Dead Space 2 : Deader Spaces

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Alvin Flummux
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PostRe: Dead Space 2 : Deader Spaces
by Alvin Flummux » Mon Dec 07, 2009 6:49 pm

S'pose I'd better buy the first game. S'only £15, if not less.

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SuperFinal
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PostRe: Dead Space 2 : Deader Spaces
by SuperFinal » Mon Dec 07, 2009 6:55 pm

Dualdolph wrote:S'pose I better play the first game :roll:


Need to man up first though. I don't like scary games :(

It really aint that bad. After the first few jump shocks you begin to read them a mile off and promptly despatch of any nasties before they've even had a chance to introduce themselves.

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Hulohot
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PostRe: Dead Space 2 : Deader Spaces
by Hulohot » Mon Dec 07, 2009 6:58 pm

I actually got bored of the first game. Will have to try and get back into it at some point. :oops:

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mic
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PostRe: Dead Space 2 : Deader Spaces
by mic » Mon Dec 07, 2009 7:04 pm

Dead Space really deserves a sequel, but only if they can come up with enough new ideas to keep things fresh, as Dead Space 1.5 just won't cut it. Considering how much the original innovated, I have a great deal of faith in EA - something I never thought I'd hear myself saying... :oops:

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$ilva $hadow
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PostRe: Dead Space 2 : Deader Spaces
by $ilva $hadow » Mon Dec 07, 2009 7:11 pm

Why o why does no one take heed of Alien Vs Predator 1? Randomise ammo dumps, randomise enemy encounters. The only people to take that to the next level is Valve with the AI director. strawberry float sake, make great levels to explore and then have an AI director strawberry float with your mind as well as putting in scripted moments.

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Hugo Stiglitz
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PostRe: Dead Space 2 : Deader Spaces
by Hugo Stiglitz » Mon Dec 07, 2009 8:01 pm

Image

:D :o

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Dalagonash
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PostRe: Dead Space 2 : Deader Spaces
by Dalagonash » Mon Dec 07, 2009 8:02 pm

mic wrote:Dead Space really deserves a sequel, but only if they can come up with enough new ideas to keep things fresh, as Dead Space 1.5 just won't cut it. Considering how much the original innovated, I have a great deal of faith in EA - something I never thought I'd hear myself saying... :oops:


If you say 'I have a great deal of faith in Visceral Games' it doesn't sound as bad.

*edit* WTF, Isaac looks like some sort of cyber ninja in that. :fp:

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Squinty
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PostRe: Dead Space 2 : Deader Spaces
by Squinty » Mon Dec 07, 2009 8:25 pm

As long as the don't make me fix gooseberry fool in this.

'Good work Isaac, you fixed the asteroid shield thing.....OHSHITSOMETHINGELSEISBROKENAAAAAAAAAHHHHHHHH'

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Frank
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PostRe: Dead Space 2 : Deader Spaces
by Frank » Mon Dec 07, 2009 8:29 pm

Dr Cottle wrote:As long as the don't make me fix **** in this.

'Good work Isaac, you fixed the asteroid shield thing.....OHSHITSOMETHINGELSEISBROKENAAAAAAAAAHHHHHHHH'


He was an engineer, though. So it was his job to fix things. At least it gave some meaning to what you were doing.

But yeah, I hope there's a bit more variation to why you've gotta go around blasting stuff off aliens.

I'm quite excited about this, actually. The first was amazing.

I still can't finish it on the hardest difficulty, though :( Got to the third level then just... failed.

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TheTurnipKing
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PostRe: Dead Space 2 : Deader Spaces
by TheTurnipKing » Tue Dec 08, 2009 2:35 pm

$ilva $hadow wrote:Why o why does no one take heed of Alien Vs Predator 1? Randomise ammo dumps, randomise enemy encounters. The only people to take that to the next level is Valve with the AI director. strawberry float sake, make great levels to explore and then have an AI director strawberry float with your mind as well as putting in scripted moments.

Actually, didn't that have a survival mode as well?



F*ckin' amazing.


See, THIS is a reskin of Left 4 Dead I would have approved of.

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Dalagonash
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PostRe: Dead Space 2 : Deader Spaces
by Dalagonash » Tue Dec 08, 2009 2:43 pm

TheTurnipKing wrote:
$ilva $hadow wrote:Why o why does no one take heed of Alien Vs Predator 1? Randomise ammo dumps, randomise enemy encounters. The only people to take that to the next level is Valve with the AI director. strawberry float sake, make great levels to explore and then have an AI director strawberry float with your mind as well as putting in scripted moments.

Actually, didn't that have a survival mode as well?



F*ckin' amazing.


See, THIS is a reskin of Left 4 Dead I would have approved of.



The strawberry float is that supposed to mean? :?

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$ilva $hadow
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PostRe: Dead Space 2 : Deader Spaces
by $ilva $hadow » Tue Dec 08, 2009 8:13 pm

TheTurnipKing wrote:
$ilva $hadow wrote:Why o why does no one take heed of Alien Vs Predator 1? Randomise ammo dumps, randomise enemy encounters. The only people to take that to the next level is Valve with the AI director. strawberry float sake, make great levels to explore and then have an AI director strawberry float with your mind as well as putting in scripted moments.

Actually, didn't that have a survival mode as well?



F*ckin' amazing.


See, THIS is a reskin of Left 4 Dead I would have approved of.




Yes it did have survival mode :lol: I've been banging on about AVP and all that it did years and years ago for strawberry floating ages on this forum. Barely anyone here has even played AVP or even expressed any interest in it.


AVP had amazing single player, it had awesome multiplayer and it had co-op survival which scared the gooseberry fool out of me.

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$ilva $hadow
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PostRe: Dead Space 2 : Deader Spaces
by $ilva $hadow » Tue Dec 08, 2009 8:19 pm

Dalagorinch wrote:

The strawberry float is that supposed to mean? :?




It means take Left 4 Dead, change all the skins to everything from Alien Vs Predator universe (game not the movie) and walah. You have a great AVP mod, unless you decide to polish the strawberry float out of it to make it the best AVP game ever.

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speedboatchase
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PostRe: Dead Space 2 : Deader Spaces
by speedboatchase » Wed Dec 09, 2009 1:50 am

2 Dead 2 Space

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$ilva $hadow
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PostRe: Dead Space 2 : Deader Spaces
by $ilva $hadow » Wed Dec 09, 2009 2:54 am

Dead Vs Space 2.

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Fm
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PostRe: Dead Space 2 : Deader Spaces
by Fm » Wed Dec 09, 2009 3:17 am

Dead Time

Pedz wrote:recharging shields are gay.
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$ilva $hadow
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PostRe: Dead Space 2 : Deader Spaces
by $ilva $hadow » Wed Dec 09, 2009 3:27 am

Dead Space 2: Space Warfare

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TheTurnipKing
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PostRe: Dead Space 2 : Deader Spaces
by TheTurnipKing » Wed Dec 09, 2009 6:57 am

Dead Space 2: Continue The Fight.

Hugo Stiglitz
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PostRe: Dead Space 2 : Deader Spaces
by Hugo Stiglitz » Wed Dec 09, 2009 7:40 am

New Info - SPOILERS.

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The Unitologist movement & government involvement with the marker will feature more heavily, the new setting will be the space station Sprawl & Lexine from Extraction may make an appearance.

http://gameinformer.com/b/features/arch ... space.aspx

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Agent47
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PostRe: Dead Space 2 : Deader Spaces
by Agent47 » Thu Dec 10, 2009 1:32 pm

Eurogamer has even more info on this, here:
http://www.eurogamer.net/articles/huge- ... al-spilled

This bit caught my eye:
The all-important horror element will return with bells on. Enemies will be less predictable and pacing will be more considered; at times you will feel like the hunter and at times you'll fight wildly like cornered prey. Visceral wants to lower the amount of monsters bursting out on you and instil an eerie, thought-provoking scare.


Also: Isaac speaks! :shock: Be interesting to hear who they've got to play him.

http://garybaileywriting.wordpress.com/ - A place to read a little flash fiction.
http://theminigamereview.blogspot.com/ - My own personal review space.
http://silentilshortstories.blogspot.com/ - A showcase of short stories I have written.

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