Dead Space 2 : Deader Spaces

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Christopher
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PostRe: Dead Space 2 : Deader Spaces
by Christopher » Thu Dec 10, 2009 1:33 pm

Agent47 wrote:Also: Isaac speaks! :shock: Be interesting to hear who they've got to play him.


How much that it is Nolan North :lol:

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Agent47
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PostRe: Dead Space 2 : Deader Spaces
by Agent47 » Thu Dec 10, 2009 1:34 pm

suzzopher wrote:
Agent47 wrote:Also: Isaac speaks! :shock: Be interesting to hear who they've got to play him.


How much that it is Nolan North :lol:

That'd be an instant buy for me! :mrgreen:

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cooldawn
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PostRe: Dead Space 2 : Deader Spaces
by cooldawn » Thu Dec 10, 2009 2:10 pm

Agent47 wrote:
suzzopher wrote:
Agent47 wrote:Also: Isaac speaks! :shock: Be interesting to hear who they've got to play him.


How much that it is Nolan North :lol:

That'd be an instant buy for me! :mrgreen:

I think this is a mistake. The suspense of a non-speaking character amplified on Ishimura...this could break the effect. I'm not saying it'll ruin the game but in terms of design choice a silent Isaac Clarke has a profound impact on the atmosphere. Isolation.

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Mafro
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PostRe: Dead Space 2 : Deader Spaces
by Mafro » Thu Dec 10, 2009 2:11 pm

Multiplayer can strawberry float off.

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Frank
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PostRe: Dead Space 2 : Deader Spaces
by Frank » Thu Dec 10, 2009 2:23 pm

Mistlefro wrote:Multiplayer can **** off.


o/

How would they do it anyway? Just a deathmatch with 16 different Isaacs?

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PostRe: Dead Space 2 : Deader Spaces
by SuperFinal » Thu Dec 10, 2009 2:29 pm

Frankincense wrote:
Mistlefro wrote:Multiplayer can **** off.


o/

How would they do it anyway? Just a deathmatch with 16 different Isaacs?

Probably something more akin to Left 4 Dead would probably work quite well. Hope it doesn't distract their efforts at making a fully comprehensive sequel, mind...

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Rodders9
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PostRe: Dead Space 2 : Deader Spaces
by Rodders9 » Thu Dec 10, 2009 2:30 pm

cooldawn wrote:I think this is a mistake. The suspense of a non-speaking character amplified on Ishimura...this could break the effect. I'm not saying it'll ruin the game but in terms of design choice a silent Isaac Clarke has a profound impact on the atmosphere. Isolation.


Mistlefro wrote:Multiplayer can strawberry float off.


Both sentiments I agree with.

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Agent47
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PostRe: Dead Space 2 : Deader Spaces
by Agent47 » Thu Dec 10, 2009 2:32 pm

I think having Isaac talk is a good idea, I've never been a fan of mute characters as it detracts from the experience in my book.

Multiplayer may be a mistake, but co-op could well be a fantastic addition if implemented well.

http://garybaileywriting.wordpress.com/ - A place to read a little flash fiction.
http://theminigamereview.blogspot.com/ - My own personal review space.
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SuperFinal
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PostRe: Dead Space 2 : Deader Spaces
by SuperFinal » Thu Dec 10, 2009 2:42 pm

Let's face it, Isaac was hardly a mute in the first one, was he? With all the grunts and growls coming out of that helmet he made more of a racket than all of the mutations combined. Besides, if handled properly I don't think him stringing together sentences will detract from the overall feeling of isolation. With mentions of his character becoming 'slightly unhinged', it could, in fact, work in the games favour.

Time'll tell.

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Agent47
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PostRe: Dead Space 2 : Deader Spaces
by Agent47 » Thu Dec 10, 2009 2:45 pm

I have faith in Visceral either way, look at the quality of their output of recent years (especially concerning the Dead Space series).

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Rodders9
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PostRe: Dead Space 2 : Deader Spaces
by Rodders9 » Thu Dec 10, 2009 3:09 pm

Agent47 wrote:I have faith in Visceral either way, look at the quality of their output of recent years (especially concerning the Dead Space series).


Will Visceral still be as good without Glen Schofield and Michael Condrey?
http://www.next-gen.biz/news/activision-unveils-sledgehammer-games

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Dalagonash
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PostRe: Dead Space 2 : Deader Spaces
by Dalagonash » Thu Dec 10, 2009 5:44 pm

Agent47 wrote:Eurogamer has even more info on this, here:
http://www.eurogamer.net/articles/huge- ... al-spilled

This bit caught my eye:
The all-important horror element will return with bells on. Enemies will be less predictable and pacing will be more considered; at times you will feel like the hunter and at times you'll fight wildly like cornered prey. Visceral wants to lower the amount of monsters bursting out on you and instil an eerie, thought-provoking scare.


Also: Isaac speaks! :shock: Be interesting to hear who they've got to play him.


Excellent, I've been saying during some of my lectures at uni that in horror in particular, less is more when it comes to actual enemy encounters.

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PostRe: Dead Space 2 : Deader Spaces
by Glowy69 » Thu Dec 10, 2009 6:28 pm

Cannae wait... the first one was The Thing in space. very alien like, if this is like aliens, Im sold. :mrgreen: :mrgreen: :mrgreen:

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Hugo Stiglitz
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PostRe: Dead Space 2 : Deader Spaces
by Hugo Stiglitz » Thu Dec 10, 2009 6:49 pm

Holy gooseberry fool!

One eye-catching addition is dead, grinning and naked infants that have no lips and sealed eyes. They'll dash at and pounce on Clarke, stabbing mercilessly at him with long claws. Another humanoid enemy literally spills his guts, which will infectiously slop towards Clarke.

Or there's a tentacled man who's gullet hangs from his mouth like an enormous tongue. He'll attempt to lasso Clarke and bring him close. But our favourite new addition are Stalkers: speedy pack hunters that will try to trick Clarke and out-flank him or lure him into a trap.


Sounds amaze. :wub:

Also liking the news about the game taking place during the the opening stages of the infection, will be great to see entire areas helplessly fighting against the Necs. :D

And space station? That will shut up those people who complained about the lack of variety in DS1.

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mitch
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PostRe: Dead Space 2 : Deader Spaces
by mitch » Thu Dec 10, 2009 9:30 pm

OFF TOPIC: I never thought I would see that Fur TV sex tape again! Was involved in that in my old job, and still login to the official Mervin Minky MySpace profile.

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Dalagonash
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PostRe: Dead Space 2 : Deader Spaces
by Dalagonash » Fri Dec 11, 2009 1:35 pm

Hugo Stiglitz wrote:Holy gooseberry fool!

One eye-catching addition is dead, grinning and naked infants that have no lips and sealed eyes. They'll dash at and pounce on Clarke, stabbing mercilessly at him with long claws. Another humanoid enemy literally spills his guts, which will infectiously slop towards Clarke.

Or there's a tentacled man who's gullet hangs from his mouth like an enormous tongue. He'll attempt to lasso Clarke and bring him close. But our favourite new addition are Stalkers: speedy pack hunters that will try to trick Clarke and out-flank him or lure him into a trap.


Sounds amaze. :wub:

Also liking the news about the game taking place during the the opening stages of the infection, will be great to see entire areas helplessly fighting against the Necs. :D

And space station? That will shut up those people who complained about the lack of variety in DS1.


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Hugo Stiglitz
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PostRe: Dead Space 2 : Deader Spaces
by Hugo Stiglitz » Fri Dec 11, 2009 8:00 pm

scanlation...

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Better Q. soon.

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PostRe: Dead Space 2 : Deader Spaces
by Hugo Stiglitz » Sun Dec 13, 2009 12:35 pm

HQ Scans

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Hot Diggity Daffodil

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Razilez
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PostRe: Dead Space 2 : Deader Spaces
by Razilez » Sun Dec 13, 2009 2:40 pm

:shock: :shock: :shock: :shock: :shock:
:mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
:wub: :wub: :wub: :wub: :wub:

GOTY 2010! I'm calling it!

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Agent47
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PostRe: Dead Space 2 : Deader Spaces
by Agent47 » Sun Dec 13, 2009 2:43 pm

Looks lovely, I'm looking forward to exploring the Elementary School...

http://garybaileywriting.wordpress.com/ - A place to read a little flash fiction.
http://theminigamereview.blogspot.com/ - My own personal review space.
http://silentilshortstories.blogspot.com/ - A showcase of short stories I have written.

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