Death Stranding | PS4 / PC (02/06/2020)

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KomandaHeck
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PostDeath Stranding | PS4 / PC (02/06/2020)
by KomandaHeck » Tue Jun 14, 2016 5:16 am

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Developer: Kojima Productions
Publishers: Sony Interactive Entertainment (PS4), 505 Games (PC)
Platforms: PS4, PC
Release Dates: 8th November 2019 (PS4), 2nd June 2020 (PC)

Trailers
E3 2016 Reveal Trailer
TGA 2016 Teaser
TGA 2017 Teaser
E3 2018 Teaser
Release Date 2019 Trailer
Heartman Character Spotlight
Ludens Fan Character Spotlight
Bridge Baby Character Spotlight
Mama Character Spotlight
Briefing Trailer
The Drop TV Commercial
Launch Trailer

Reviews
Metacritic
OpenCritic

Last edited by KomandaHeck on Tue Mar 03, 2020 11:40 pm, edited 13 times in total.
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Jordan UK
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PostRe: Death Stranding (PS4) - Kojima Productions
by Jordan UK » Tue Jun 14, 2016 8:53 am

Love the music. Kojima does unearth these little gems.

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Death's Head
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PostRe: Death Stranding (PS4) - Kojima Productions
by Death's Head » Tue Jun 14, 2016 9:16 am

That tells you absolutely zero about the game....

Yes?
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GrinWithoutaKat
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PostRe: Death Stranding (PS4) - Kojima Productions
by GrinWithoutaKat » Tue Jun 14, 2016 9:55 am

The game is probably 3-4 years away. He's had to start over from scratch. Not really sure there was any need for this to be shown in any way.

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Saint of Killers
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PostRe: Death Stranding (PS4) - Kojima Productions
by Saint of Killers » Tue Jun 14, 2016 10:06 am

Granted we didn't get much of a reveal, but I'm still surprised they had the time to make that much. Here's hoping they've got more and are showing it off behind closed doors.

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Rapidly-Greying
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PostRe: Death Stranding (PS4) - Kojima Productions
by Rapidly-Greying » Tue Jun 14, 2016 10:11 am

A game full of Daryl man pain anguish gooseberry fool, strawberry float you hideo.

Rapidly-greying is Mediocre to Average at games :fp:
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Squinty
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PostRe: Death Stranding (PS4) - Kojima Productions
by Squinty » Tue Jun 14, 2016 10:42 am

That CGI trailer looked wanky and pretentious.

They haven't decided on a game engine apparently.

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Captain Kinopio
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PostRe: Death Stranding (PS4) - Kojima Productions
by Captain Kinopio » Tue Jun 14, 2016 10:44 am

Death's Head wrote:That tells you absolutely zero about the game....


What do you expect, the studio has barely existed for 6 months.

Thought the trailer looked ace, very intriguing.


Death Stranding is weird to say though.

Time for adventure
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OrangeRKN
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PostRe: Death Stranding (PS4) - Kojima Productions
by OrangeRKN » Tue Jun 14, 2016 11:16 am

Well I'm hyped

Half of what I want from a Kojima game is the insane and confusing marketing leading up to it

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orkn.uk - Top 5 Games of 2023 - SW-6533-2461-3235
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Death's Head
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PostRe: Death Stranding (PS4) - Kojima Productions
by Death's Head » Tue Jun 14, 2016 11:29 am

Captain Kinopio wrote:
What do you expect, the studio has barely existed for 6 months.



Then I don't expect a trailer. If there is nothing to show, don't show anything. This would be like a film studio announcing the actor who will be playing an unnamed character in a film we've been given no details of.

Yes?
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Saint of Killers
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PostRe: Death Stranding (PS4) - Kojima Productions
by Saint of Killers » Tue Jun 14, 2016 11:31 am

Squinty wrote:That CGI trailer looked wanky and pretentious.

They haven't decided on a game engine apparently.


Ngh.

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chalkitdown
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PostRe: Death Stranding (PS4) - Kojima Productions
by chalkitdown » Tue Jun 14, 2016 11:33 am

Squinty wrote:That CGI trailer looked wanky and pretentious.

They haven't decided on a game engine apparently.


Kojima said this was running in-engine just before they showed it so they clearly have chosen an engine.

He said he hadn't even decided on what game they were gonna make when he was talking to Geoff Keighley :lol: I wouldn't take anything he said in that interview as being remotely true.

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Squinty
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PostRe: Death Stranding (PS4) - Kojima Productions
by Squinty » Tue Jun 14, 2016 1:59 pm

chalkitdown wrote:
Squinty wrote:That CGI trailer looked wanky and pretentious.

They haven't decided on a game engine apparently.


Kojima said this was running in-engine just before they showed it so they clearly have chosen an engine.

He said he hadn't even decided on what game they were gonna make when he was talking to Geoff Keighley :lol: I wouldn't take anything he said in that interview as being remotely true.


Fairly sure I read it from multiple outlets that it hasn't been chosen yet.

I stand corrected if you are right.

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chalkitdown
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PostRe: Death Stranding (PS4) - Kojima Productions
by chalkitdown » Tue Jun 14, 2016 2:13 pm

Norman Reedus just tweeted this.

Image

:lol:

Kojima :wub:

Last edited by chalkitdown on Tue Jun 14, 2016 2:14 pm, edited 1 time in total.
HSH28
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PostRe: Death Stranding (PS4) - Kojima Productions
by HSH28 » Tue Jun 14, 2016 2:14 pm

Squinty wrote:
chalkitdown wrote:
Squinty wrote:That CGI trailer looked wanky and pretentious.

They haven't decided on a game engine apparently.


Kojima said this was running in-engine just before they showed it so they clearly have chosen an engine.

He said he hadn't even decided on what game they were gonna make when he was talking to Geoff Keighley :lol: I wouldn't take anything he said in that interview as being remotely true.


Fairly sure I read it from multiple outlets that it hasn't been chosen yet.

I stand corrected if you are right.


Kojima was interviewed on the YouTube stream after the conference and said they have a couple of candidates for a game engine but haven't decided on which one they'll end up using yet. So while the trailer was in engine (pretty sure he said that), it might not end up being the engine they use.

EDIT - The trailer is not related to Death Stranding and is instead just showing the identity of Kojima productions.

Last edited by HSH28 on Tue Jun 14, 2016 2:16 pm, edited 1 time in total.
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Captain Kinopio
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PostRe: Death Stranding (PS4) - Kojima Productions
by Captain Kinopio » Tue Jun 14, 2016 2:14 pm

I took all that to mean that this is what they're working towards and although it was running on a engine it's not necessarily the one they're going to make the game using. They're crazy early in development.

Time for adventure
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KomandaHeck
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PostRe: Death Stranding (PS4) - Kojima Productions
by KomandaHeck » Tue Jun 14, 2016 2:41 pm

The character model actually looks like someone you would see in MGSV. I hope he smuggled out some Fox Engine gooseberry fool. :lol:

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PostRe: Death Stranding (PS4) - Kojima Productions
by NickSCFC » Tue Jun 14, 2016 9:37 pm


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Saint of Killers
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PostRe: Death Stranding (PS4) - Kojima Productions
by Saint of Killers » Thu Jun 16, 2016 10:40 am

twitter.com/ringelrei/status/743144655626309632



:lol:

Digital Spy spoke to Kojima:

"A strand in psychology is often used to refer to ties or chains," he explained, alluding to Death Stranding's obtuse title. "So how all the crabs [in the trailer] have this weird umbilical chord and how the baby is tied to Norman [Reedus' character] is a representation of this.

"There's a Japanese author I am a huge fan of called Kobo Abe. He has a short novel called 'Rope' in which he makes a definition, a statement: the first tool mankind made was a stick. It was made toto keep away bad things. It's a weapon.

"The next tool created by mankind was rope. The rope is not to keep away bad things. On the contrary, it's a tool used to keep good things close to you, to tie good things close to you. Sticks and ropes are some of the tools most used by mankind even these days.

"In most games you see that are online multiplayer or co-op - or even single player - the communication is through sticks. In this game you will be able to use what will be the equivalent of sticks. But I also want people to use what will be the equivalent of ropes."

Kojima stressed this does not mean Death Stranding is a multiplayer game in which you will be using physical ropes, but rather that it will be about making connections.

"I want the story and the world and the gameplay, as well as the characters in the game and the the player - the life and death elements - all to be tied together," he explained. "That's the strong theme that is in this stranding concept.

"The player will be controlling Norman Reedus' character and it will be an action game if you really want to put a genre on it. For example, when I made Metal Gear, it was an action game but it was different because the main thing was about hiding. People eventually ended up calling that 'stealth action'. In this game the player will be controlling Norman but by playing it they will find something different, something that won't fit in established terms."

During our interview Kojima refused to be drawn on specifics - "It would be like telling you who's the killer in a mystery novel," he claimed - but did confirm that both Norman Reedus' character and the other-worldly setting would be appearing in the final product.

That said, Death Stranding the game has not even entered full production status yet. Kojima is still recruiting staff for key roles in his studio and has yet to make a decision regarding the graphics engine they will use to make it - although he revealed he has narrowed it down to two, one of which was responsible for the breathtaking, near-photo realistic visuals in the video.

"We are getting to a very good point about how we are feeling about the visuals so we are very close to making a decision on the game engine. And once that is decided we will be in full production.

"One thing I want to tell people is the teaser is running in real-time," Kojima adds, with tangible pride.

"We made it in two and half months - and generally teasers are not made by the development team. A lot of trailers are outsourced - that happens pretty often - but we don't like to do that.

"We made this teaser ourselves, so people can trust us."

http://www.digitalspy.com/gaming/ps4/fe ... ubstitute/

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Alvin Flummux
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PostRe: Death Stranding (PS4) - Kojima Productions
by Alvin Flummux » Fri Jun 17, 2016 7:43 pm

Nobody else going to mention the black hole equation on Reedus' dog tags in the trailer, then?

Okay.


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