 4:43 pm, edited 2 times in total.
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Christopher
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PostRe: de Blob Underground
by Christopher » Sat Jun 05, 2010 8:57 pm

Halfbrick doing the DS version? Interesting.

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TheTurnipKing
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PostRe: de Blob Underground
by TheTurnipKing » Sat Jun 05, 2010 8:58 pm

At last! Another game set in a sewer! It's been so long.

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melatonin
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PostRe: de Blob Underground
by melatonin » Sun Jun 06, 2010 12:28 am

A sequel to one of the best Wii games available today? Yeah go on then.

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Squinty
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PostRe: de Blob Underground
by Squinty » Sun Jun 06, 2010 9:54 am

The first was a pretty good concept, if a little too easy. I would be interested in purchasing a sequel.

But mother of god, please don't map the jump action to the nunchuk shake this time.

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PostRe: de Blob Underground
by Doc Miles » Sun Jun 13, 2010 8:32 pm

IGN Preview

Some classic elements return – most gameplay, in fact, is built upon the original's foundations, but Blue Tongue has enhanced, refined and improved most areas to address fan quibbles and the wants of the development team. In fact, Blue Tongue openly admit to designing many new elements of the game to keep themselves amused as much as fans of the franchise.

One change we admire is the decision to reduce the reliance on waggling the Wii remote to leap around; instead the thumbstick and A button make up most of your basic movements. Blob still rolls from place to place with grace and accuracy, and the camera is generally intelligent enough to keep track of the action. The C button still caters for manual adjustment, however, and de Blob purists can also revert to the original control scheme – always a thoughtful decision.


New characters are a given; 'Pinky', a spunky female sidekick, adds a bit of fiery cheek to Blob's happy-go-lucky persona, and new enemies and hazards dot the map. However, perhaps the biggest departure though are breakaway moments of pure 2D platforming goodness. Throughout the 12 main regions in the adventure, you'll trek through more than 100 side-scrolling environments, inside buildings and below street level – hence the 'underground' moniker.

During these sections, the perspective is predictably locked into a side-on view, and the emphasis is much more about spatial awareness and puzzle-solving. Early stages we played required a little bit of switch-flipping, raising water levels and granting access to higher and higher levels. Others required us to soak up particular paint colours to activate key switches and unlock the path, all the while dodging enemies and liberating the besotted Graydians.


The feel is decidedly retro in a very pleasing way; it's no bad thing that games like de Blob: The Underground and Super Mario Galaxy 2 have returned to the genre's roots. de Blob, like the moustachioed plumber, has taken the time to craft some inventive scenarios and make it feel very fresh and, critically, a whole mess of fun.

With new gameplay styles come new enemies – and abilities. Hypnotic 'shepherds' use their trance-inducing powers to indoctrinate innocent bystanders, requiring a liberal dose of colour to pound into submission. The new rainbow power-up also gives de Blob the power to coat any surface he touches in the correct required colour for a limited time. This is particularly handy in many of the game's time-based challenges, where your heads-up display shows how many buildings of each colour must be repainted before time runs out. Blob now has a lock-on charge attack, too, keeping the pace of the combat high and upping your accuracy in the process.


http://uk.wii.ign.com/articles/109/1096850p1.html

More at the link.

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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by Doc Miles » Mon Jun 14, 2010 4:43 pm

As THQ CEO Brian Farrell indicated in February, de Blob's amorphous antics will be spreading to multiple platforms in de upcoming sequel, de Blob 2: the Underground. THQ has announced that de game will launch in Spring 2011 on de Xbox 360, PlayStation 3, Wii and DS. The move to HD consoles will also enable support for 3D, just in case you felt that Blob's paint-splattering antics should extend beyond your screen and into your living room.

THQ also noted that de Blob would make further appearances through a partnership with the Syfy channel and additional "de Blob-branded consumer products." Like ... squishy de Blob stress balls? You can have that one for free, THQ.


http://www.joystiq.com/2010/06/14/de-bl ... and-ds-in/

Nice

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Tineash
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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by Tineash » Mon Jun 14, 2010 4:45 pm

Does anybody own a 3dtv here? Anybody? Just one person?

Am I the only one who sees the rush to 3d as coming ridiculously early?

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Razilez
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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by Razilez » Mon Jun 14, 2010 4:54 pm

Tineash wrote:Does anybody own a 3dtv here? Anybody? Just one person?

Am I the only one who sees the rush to 3d as coming ridiculously early?

You're definitely not alone. Many of us own HDTV's, but the prices of those has come down considerably over the years. 3DTV's will no doubt drop in price in the next year, but right now they are far too expensive to justify spending money on for the limited amount of games that are available.

Will give it another year or two before I even think of purchasing one, as I'm quite happy with my HDTV.

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TheTurnipKing
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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by TheTurnipKing » Mon Jun 14, 2010 5:09 pm

Unlike HDTV, there's no harm in introducing it, since it is, as I understand it, software powered. You might not get any benefit out of it RIGHT NOW, but it's not injurious to you if you dont have the hardware, but it means that you'll be able to get it on any games the second you upgrade.

So a big plus for early adopters and it means that there'll be something waiting for you if you upgrade in the future.

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Iron Nan
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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by Iron Nan » Mon Jun 14, 2010 5:14 pm

They have to start somewhere, it's like saying why should I buy a new games console when there's only five games on it. More will come and the tech will get cheaper but actually making the games 3d compatible seems to be fairly easy if the head long rush is anything to go by.

Besides which, have you considered that the people making the game want to make it in 3D, maybe it appeals to them or they think it suits the game.

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Razilez
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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by Razilez » Mon Jun 14, 2010 5:58 pm

That's fair enough, but for me it's too early and expensive to justify buying one. Once they get cheaper and more titles take advantage of 3D, that's when I'll think about buying one.

Anyways back on topic, I've only recently started De Blob and Wii and have been having a terrific time with it. It'll be interesting to see how the controls work on 360 and PS3, and do we know if it'll support Move and Kinetic?

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Mafro
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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by Mafro » Mon Jun 14, 2010 6:01 pm

Tineash wrote:Am I the only one who sees the rush to 3d as coming ridiculously early?

HD isn't even standard yet. It's ridiculous for anyone to expect 3D TVs to be taken up so quickly.

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Sirus
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PostRe: de Blob Underground
by Sirus » Mon Jun 14, 2010 6:05 pm

Dr Cottle wrote:The first was a pretty good concept, if a little too easy. I would be interested in purchasing a sequel.

But mother of god, please don't map the jump action to the nunchuk shake this time.

My God this. It was the only reason I never finished it, I ended up coming down with wankers cramp.

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TheTurnipKing
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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by TheTurnipKing » Mon Jun 14, 2010 6:06 pm

Razilez wrote:That's fair enough, but for me it's too early and expensive to justify buying one. Once they get cheaper and more titles take advantage of 3D, that's when I'll think about buying one.

I absolutely agree with your assessment, personally. I'm just saying, in the case of something like this, there's no harm in rolling out the software now, even if most people currently have no use for it.

The closest comparison I can think of is the Gameboy games that had extra features if played on a GBC. In this particular scenario, there's no such thing as "too early".

Doc Miles
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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by Doc Miles » Thu Jun 17, 2010 7:28 am

[gametrailers]700270[/gametrailers]

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PostRe: de Blob Underground - 3D, Coming to PS3 & 360, Spring 2011.
by Sabreman64 » Thu Jun 17, 2010 1:23 pm

Tineash wrote:Does anybody own a 3dtv here? Anybody? Just one person?

Am I the only one who sees the rush to 3d as coming ridiculously early?

Go on. Buy a 3D TV. You know you want to. It's only money, after all.

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