Dishonored 2 | PC, PlayStation 4 and Xbox One | Spring 2016

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Super Dragon 64
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PostDishonored 2 | PC, PlayStation 4 and Xbox One | Spring 2016
by Super Dragon 64 » Mon Jun 15, 2015 8:16 am

Dishonored 2 | PC, PlayStation 4 and Xbox One | Spring 2016

Bethesda has made Dishonored 2 official - and this time you can play as either Corvo or the Empress' daughter Emily Kaldwin.

The game is coming to PC, PlayStation 4 and Xbox One at some point in the future - there's no release date yet.

But Dishonored fans won't have to wait too long - there's a Dishonored Definitive Edition including all DLC and shinier graphics headed to PS4 and Xbox One this autumn.

Back to Dishonored 2 - whose E3 trailer saw Emily Kaldwin zip up to the rooftops, sneak into a mansion and attack a target, tackling traps and automatons.

The story of the game sees the throne once more in danger, from an otherworldly threat.
http://www.eurogamer.net/articles/2015-06-15-dishonored-2-lets-you-play-as-corvo-or-emily-kaldwin
Dishonored 2 takes your protagonist -- choose between Corvo Attano and Emily Kaldwin -- to the coastal city of Karnaca where the choices you make will have significant impact on the world. Both assassins have their own unique set of powers, weapons, and tools to provide creative and exciting new ways to eliminate targets.

I'm excited! :mrgreen: :toot:
Last edited by Super Dragon 64 on Mon Jun 15, 2015 10:03 pm, edited 3 times in total.
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ITSMILNER
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One
by ITSMILNER » Mon Jun 15, 2015 8:21 am

Remastered version of the original has also been confirmed for PS4/XBone release this August
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Finiarél
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One
by Finiarél » Mon Jun 15, 2015 9:09 am

Hnnnngggh loved the first one!
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Lagamorph
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One
by Lagamorph » Mon Jun 15, 2015 9:12 am

Wonder if it'll pick up on how you handled the first one and which ending you got, or if they'll just pick one as canon and dump the others.
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Diceman
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One | Spring 2016
by Diceman » Mon Jun 15, 2015 10:00 am

I'm happier about this coming than Fallout 4 to be honest.
I already have the first and all the DLC on 360, so won't pick up the Remastered version, even if it looks a bit tarted-up. But I'll be encouraging every person who hasn't to get out and buy it.
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One | Spring 2016
by Moggy » Mon Jun 15, 2015 1:31 pm

Diceman wrote:I already have the first and all the DLC on 360, so won't pick up the Remastered version, even if it looks a bit tarted-up. But I'll be encouraging every person who hasn't to get out and buy it.


Same. I would replay a PS4/Xbone version if it ever comes up on Plus/Gold but I am not going to rebuy it just for slightly nicer graphics. Cracking game though and I can't wait for the sequel. :wub:
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Irene Demova
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One
by Irene Demova » Mon Jun 15, 2015 1:37 pm

Lagamorph wrote:Wonder if it'll pick up on how you handled the first one and which ending you got, or if they'll just pick one as canon and dump the others.

Low Chaos seemed pretty clearly canon to me
My big problem with the first game is that my first run was a no kills run, when I went back to play it again killing people felt much less satisfying than just avoiding them all
Hope they do the two protagonists properly and actually give them different writing and gameplay instead of just having two voiceactors say similar lines for every level


Diceman wrote:I'm happier about this coming than Fallout 4 to be honest.

Arkane's the only part of Zenimax that I'm genuinely excited to see new games from, although I'll hardly be unhappy if the wolfenstein and evil within devs are announced to be doing something new too
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One | Spring 2016
by degoose » Mon Jun 15, 2015 1:38 pm

Diceman wrote:I'm happier about this coming than Fallout 4 to be honest.
I already have the first and all the DLC on 360, so won't pick up the Remastered version, even if it looks a bit tarted-up. But I'll be encouraging every person who hasn't to get out and buy it.

yep i'm also more excited about this than fallout 4. The first game was one of my favourite games perhaps of all time, its certainly one of my most memorable for its moments and gameplay.
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One | Spring 2016
by smurphy » Tue Jun 16, 2015 7:20 pm

The original was GOTY whatever year it came out. Very looking forward to this.
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Super Dragon 64
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One | Spring 2016
by Super Dragon 64 » Tue Jun 23, 2015 6:57 pm

21 things we know about Dishonored 2 wrote:
  • Dishonored 2 takes place 15 years after the finale of the original game.
  • The game starts with a day in the life of Empress Emily Kaldwin, a character that Arkane was intent on exploring more after the first game. "By the end of Dishonored, Emily was a very interesting character to us," Colantonio says. "She was the only thing good in the world actually worth saving. She was also a reflection of Corvo's actions, and some players figured out that she was Corvo's daughter."
  • After another otherworldy usurper seizes the throne, Emily is driven out of Dunwall and becomes an outlaw. After a dramatic sequence players are then given the choice to continue to play as Emily or Corvo Attano, the hero from the first game.
  • The game takes place in Karnaca, the capital city of Serkonos, which is known as the jewel of the south. Fans will remember that this Empire of the Isles country is also the birthplace of Corvo. The region is known for its warm weather, beachfronts, and spicy cuisine.
  • Like Dunwall before it, Karnaca is in the midst of an epidemic. You may have seen the blood flies in the trailer. Like the plague rats in Dishonored, these can be a natural hazard. This species lays insects in corpses and hatches out of them. If they get into a certain distance of their lifespan they become harmless like a dung beetle, but if there are too many of them at one point in adolescence they become hostile. The more bodies you heap, better chance these hostile outbreaks happen. This can be used to harass guards.
  • Each character plays through the same series of missions, but each has different perspectives on the world. By playing through the campaign with both characters you will learn different things. There is no swapping between characters; once you choose one you stick with it until a second playthrough.
  • Emily and Corvo each have unique powers granted to them by The Outsider.
  • Emily's powers include Far Reach (which allows her reach out and pull herself to another building like a grapple), Shadow Walk, and Mesmerize. She is also capable of crafting bone charms, and there are more than 400,000 combinations in the game.
  • Corvo retains familiar powers like Devouring Swarm, Bend Time, Possession, and Blink.
  • For Dishonored 2, Arkane is taking a new approach to upgrades. The last game offered upgrades that strengthened your powers. Dishonored 2 has powers, but from there it offers a bunch of skill trees that allow you to upgrade in asymmetrical ways. For instance, you could upgrade Far Reach to yank guys to you and assassinate them mid-air, grab objects with it, or pull objects.
  • All powers have extensions like Daud's Blink that let you use powers in different ways
  • Arkane believes this new approach to upgrades offers a lot of replayability. You could go really deep with three specific powers in one playthrough, then switch it up for another.
  • If you've seen videos like this on the web, you know that talented gamers have found ingenious ways to string together powers to become unstoppable killing machines. Arkane says it's preserving the systems that allow for experimentation with the special abilities. "When we put an element in the game, we don't put it in the game and attach it to something," Smith says. "We make it general purpose work so you can attach it anywhere. The worst thing in the world would be if Blink had attach points. That would be the dumbest idea because it means you can only go if we want you to go. Of course it's better for the level designers, the producers, and the tech guys that think it's safer [if we took that approach]. For us, we say it is a power and it has a range. It's a squashed sphere, and you can shoot at a spot or empty air or a mantle climb icon or jump in midair and do it and the point is it's recombinant because it's general purpose."
  • What you see in the announce trailer you can do in the game. This particular mission is called the Clockwork Mansion. Here you must kill the grand inventor of Serkonos or find another way to eliminate him in his moving house.
    Arkane isn't going into details yet, but it says that its technology base has dramatically improved. "You know how last time we had really strong art direction and okay technology? Now we have really strong art direction and really strong rendering tech," Smith says.
  • For Dishonored 2, Arkane has enhanced the A.I. in a couple of ways. First off, guard search patterns have been revamped. In the first game they would follow bread crumbs but there were opportunities to trick them. Now they search for real. Several A.I. characters will get together and split up the territory to canvas the entire space. They will not recheck a spot another soldier has already investigated.
  • The A.I also have increased situational awareness. For instance, if two grunts realize they are with an officer who has a ranged weapon, they understand that he should hang back and they should move forward.
  • Dishonored 2 has a modified high/low chaos system that offers more granular, direct consequences.
    Some people said Dishonored wasn't hard enough, so Arkane is scaling the game to offer more of a challenge to these players.
  • Both the Lyon and Austin and studios are collaborating on the game.
  • Arkane says there is one new game mode that it plans to share details on at a later date.
http://www.gameinformer.com/games/dishonored_2/b/playstation4/archive/2015/06/21/21-things-we-know-about-dishonored-2.aspx

The new features make it sound like this will be even better than the fantastic original. The improved AI should make experimenting with powers even more enjoyable and rewarding. I only used non-lethal abilities in the original game, which left me with a lot of unspent runes, so the skill tree system sounds like it will increase the scope of upgrades in low chaos runs.
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Preezy
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PostRe: Dishonored 2 | PC, PlayStation 4 and Xbox One | Spring 2016
by Preezy » Thu Sep 17, 2015 3:55 pm

I never finished the first one on PS3 but really enjoyed what I did play, hopefully this follows the same sort of thing.
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