Dead Rising 4

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Death's Head
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PostRe: RE: Re: Dead Rising 4
by Death's Head » Tue Oct 10, 2017 2:34 pm

Photek wrote:Free update I believe.
Hope so. Not started it yet.

Yes?
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KjGarly
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PostRe: RE: Re: Dead Rising 4
by KjGarly » Tue Oct 10, 2017 5:32 pm

Death's Head wrote:
Photek wrote:Free update I believe.
Hope so. Not started it yet.


Started it, came across a gooseberry fool bug early in the game and uninstalled it. Might give it another try when the new update gets released.

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Saint of Killers
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PostRe: Dead Rising 4
by Saint of Killers » Wed Jan 24, 2018 10:07 pm

Yup. I still hate the way combo weapon creation works.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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Death's Head
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PostRe: RE: Re: Dead Rising 4
by Death's Head » Thu Jan 25, 2018 7:47 am

Saint of Killers wrote:Yup. I still hate the way combo weapon creation works.
I thought this was better - no need for a workbench and it lets you know if you can make a weapon when you encounter a "part".

Yes?
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Photek
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PostRe: RE: Re: Dead Rising 4
by Photek » Thu Jan 25, 2018 9:37 am

KjGarly wrote:
Death's Head wrote:
Photek wrote:Free update I believe.
Hope so. Not started it yet.


Started it, came across a gooseberry fool bug early in the game and uninstalled it. Might give it another try when the new update gets released.

Was the bug that you couldn't open shutters? Cos I have that....

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KjGarly
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Location: Liverpool

PostRe: RE: Re: Dead Rising 4
by KjGarly » Thu Jan 25, 2018 9:47 am

Photek wrote:
KjGarly wrote:
Death's Head wrote:
Photek wrote:Free update I believe.
Hope so. Not started it yet.


Started it, came across a gooseberry fool bug early in the game and uninstalled it. Might give it another try when the new update gets released.

Was the bug that you couldn't open shutters? Cos I have that....


No, when you get to the mall there was a survivor standing atop of a column except mine was standing inside of it so couldn't rescue him.

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Saint of Killers
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PostRe: RE: Re: Dead Rising 4
by Saint of Killers » Thu Jan 25, 2018 4:25 pm

Death's Head wrote:
Saint of Killers wrote:Yup. I still hate the way combo weapon creation works.
I thought this was better - no need for a workbench and it lets you know if you can make a weapon when you encounter a "part".


Yeah, DR4 combo weapon feature definitely sounds better than that.

The issue I'm having with how it works in 4 is that weapon space is limited to start with (and continues to be so unless you put points into increasing slots) and so I hate having to give space to weapons on the off chance I run into the part I need to properly utilise it. (And yeah, I know it can still be used as a part of a combo weapon even when its durability is down to 1%.) And so what I am doing is keeping to traditional weapons for the majority of my play (melee is king) and only use combo weapons when I run into them already pre-made in the world, or when parts are laying next to one another, that or I buy them from vendors. The problem with that is that I feel like I'm playing the game wrong :slol:

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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NickSCFC
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PostRe: Dead Rising 4
by NickSCFC » Tue Sep 18, 2018 7:15 pm

Studio shut down

https://kotaku.com/dead-rising-studio-c ... 1829143863

Makes sense, Capcom Japan has released some amazing games this generation and the recent Dead Rising games have been a bit of a gooseberry fool stain on the series.

Hopefully, after the mistake of outsourcing the last two games to Canada, they'll get the Japanese studio to take the series back to it's roots.

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