Destiny 2 | PS4, PC & Xbone |Warmind out May 8th

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Lagamorph
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Lagamorph » Tue Jun 05, 2018 1:12 pm

I'm having flashbacks to the vanishing platform jumping section in the old Raid.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by jawafour » Tue Jun 05, 2018 4:58 pm

The Year 2 reveal will be made via Twitch at 1700... three minutes to go!

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by jawafour » Tue Jun 05, 2018 5:25 pm

...twenty minutes in and - blam - they're talking a lot about the new "Annual Pass". Hmmn...

Edit: Forsaken (Year 2) expansion releases 4 Sep.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Tafdolphin » Tue Jun 05, 2018 7:21 pm

Judging from the overwhelming reaction on here I take it everyone's pumped! :slol:

Seriously though, that's their answer to everything? Copying EAs season pass model, which EA themselves have now dumped?

Good stuff.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Tue Jun 05, 2018 8:21 pm

Tafdolphin wrote:Judging from the overwhelming reaction on here I take it everyone's pumped! :slol:

Seriously though, that's their answer to everything? Copying EAs season pass model, which EA themselves have now dumped?

Good stuff.

Just finished work so I’ll be checking it out when I get in :toot:

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Floex » Tue Jun 05, 2018 8:48 pm

Another annual pass?! :lol:

Because they have been worth the investment. Good grief.

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Peter Crisp
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Peter Crisp » Tue Jun 05, 2018 10:09 pm


jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Wed Jun 06, 2018 1:04 pm

Just watched the whole stream.

New campaign sounds good an I love the look of the new reef patrol zone. The fallen are my favourite race in the game and I like the new Mad Max-style thing this faction has.

Getting rid of the two primary and one heavy weapon load out and letting you equip whatever three weapons you want is great in theory, but the ammo drops will strawberry float this unless they do something about that.

Not arsed about the new bow weapon but we'll see.

Bringing back random rolls will please a lot of people.

New supers look nice but it looks like Warlock got by far the best ones? (That class always seems to get the best stuff anyway) Titan basically gets one that's a bigger hammer instead of a little one and a Fist of Havoc that's just a fancy flip. I hope these new supers will be an extra node with new melee abilities and grenades too.

That Gambit mode sounds fun but I'd just like a horde mode without any PvP element at all, thanks.

The collections thing for gear is something they needed day 1 and try triumph thing looks like the Rise of Iron record book that they weirdly decided not to do again for D2. Saves having to google what weapons drop from where and what stuff I'm missing.

A new proper raid and not just another lair :D I hope it does what Taken King did and have it be the finale of the story. More bosses and less puzzles too going from what they said. The raid location is going to be some sort of patrol area too?

Had no idea what they were on about with the Annual Pass, Deej literally can't talk like a normal human being and always sounds like a weird PR marketing robot no matter what he says. Given what he was on about he made it sound like they were doing away with story DLC completely, but from what others have said it sounds like they are just dealing back on the amount of cutscenes and are telling more story through playing the actual game. Don't think I'll be buying that yet until they mention more of what content we're actually getting. At least we know we will be getting a lot more new content than we did in the whole year between The Taken King and Rise of Iron :dread: iirc all we got during that time was a "new" strike with recycled areas and all those shitty PvP live events while PvE players were left with strawberry float all new stuff.

Here's the updated roadmap:

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Crimson » Wed Jun 06, 2018 1:46 pm

The next few months of Destiny are looking pretty damn good. Forsaken and the big patch coming with it are very encouraging. The annual pass sounds like an improvement over the current model. The campaign in Destiny has always been the most disposable aspect of the game and the narrative in Warmind and Curse of Osiris was terrible so shifting the focus from that onto stuff that actually matters longer term and getting content out at what appears to be a faster pace is a smart move. We'll have to wait and see what the scope of each one actually is but getting new activities and rewards every three months or so sounds great.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Peter Crisp » Wed Jun 06, 2018 1:50 pm

I think they may have seen the negative feedback from DLC 1&2 and decided that those types of DLC need a change.
The main problem is that just like you people are going to wait before buying the annual pass because DLC 1&2 were so disappointing and I think that by announcing it now they spoiled a lot of the good news that the main expansion will bring.
I think they should have just shown the Reef stuff and gone into it more and let people decide if they want to come back to the game for that and then worry about trying to convince those people to stay for longer. Now is not a good time to tell people it's going to cost another £60 to continue playing this game.

I think the Forsaken expansion looks great and if the rest of our old team get's back together I'll join them as as a social game Destiny is always worth a go but I'm unsure if they will.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Thu Jun 07, 2018 10:44 am

I noticed there's still nothing on the roadmap about selectable strikes. No joke it was around two weeks after Warmind came out before I actually played one of the new ones from that expansion.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Brerlappin » Thu Jun 07, 2018 11:01 am

Mafro wrote:I noticed there's still nothing on the roadmap about selectable strikes. No joke it was around two weeks after Warmind came out before I actually played one of the new ones from that expansion.


I think i played Savathuns Song about 50 times in a row. It strawberry floatin ALWAYS selected that strike. In fact, i think i only saw about 3 or 4 of the strawberry floating things. Another reason why i hate playlists instead of just letting me select what map i actually want to strawberry floating play.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Peter Crisp » Thu Jun 07, 2018 11:44 am

Mafro wrote:I noticed there's still nothing on the roadmap about selectable strikes. No joke it was around two weeks after Warmind came out before I actually played one of the new ones from that expansion.


That has to be one of the oddest design choices of the whole game as strikes are such a large part of the endgame grind. Surely there's no technical reason why you can't select the strike you want to play even if it means matchmaking may take a few seconds longer.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Fri Jun 08, 2018 12:25 am

Daily story missions being removed was a really odd decision too.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Buffalo » Fri Jun 08, 2018 8:44 am

They were probably my favourite things to do. Those ‘Meditations’ just aren’t quite the same.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Fri Jun 08, 2018 11:47 am

Buffalo wrote:They were probably my favourite things to do. Those ‘Meditations’ just aren’t quite the same.

Haven't done a single one of those since launch week I think. Pointless feature.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Buffalo » Fri Jun 08, 2018 12:25 pm

Mafro wrote:
Buffalo wrote:They were probably my favourite things to do. Those ‘Meditations’ just aren’t quite the same.

Haven't done a single one of those since launch week I think. Pointless feature.


I think I tried one, but...are the missions longer? Felt like it was too time consuming considering the reward. Back in D1, legendary shards were king...at least for a while.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Peter Crisp » Fri Jun 08, 2018 3:24 pm

Destiny 1 got the whole time sink thing pretty much spot-on. You had stuff that could be done in 10 minutes if you just fancied a quick game during a break, 30 minute strikes you could select and play as a group and the raids that were all different and everyone had a different favourite. Then to top it off you had the weapon and armour grind for the perfect rolls (which I don't think I ever had a god-roll version of anything) for those who liked that sort of thing.

A lot of that was stripped out of Destiny 2 in the quest for simplicity but if you're going to want people to play a game long term you need to give them reasons to do so. I for instance only got the Gjallarhorn about a week before they made it pointless but the fun was in the hunt.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Fri Jun 08, 2018 3:27 pm

Speaking of time sinks, the Faction Rally stuff you need to do to get the exotic catalyst is one hell of a strawberry floating grind. You need to reach level 50 and the "easiest" way to do it is spending hours grinding public events or lost sectors for 5 or 10 tokens at a time.

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PostRe: Destiny 2 | PS4, PC & Xbone |Warmind out May 8th
by Mafro » Sat Jun 09, 2018 1:27 am

Up to level 46 with Future War Cult. Once you have the Sunshot catalyst you have to get 1000 kills to activate it :dread:

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