Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th

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Akai XIII
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Akai XIII » Tue Oct 24, 2017 7:20 pm

Fade wrote:I like Destiny 2, but I don't think I like it enough to buy it twice. My PC couldn't run it anyway.

Plus I find keyboards horrendously uncomfortable for gaming.

You can use a pad.

You'll be at a disadvantage in PvP, obviously.

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zXe
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PostRe: Destiny 2 | PS4, PC & Xbone |
by zXe » Tue Oct 24, 2017 11:10 pm

zXe#2840 add me

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Buffalo
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Buffalo » Wed Oct 25, 2017 12:09 pm

Finally did a Nightfall using Guided Games. Cheers guys, nice one.
That time limit thing has just ruined them, really. The 2 guys I was with just sprinted to the end, bypassing as much as possible. What’s the point?

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PostRe: Destiny 2 | PS4, PC & Xbone |
by Poser » Wed Oct 25, 2017 12:13 pm

Buffalo wrote:That time limit thing has just ruined them, really. The 2 guys I was with just sprinted to the end, bypassing as much as possible. What’s the point?


I had this on a normal strike the other day. One guy ran ahead, I and the other chap didn't follow. Separated, we all died.

Great :|

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Fade
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Fade » Wed Oct 25, 2017 12:14 pm

Akai XIII wrote:
Fade wrote:I like Destiny 2, but I don't think I like it enough to buy it twice. My PC couldn't run it anyway.

Plus I find keyboards horrendously uncomfortable for gaming.

You can use a pad.

You'll be at a disadvantage in PvP, obviously.

I'm already having nightmares imagining how much more oppressive Mida will be when people have point and click aiming, unless hey have upped the recoil to compensate or something, I know rainbow 6 did that.

If they haven't done that that's probably why hand cannons feel so easy to use on PC.

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Fade
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Fade » Wed Oct 25, 2017 12:33 pm

Buffalo wrote:Finally did a Nightfall using Guided Games. Cheers guys, nice one.
That time limit thing has just ruined them, really. The 2 guys I was with just sprinted to the end, bypassing as much as possible. What’s the point?

Buff you know you can ask us to do the nightfall right? I responded to you when you asked about doing the nightfall but you didn't message me or respond or anything.

On the contrary, what's the point of killing enemies you don't need to? People run past those enemies in normal strikes too. They don't just do it because of the timer. Knowing what enemies you can evade and how to evade them is part of getting better at the strike. Surely you can understand that?

Unless you want the entire strike just to be "Kill all enemies" over and over again where it boxes you in until you kill them I don't really get it.

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Buffalo
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Buffalo » Wed Oct 25, 2017 12:34 pm

It just seems to defeat the object of the thing, to me.

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PostRe: Destiny 2 | PS4, PC & Xbone |
by Fade » Wed Oct 25, 2017 12:58 pm

Buffalo wrote:It just seems to defeat the object of the thing, to me.

But why? Some sections of strikes are there to see how quickly you can navigate them, other parts are there to see how quickly you can defeat enemies.

I can guarantee you if every strike required you to kill every single enemy before you could progress they would not be enjoyable to play.

Think of other games, they have combat sections and platforming/navigation sections. Destiny is no different.

If you're playing The Last of Us and just avoid all of the enemies instead of fighting them that doesn't then defeat the point of the game right? It means you knew which parts you could sneak past so you could accomplish your goals more efficiently.

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Buffalo
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Buffalo » Wed Oct 25, 2017 2:22 pm

The Last of Us is completely different :lol:

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PostRe: Destiny 2 | PS4, PC & Xbone |
by Camp Freddie » Wed Oct 25, 2017 2:57 pm

I think Halo would be a good comparison. There are lots of parts where you have to choose whether to kill everything or just rush past.

This week's nightfall is particularly rush-based due to the modifiers that focus on speed above all else. When there are time boosts available, it becomes a much more strategic decision to rush or take time to clear areas.
I prefer the time limits to D1 at launch, where everyone just sat at the back of the map with scout rifles and the "icebreaker" sniper rifle, taking out every enemy one-by-one because they had to avoid dying at all costs.

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Peter Crisp
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Peter Crisp » Wed Oct 25, 2017 3:14 pm

I just like the availability of grenades and rifts.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Fade
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Fade » Wed Oct 25, 2017 4:10 pm

Buffalo wrote:The Last of Us is completely different :lol:

Okay. Name any other modern shooter. They all have sections where you can choose to engage enemies or not, depending on the objective.

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Mafro
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Mafro » Wed Oct 25, 2017 5:22 pm

Buffalo wrote:The Last of Us is completely different :lol:

Dreadful game.

HSH28 wrote:Assmung you ever get one that is.

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PostRe: Destiny 2 | PS4, PC & Xbone |
by GlassjAw » Wed Oct 25, 2017 5:42 pm

I wasn’t a massive fan of timed nightfall’s but the sense of achievement you get when you defeat the boss with less then 10 seconds to go is a buzz.

If you want normal strikes you have the play list but having timed modifiers and timed objectives can really push a player and it makes the strike completely different.

Especially great with a couple of marras on helping.

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Buffalo
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Buffalo » Wed Oct 25, 2017 7:01 pm

Fade wrote:
Buffalo wrote:The Last of Us is completely different :lol:

Okay. Name any other modern shooter. They all have sections where you can choose to engage enemies or not, depending on the objective.


I think you’re missing the point, but whatever. Opinions.

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Peter Crisp
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Peter Crisp » Wed Oct 25, 2017 10:14 pm

How is the PC version?
Has has the move to 60fps really made as much difference?

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Destiny 2 | PS4, PC & Xbone |
by mcjihge2 » Wed Oct 25, 2017 10:18 pm

I think ive settled on the arcstrider for the hunter.


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Peter Crisp
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PostRe: Destiny 2 | PS4, PC & Xbone |
by Peter Crisp » Wed Oct 25, 2017 10:23 pm

Ok but the arcstrider super is amazingly gooseberry fool.
It look super fancy and stuff but in pvp people can just run away.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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SebWoofer
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PostRe: Destiny 2 | PS4, PC & Xbone |
by SebWoofer » Thu Oct 26, 2017 3:42 am

Peter Crisp wrote:How is the PC version?
Has has the move to 60fps really made as much difference?


It is absolutely lovely. Much wider field of view, PvP is an entirely different game. I won't abandon you lot on PS4 though!

EDIT: Also the benefits of being in the clan carry over, so despite being the only PC member of GRCade, I can still claim the engrams for the nightfall and crucible already!

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PostRe: Destiny 2 | PS4, PC & Xbone |
by Poser » Thu Oct 26, 2017 8:12 am

Mafro wrote:
Buffalo wrote:The Last of Us is completely different :lol:

Dreadful game.


Hi Mafro.

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