Page 65 of 126
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 9:13 am
by Hexx
Fade wrote:An RNG loot game has RNG loot. SAY WHAT.
It’s more how long it took for one roll of the slot machine and then that they laser it possible from their shiney new vendor to get just the old gooseberry fool.
They’ve put a new pulse rifle in that gains damage as fires rather than as hits. It’s going well in pvp
https://m.youtube.com/watch?feature=you ... U6g0&t=135
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 10:38 am
by Mafro
Imagine a world where Bungie could actually balance PvP and PvE separately.
EDIT: bloody hell did they not see the possibly problems with this weapon at all before launch?!
https://clips.twitch.tv/NimbleZealousMoonBlargNaut
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 11:04 am
by Buffalo
I’m conflicted about the new content. The most notable of these new features they’ve patched in, - specifically, buying engrams for shards and heroic strikes - are just things that should arguably have been in there from the start. The steady drip of stronger loot is undeniably satisfying, but where do you go with it? The raid? Awful things. Super-hard nightfall? Ugh.
I’ll probably do the missions and a bit mooching about the new area but I can’t see myself spending a huge amount of time on it. I think - if Anthem ends up being all that - Destiny could be in trouble in the not too distant future.
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 11:09 am
by Akai XIII
Given EA's recent loot box debacles I'll be staying away from Anthem.
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 11:19 am
by jiggles
The story for this DLC was kind of just there. A couple of glimpses of new landscapes, and some cool imagery, but ultimately most of the gameplay was pretty forgettable. A lot of fighting the vex/fallen/hive/cabal on cubes to open the door to more cubes. And I've lost count of the amount of times the game has pulled the "boss at the start of the level that you have to chase" trick now. Usually results in a wasted Ult.
When you finish it, there's a cool region crate that needs you to solve a puzzle to get at, and I'd like to see more of that stuff.
I guess the real draw is the new gear, cosmetics and modes. It's pleasing to be levelling up and making progress faster than a trickle again, even though I know in my brain it's a hollow enjoyment.
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 11:20 am
by jiggles
Buffalo wrote:Anthem [...] not too distant future.
lol
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 11:46 am
by Hexx
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 11:53 am
by Mafro
Trials will be fun this week, then.
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 1:08 pm
by Mafro
Just done the Pyramidion mission. Seems alright so far. That assault rifle you can chose from Ikora after one of the missions seems pretty great.
Haven't had any new exotics drop yet but I've seen on reddit there's another bunch of D1 armour ones been added (included Helm of Saint-14
) I see there's a hand cannon version of Read Death for some reason. Would have been nice if they just added the D1 version since that's pretty much my favourite weapon ever.
Looks like there's a ton of new Eververse stuff
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 1:29 pm
by Hexx
Mafrozen wrote:Looks like there's a ton of new Eververse stuff
Reddit did the maths including everything (Sparrows, Ghosts, Amors, Guns, Shaders, Emotes etc) there's more Everiss stuff than you get elsewhere.
There's more focus on the CoO Launch trailer on Everiss Items than others (it's close though)
Welcome to the Spendgame.
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 5:40 pm
by Mafro
Hexx wrote:Mafrozen wrote:Looks like there's a ton of new Eververse stuff
Reddit did the maths including everything (Sparrows, Ghosts, Amors, Guns, Shaders, Emotes etc) there's more Everiss stuff than you get elsewhere.
There's more focus on the CoO Launch trailer on Everiss Items than others (it's close though)
Welcome to the Spendgame.
Loads of stuff that could have easily been strike-exclusive loot (which is still non-existent)
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 6:59 pm
by Mafro
twitter.com/DeeJ_BNG/status/938447834365313024
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 10:12 pm
by Fade
I still don't understand how stuff ships with a bug that huge and obvious
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 10:19 pm
by Mafro
They really should have player test realms or something before a big update like this. I'm not expecting the bit in the weekly update to be anything more than a snarky "WHOOPS! These things happen! Hotfix next reset!"
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 10:27 pm
by Fade
They really should.
It's so funny comparing the Overwatch and Destiny Subreddits
They're like ying and yang
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Wed Dec 06, 2017 10:47 pm
by Mafro
Don't think I've ever seen the Destiny subreddit as bad as it is now. It's been really down on everything since the first Osiris stream. Would love it if they did another stream with Gothaion again
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Thu Dec 07, 2017 9:34 am
by Hexx
https://careers.bungie.com/en-us/career ... ner---liveRESPONSIBILITIES
Create sustainable player progression and chase through Destiny 2’s Bright Engram
Work closely with our Live leadership team to craft a long-term vision for the Eververse and its presence in the Destiny IP
Work closely with our Live product manager to analyze key performance indicators to inform design
Design and implement new features and systems with an eye on engagement, retention, and monetization
Use data and design sensibilities to define strategies for maintaining ideal engagement patterns and maximizing player satisfaction
Work with Destiny 2 leadership to help define a cohesive monetization experience across multiple expansions and seasons
Manage the creative and craft growth of Progression designers on the Eververse team and help establish a strong design culture
Re: Destiny 2 | PS4, PC & Xbone | Curse of Osiris out December 5th
Posted: Thu Dec 07, 2017 9:50 am
by Knoyleo
All the replies to this pleading with them not to nerf it because it's fun.
Sure, it's fun on one end of it, but that looks horrendous for everyone else.
I'm slowly making my way through the campaign, so not touched the pvp yet, anyway. It's good fun so far. Really satisfying gun play, and the Levens look amazing, running at a smooth 60fps.it's just a shame that there's no opportunity to interact with the environment at all, and no incentive to explore. You'd think a game that's put so much effort into level design and lore would actually want you to spend some time exploring the world rather than just sprinting through it.
I'm still not sure I really get the difference between the weapon types. Power weapons are obviously "powerful" like grenade launchers, but kinetic and power weapons seem to be the same types, just one is arbitrarily better against shields because energy. Because the game pushes you to equip the most powerful in your inventory at all times, I sometimes find myself with two single shot weapons equipped at once, and struggling against large groups of enemies without switching back down to a lower power weapon, reducing my overall power level.