[iup=3557893]zXe[/iup] wrote:[iup=3557846]DaveDS[/iup] wrote:Ok after playing around with it for about 30 mins and messing with settings I can confirm what everyone has been saying. You can have a perfectly playable experience provided you are happy with 30fps, 60fps seems to be a distant dream that's not going to happen, at least in it's current state. For my specs I get framerate jumping between mid 30s to high 40s, at least in the early areas, constant 100% GPU usage. As someone who much prefers a stable 30fps over a constantly fluctuating framerate, I'll echo DF and highly recommend using Nvidias "half refresh rate" driver option in this game, something that can be accessed with NvidiaInspector, and also using 30fps frame limit in Rivatuner statistics, which is part of MSI Afterburner. I'd recommend that over using the 30fps limit in NvidiaInspector as from my experience this tends to increase loading times significantly.
DF recommend this too as the games native 30fps cap has some pretty bad framepacing problems that make the game feel like it's dropping frames all the time when it's not, the combination I mentioned it good for many PC games, and even 60fps games minus the half refresh option, as lots of PC games tend to suffer from frame-pacing problems for whatever reasons.
So anyway, with that combination and everything set to highest settings including "full" for "game quality" that I'm running at 1080p (minus motion blur which made no difference to performance but I don't like it's implementation), the game seems to maintain a perfectly smooth 30fps with perfect frame pacing, at least in the first 30 mins.
My GPU is by no means cutting edge but it appears this is the best any of us can possibly hope for right now.
I hope that they can improve performance for 60fps, but untill then I'll wait. It's a shame really because I did want to get this. My manager has it for xbox one and says it's great fun. I'm sure playing at 30fps etc is fine but it's the principle of paying for a product which you know has performance issues that aren't subject simply to your hardware, but instead the games optimization itself.
Ok well I just had to reduce the internal rendering to 900p as while the actual game runs fine at 1080p the diner cutscene was basically a slideshow and painful to watch, dropping to 900p made it at least watchable. Played a bit more to the girl on top of the car where you have to clear the zombies for her then the game crashed, so yeah think i'll wait too.
Although I have to repeat, we may never be able to run this game at 60fps on any current PC hardware, minus maybe SLI setups when support gets patched in. If this was pushing the xbone to it's limits to run at sub 30 at native 720p, with all the benefits of developing to a fixed hardware with far superior low level API compared to PC Directx11, then why should we expect PC hardware to perform considerably better than it's power difference on paper suggests? I remember this happening last generation with Oblivion, people were convinced their hardware should run the game considerably better than 360, no magic patch doubling performance ever materialised.
I think us PC gamers just need to face facts, a game designed for one of the next gen consoles is not going to magically perform 4x better (which appears to be the expectation) on PC hardware that's no where close to 4x as powerful on paper. And that's before taking into account the 2x performance benefit over equivalent PC hardware that the Metro developers claim they get out of the consoles. With everything taken into account, if this really is a terrible PC port as it first seemed, at least in terms of performance, than the xbone version is equally terrible.
Of course none of this excuses the crashing or weird restraints forcing people to edit .ini files to unlock framerates.