Destiny 2 - Forsaken out now! (base game free on PS+)

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Buffalo
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Buffalo » Fri Jun 01, 2018 10:49 pm

Fade wrote:cosmetics are a big part of the game


No way. You’re chopping and changing armour like nobodies business on the way up the light levels. It’s only when you get towards the end of the grind, that you may - may - start to give a gooseberry fool about what you look like to other people...by which point you’ve amassed several shitloads of shaders anyway.

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Peter Crisp
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Peter Crisp » Fri Jun 01, 2018 11:35 pm

Fade wrote:Well that's like, your opinion man.

But I for one would not be okay if they made all the armour puke green and then offered nice shaders for sale with the excuse of "you don't have to buy them" because like it or not cosmetics are a big part of the game, the character UI is entirely designed around them.

I still remember Pete's yellow and green shader from destiny 1 he wore for the entire duration of that game :lol:


I only chose that combo as I like to try and make my characters look as shitty as I can as I really don't see the point on spending ages trying to make what is a pretty generic character model look cool.

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Lagamorph
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Lagamorph » Fri Jun 01, 2018 11:51 pm

Buffalo wrote:
Fade wrote:cosmetics are a big part of the game


No way. You’re chopping and changing armour like nobodies business on the way up the light levels. It’s only when you get towards the end of the grind, that you may - may - start to give a gooseberry fool about what you look like to other people...by which point you’ve amassed several shitloads of shaders anyway.

You might have amassed shitloads of shaders, but chances are they're all different shaders. If you want to keep all your armour matching then chances are you won't have enough of the same single shader you need.
Plus if you change your armour and want to restore your colour scheme, then what? You've used your shaders on the last batch of armour.

There's also the matter that they purposefully removed a feature that the first game had purely so they could monetise it in the sequel because they knew people cared about it. That's just scummy practice.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Sat Jun 02, 2018 12:00 am

I've got multiple shitloads of multiple shaders to the point where that portion of the inventory is constantly full and I'm having to delete some whenever I get a new one. That's more irritating than a tiny selection of them being in Eververse (which you still have a change getting anyway without paying.

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Fade
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Fade » Sun Jun 03, 2018 9:35 am

Maf you keep ignoring people's factual criticisms by citing your own personal preferences.

Fact is that loot is less diverse and less interesting than the first game. That in turn makes the loot grind less fun.

There's a reason so many people from D1 have stopped playing

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Sun Jun 03, 2018 9:40 am

Because I don't care :lol: When I play I'm not grinding for good looking loot, I just want higher level stuff to infuse into my current set up so I can get through all of Escalation Protocol.

When you look at all of Destiny 2's problems Eververse is near the bottom of the list.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Fade » Sun Jun 03, 2018 9:53 am

It's at the bottom of the list for you.

Eververse isn't the core of the problem, but it's a part of the problem which is: loot being less interesting and varied and the way you earn loot being less interesting and varied.

Eververse just adds to that problem, and not everyone cares about cosmetic stuff but a lot of people clearly do, or games with cosmetic only micro transactions wouldn't do well.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Mon Jun 04, 2018 6:02 pm



Moderate hype.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Brerlappin » Mon Jun 04, 2018 9:19 pm

Meh. Year one was fairly mediocre

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Floex » Mon Jun 04, 2018 9:25 pm

Mafro wrote:

Moderate hype.


Make or break time.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Mon Jun 04, 2018 9:26 pm



Has to involve the Fallen, then. Probably Mara Sov too who is totally not dead, and her brother as well. Be cool if we get a Reef patrol area since I thought that location was totally wasted as just a social area in D1.

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Buffalo
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Buffalo » Mon Jun 04, 2018 9:55 pm

Where’s that bit in Destiny 2?

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Mon Jun 04, 2018 10:01 pm

Buffalo wrote:Where’s that bit in Destiny 2?

It's at the end of one of the missions on Titan. You go into a room and there's a Hive Knight fighting a Fallen Captain. If you just kill the Knight then the Captain doesn't attack you, says something in his language and just teleports away.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Buffalo » Mon Jun 04, 2018 10:06 pm

Oh right. Don’t remember that at all, but I was skittling through the story at a fair pace. Just loved it.
Can’t wait to get stuck back in once this Forsaken comes out, these colour coded shader wankers need to have a can and remember how good the game is to play.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Mon Jun 04, 2018 10:12 pm

I hope Variks is back.

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Buffalo
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Buffalo » Mon Jun 04, 2018 10:16 pm

Maybe even as an AI companion. That would be lit.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Mon Jun 04, 2018 10:46 pm

btw I was reading that big article Kotaku did three years ago about the problems Destiny 1 had during development and this stuck out:

In March of 2014, Bungie rebooted Comet (this was the codename for The Taken King), sources say. The team ultimately decided to focus it around a single major map—the Hive ship that had been cut from vanilla Destiny—as well as a new public space on Mars, complete with strikes and a new raid. (That entire last Mars chunk was later cut and passed to Activision subsidiary High Moon Studios to develop for Destiny’s full-sized 2016 sequel, a source said. They’re helping Bungie make the game.)

So Warmind was originally part of The Taken King but it was cut from that and moved into Destiny 2, then presumably cut from that and sold as DLC :lol: Surely that's not all High Moon Studios have been working on since 2014?

Crazy the amount of stuff that was cut from the game initially and sold off later. Makes you wonder how much of this new DLC will be new but surely they've ran out of cut content to reuse by now?

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by BOR » Mon Jun 04, 2018 11:05 pm

I would love to finish Destiny 2 Raid as it’s only the last thing I need to achieve but if they are making Destiny 3.

Bring it on and let’s end the story in style. :datass:

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Mon Jun 04, 2018 11:19 pm

I've still not done any of the D2 raids :lol: Not really bothered about finishing Leviathan and thought the "raid lair" thing they did with Curse of Osiris and Warmind just seemed like a lazy way to not do proper new raids and just re-use assets. I love the design of the buildings around Rasputin and stuff so having a whole raid in that style would have been really cool.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by False » Tue Jun 05, 2018 1:02 pm

The raids are good, tbf. The lairs are quite short but what is there is mechanically unique and fun to do. The main raid is interesting but the setting and traversal isnt as fun as Taken King for instance. The underbelly doesnt compare to Oryx's ship. There doesnt seem to be any onus to explore anything.

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