Dead Rising 3: Out now on PC

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Johnny Ryall
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PostRe: Dead Rising 3: Out now on PC
by Johnny Ryall » Sat Sep 06, 2014 2:17 pm

I'm going to try moving this to my SSD, the hard drive goes crazy when I play it.

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Photek
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PostRe: Dead Rising 3: Out now on PC
by Photek » Sat Sep 06, 2014 2:41 pm

[iup=3557790]Harry Bizzle[/iup] wrote:
[iup=3557782]Photek[/iup] wrote:No matter who's fault this running badly on PC's is. This thread is why I hate PC gaming. It was this kinda random crashing stuff that out me off. How can a launch X1 game that performed fine not run on machines twice as powerful?


Are we talking about the same Xbox one one which famously mafro never got to apply its 8GB patch file? The one that has pretty well documented issues where the game just stops outputting audio at some point and the developers have never even addressed it?

Or, yaknow, the X1 version that I played through to completion with no issues.

1080p at 30FPS Should provide a great game for PC players,
60FPS might be patched in.

Last edited by Photek on Sat Sep 06, 2014 2:44 pm, edited 1 time in total.
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zXe
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PostRe: Dead Rising 3: Out now on PC
by zXe » Sat Sep 06, 2014 2:44 pm

[iup=3557846]DaveDS[/iup] wrote:Ok after playing around with it for about 30 mins and messing with settings I can confirm what everyone has been saying. You can have a perfectly playable experience provided you are happy with 30fps, 60fps seems to be a distant dream that's not going to happen, at least in it's current state. For my specs I get framerate jumping between mid 30s to high 40s, at least in the early areas, constant 100% GPU usage. As someone who much prefers a stable 30fps over a constantly fluctuating framerate, I'll echo DF and highly recommend using Nvidias "half refresh rate" driver option in this game, something that can be accessed with NvidiaInspector, and also using 30fps frame limit in Rivatuner statistics, which is part of MSI Afterburner. I'd recommend that over using the 30fps limit in NvidiaInspector as from my experience this tends to increase loading times significantly.

DF recommend this too as the games native 30fps cap has some pretty bad framepacing problems that make the game feel like it's dropping frames all the time when it's not, the combination I mentioned it good for many PC games, and even 60fps games minus the half refresh option, as lots of PC games tend to suffer from frame-pacing problems for whatever reasons.

So anyway, with that combination and everything set to highest settings including "full" for "game quality" that I'm running at 1080p (minus motion blur which made no difference to performance but I don't like it's implementation), the game seems to maintain a perfectly smooth 30fps with perfect frame pacing, at least in the first 30 mins.

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My GPU is by no means cutting edge but it appears this is the best any of us can possibly hope for right now.


I hope that they can improve performance for 60fps, but untill then I'll wait. It's a shame really because I did want to get this. My manager has it for xbox one and says it's great fun. I'm sure playing at 30fps etc is fine but it's the principle of paying for a product which you know has performance issues that aren't subject simply to your hardware, but instead the games optimization itself.

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Tragic Magic
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PostRe: Dead Rising 3: Out now on PC
by Tragic Magic » Sat Sep 06, 2014 3:10 pm

Gonna jump back into this now. I've been itching to play it all day. :mrgreen:

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DaveDS
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PostRe: Dead Rising 3: Out now on PC
by DaveDS » Sat Sep 06, 2014 3:14 pm

[iup=3557893]zXe[/iup] wrote:
[iup=3557846]DaveDS[/iup] wrote:Ok after playing around with it for about 30 mins and messing with settings I can confirm what everyone has been saying. You can have a perfectly playable experience provided you are happy with 30fps, 60fps seems to be a distant dream that's not going to happen, at least in it's current state. For my specs I get framerate jumping between mid 30s to high 40s, at least in the early areas, constant 100% GPU usage. As someone who much prefers a stable 30fps over a constantly fluctuating framerate, I'll echo DF and highly recommend using Nvidias "half refresh rate" driver option in this game, something that can be accessed with NvidiaInspector, and also using 30fps frame limit in Rivatuner statistics, which is part of MSI Afterburner. I'd recommend that over using the 30fps limit in NvidiaInspector as from my experience this tends to increase loading times significantly.

DF recommend this too as the games native 30fps cap has some pretty bad framepacing problems that make the game feel like it's dropping frames all the time when it's not, the combination I mentioned it good for many PC games, and even 60fps games minus the half refresh option, as lots of PC games tend to suffer from frame-pacing problems for whatever reasons.

So anyway, with that combination and everything set to highest settings including "full" for "game quality" that I'm running at 1080p (minus motion blur which made no difference to performance but I don't like it's implementation), the game seems to maintain a perfectly smooth 30fps with perfect frame pacing, at least in the first 30 mins.

Image


My GPU is by no means cutting edge but it appears this is the best any of us can possibly hope for right now.


I hope that they can improve performance for 60fps, but untill then I'll wait. It's a shame really because I did want to get this. My manager has it for xbox one and says it's great fun. I'm sure playing at 30fps etc is fine but it's the principle of paying for a product which you know has performance issues that aren't subject simply to your hardware, but instead the games optimization itself.


Ok well I just had to reduce the internal rendering to 900p as while the actual game runs fine at 1080p the diner cutscene was basically a slideshow and painful to watch, dropping to 900p made it at least watchable. Played a bit more to the girl on top of the car where you have to clear the zombies for her then the game crashed, so yeah think i'll wait too.

Although I have to repeat, we may never be able to run this game at 60fps on any current PC hardware, minus maybe SLI setups when support gets patched in. If this was pushing the xbone to it's limits to run at sub 30 at native 720p, with all the benefits of developing to a fixed hardware with far superior low level API compared to PC Directx11, then why should we expect PC hardware to perform considerably better than it's power difference on paper suggests? I remember this happening last generation with Oblivion, people were convinced their hardware should run the game considerably better than 360, no magic patch doubling performance ever materialised.

I think us PC gamers just need to face facts, a game designed for one of the next gen consoles is not going to magically perform 4x better (which appears to be the expectation) on PC hardware that's no where close to 4x as powerful on paper. And that's before taking into account the 2x performance benefit over equivalent PC hardware that the Metro developers claim they get out of the consoles. With everything taken into account, if this really is a terrible PC port as it first seemed, at least in terms of performance, than the xbone version is equally terrible.

Of course none of this excuses the crashing or weird restraints forcing people to edit .ini files to unlock framerates.

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Tragic Magic
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PostRe: Dead Rising 3: Out now on PC
by Tragic Magic » Sat Sep 06, 2014 3:19 pm

The flare gun is awesome. It's so creepy watching them all shamble over towards the light. But feels great when you run through a clear opening. I love how Nick reacts to the zombies, bumping into them and making comments relevant to the situation. At one point I ran onto a flooded street from an alley and he said something to the affect of "gooseberry fool, I'm screwed". And when I got out, he said something like "that was intense!" :wub:

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Photek
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PostRe: Dead Rising 3: Out now on PC
by Photek » Sat Sep 06, 2014 3:21 pm

[iup=3557905]Brerlappin[/iup] wrote:Its running grand for me. 1200p, max settings, and its between 45-60fps. I did notice that using fraps or shadowplay seems to kill a big chunk of fps for some reason tho.

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:lol:

What you think of the game man?

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Hexx
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PostRe: Dead Rising 3: Out now on PC
by Hexx » Sat Sep 06, 2014 3:28 pm

So jealous of some of your PCs

Played a bit more and undecided.

The combo stuff is great, but having to spend an attribute point in each type of material means you end up spending loads of your time finding "cool" blueprints you can't use. And points are rare enough that putting them in stats seems a more pressing concern (I expect this is why weapon lockers can spawn anything to save you having to hunt around later)

The world also isn't as interesting. Forget the "grim dark" setting - it's just a tad boring. In the previous ones every shop in the malls existed, everything was something. If you needed X you knew to look for a Y shop etc. Here so many buildings appear to be empty/locked, and the shops that there are due to the "darker" tones/colours can be hard to spot. I had a quest to find a meat clever/chainsaw - no idea where to look (doesn't help shops don't appear labelled on the map). The world's bigger, but it's much less dense/satisfying - so it feels "empty"

I'm enjoying it, but everything so far just seems to be less interesting/worse than the previous versions.

(I am however running my character out in "stripper cop" gear, including tight short shorts :wub: )

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Cal
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PostRe: Dead Rising 3: Out now on PC
by Cal » Sat Sep 06, 2014 3:52 pm

I've put seven hours into this since it released last night. TBH, it's good fun mostly but one or two of the boss battles are a needless hindrance, breaking the flow of the main open-world(ish) nature of the game. DR3's is best when it's just you against a world full of zombies, armed only with what's to hand, a few tasty vehicles, guns and a sexuality ambivalent outfit. 8-)

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PostRe: Dead Rising 3: Out now on PC
by Hexx » Sat Sep 06, 2014 4:12 pm

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:wub: :wub: :wub:

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Trelliz
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PostRe: Dead Rising 3: PC 30FPS or uncapped + uncapped footage
by Trelliz » Sat Sep 06, 2014 4:25 pm

[iup=3557208]Tragic Magic[/iup] wrote:Hope you don't mind but that's gone in my sig as it made me laugh.


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jawa2 wrote:Tl;dr Trelliz isn't a miserable git; he's right.
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Hexx
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PostDead Rising 3: Out now on PC
by Hexx » Sat Sep 06, 2014 4:58 pm

It's about 2 and half years. I've purposefully set it lowest setting to get the most stable performance - that's also a pretty crap quality screenshot.
As mentioned earlier it can run med/high okish - but then fell apart during cutscenes.

The problem with the characters is that they're characterless. We know little of Nick's background (I'm sure that's because it's needed for plot later based on the focus in the tattoo) how he knows Rhonda etc. There was a briefly nice character moment early on - but that's it. ATM he's just an avatar in a playground they've taken some of the fun out of.

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Tragic Magic
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PostRe: Dead Rising 3: Out now on PC
by Tragic Magic » Sat Sep 06, 2014 5:37 pm

One complaint I do have is that you can't combine items without finding the blue print first. I really enjoyed trying to combine different weapons in 2 and then feeling excited to see my creation after finding two that would fit together. The combo weapons are still amazing though. Pushy Bear is brilliant. Just spent a couple of hours exploring the construction site area of the city and made some devastating weapons.

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Photek
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PostRe: Dead Rising 3: Out now on PC
by Photek » Sat Sep 06, 2014 7:29 pm

I think Nick is a little bland but you'll see lots of characters later on. Man I want to buy this again. :fp:

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Glowy69
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PostRe: Dead Rising 3: Out now on PC
by Glowy69 » Sat Sep 06, 2014 7:47 pm

All these PC lads enjoying this for the first time. :x

Wish it was November 2013 again. :(

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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PostRe: Dead Rising 3: PC 30FPS or uncapped + uncapped footage
by Mafro » Sat Sep 06, 2014 8:12 pm

[iup=3557726]mcjihge2[/iup] wrote:Does this game have the restrictive time table mechanic of the other games?

It's no where strict as previous games. Time doesn't pass when you are doing story related missions and I think there's 6 or 7 days to do everything in.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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Hexx
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PostRe: Dead Rising 3: Out now on PC
by Hexx » Sat Sep 06, 2014 8:33 pm

About to do Chapter 3 - but so far so very few Psychos and survivors/companions :(

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PostRe: Dead Rising 3: Out now on PC
by Glowy69 » Sat Sep 06, 2014 8:46 pm

[iup=3558143]Hexx[/iup] wrote:About to do Chapter 3 - but so far so very few Psychos and survivors/companions :(

There are plenty. They annoyed the gooseberry fool out of me so I sent them all back to the safehouses.

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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PostRe: Dead Rising 3: Out now on PC
by Mafro » Sat Sep 06, 2014 9:00 pm

[iup=3558143]Hexx[/iup] wrote:About to do Chapter 3 - but so far so very few Psychos and survivors/companions :(

A lot of the Psychos are side missions.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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PostRe: Dead Rising 3: Out now on PC
by Hexx » Sat Sep 06, 2014 10:48 pm

Holy Moly - I've seenf uncomfortably sexualised female villains before, but this is something else.


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