Dishonored 2 - gameplay trailer p2

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Hime
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PostRe: Dishonored 2 - gameplay trailer p2
by Hime » Sun Nov 20, 2016 1:02 pm

Jenuall wrote:
Hime wrote:Scathing review from Jim Sterling.


I can never make it through his videos, just something about the guy.

What's his main problems with the game, is he just picking out the performance issues or does he have wider criticisms?

The performance issues were a big part of it but also the bugs, characters, locations and the consequences to how targets are dealt with.

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PostRe: Dishonored 2 - gameplay trailer p2
by Fade » Sun Nov 20, 2016 2:18 pm

All the impressions I've heard have said the story and characters are pretty bad. Giant Bomb included.

So if you don't enjoy the game play I can't imagine you'd be very favourable towards the game, especially on PC.
Hime wrote:Scathing review from Jim Sterling.

Forgot that calling a game average is scathing in the world of video games :lol: He gave it a 5.

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PostRe: Dishonored 2 - gameplay trailer p2
by Rudolphin » Sun Nov 20, 2016 6:15 pm

Fade wrote:All the impressions I've heard have said the story and characters are pretty bad. Giant Bomb included.

So if you don't enjoy the game play I can't imagine you'd be very favourable towards the game, especially on PC.
Hime wrote:Scathing review from Jim Sterling.

Forgot that calling a game average is scathing in the world of video games :lol: He gave it a 5.


The intro is so rushed I couldn't quite believe it. It's literally ceremony, surprise, dethroned. Boom. However, I disagree with almost everything else Sterling says. Emily's powers are not at all boring for a start, but the fact he covers the design and world in little more than a half - sentence is criminal. The world is Dishonored, and Karnaca is, for me, this generation's Rapture. It's stunning.

I haven't come across any glitches so fast, but that's by the by. I'm sure he reviewed it as best he could, but the I don't recognise the game he describes at all.

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PostRe: Dishonored 2 - gameplay trailer p2
by 1>3>4>2 » Sun Nov 20, 2016 6:29 pm

I agree Taf. The story is a little weaker in its setup but the gameplay and world totally eclipses it. Emily's powerset is really inventive although it does feel more like it pushes you towards high chaos. The weak opening kind of gets addressed later in the game so it bothers me less.

Jim is a weird one. I watch Jimquisition and agree with what he says pretty much all the time. Yet I don't think I've ever read a review by him that I agree with. This is the dude that thinks Fallout 4 is a 9/10 and Dying Light (one of this gens most pleasant suprises) is a 5/10. Then again subjectivity and all that.

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PostRe: Dishonored 2 - gameplay trailer p2
by Hime » Sun Nov 20, 2016 7:01 pm

Fade wrote:All the impressions I've heard have said the story and characters are pretty bad. Giant Bomb included.

So if you don't enjoy the game play I can't imagine you'd be very favourable towards the game, especially on PC.
Hime wrote:Scathing review from Jim Sterling.

Forgot that calling a game average is scathing in the world of video games :lol: He gave it a 5.

For a game that's getting 10's and game of the year nominations a 5 is pretty scathing. 5 is the median on a 10 point scale but is very rarely used as a score for an average videogame.

*edit* Good to hear the game is good. Dishonoured was one of my favourite games of last gen.

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PostRe: Dishonored 2 - gameplay trailer p2
by Hans Bubby » Mon Nov 21, 2016 10:40 am

Redownloaded the first game from Steam as I'd put about 4 hours already into it rather than start again on PS4, load the game and sitting in the menu and notice screen goes weird and everything locks up. Couldn't load Windows after that kept crashing and restarting so I've now had to completely wipe my laptop and start from scratch.

Yeah I think I'll make a start at some point on the PS4 version then :fp:

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PostRe: Dishonored 2 - gameplay trailer p2
by Diceman » Mon Nov 21, 2016 8:24 pm

If anyone's finished mission 4 , can you tell me if
destroying clockwork soldiers counts as a kill?


I've just got there and would like to know what my options are. Don't think I've killed anyone yet (no half-way stats were given when I got to the mansion).

Thanks.

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PostRe: Dishonored 2 - gameplay trailer p2
by 1>3>4>2 » Mon Nov 21, 2016 11:20 pm

It doesn't.

Ad7 wrote:GOT GUD :datass:

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PostRe: Dishonored 2 - gameplay trailer p2
by Sleighamorph » Mon Nov 21, 2016 11:23 pm

Just be careful though, if you hack them or bust up their friend/foe part then they'll attack your enemies, and I believe that will count as a kill against you

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenu-All I Want For Christmas » Tue Nov 22, 2016 11:22 am

If you pause the game you can go into the stats menu and it will give you a running total of your kills and other info for the current mission, as well as letting you look at your overall stats as well. I've used that to double check whether I'm going to be penalised for certain things previously, if something results in a kill that I'd rather avoid then I tend to go for a reload.

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PostRe: Dishonored 2 - gameplay trailer p2
by Sleighamorph » Tue Nov 22, 2016 11:24 am

I ended up somehow getting a kill against me on mission 2, but I'm absolutely positive I didn't kill anyone. The only thing I can think is that for some reason the injured doctor I spoke to that ended up getting killed by the Jekyll/Hyde character ended up counting against me because you can somehow progress without talking to him

Ended up just carrying on because I really didn't want to play the whole level over again.

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenu-All I Want For Christmas » Tue Nov 22, 2016 11:29 am

Yeah I've somehow picked up two kills on my play through even though I've been going for an exclusively non-lethal approach. The doctor seemed like a possible candidate, but there's always the chance that an unconscious body was attacked by rats or flies (do they do this, or is it just corpses?), or possibly one of my sleeping guards was placed more precariously than I thought and fell to their doom? Either way I'm not an achievement whore so don't particularly care, but if the stats could show a cause of death it would be helpful!

New patch out for this on PC today apparently - not seen any reports on what it achieves yet though.

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PostRe: Dishonored 2 - gameplay trailer p2
by Sleighamorph » Tue Nov 22, 2016 11:43 am

I've heard talk of a performance patch so it might be that.

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Zellery wrote:Good post Lagamorph.
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PostRe: Dishonored 2 - gameplay trailer p2
by Rudolphin » Tue Nov 22, 2016 12:55 pm

Lagamorph wrote:I've heard talk of a performance patch so it might be that.


There was an initial patch, but the second PC patch is out today I think.

Just finished The Clockwork Mansion and I'm seeing a few flaws. One bit that annoyed me was the bit behind the station, just before you head to the mansion. You head out the back as there's a Rune there, and a lady asking for your help. You approach her and 5 Howlers attack immediately. I cannot see any way to do this non-lethally unless you just run away. I tried not alerting her, but she triggers as soon as you enter the yard.

I ended up tricking them all into a Wall of Light.

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PostRe: Dishonored 2 - gameplay trailer p2
by Sleighamorph » Tue Nov 22, 2016 1:02 pm

Tafdolphin wrote:
Lagamorph wrote:I've heard talk of a performance patch so it might be that.


There was an initial patch, but the second PC patch is out today I think.

Just finished The Clockwork Mansion and I'm seeing a few flaws. One bit that annoyed me was the bit behind the station, just before you head to the mansion. You head out the back as there's a Rune there, and a lady asking for your help. You approach her and 5 Howlers attack immediately. I cannot see any way to do this non-lethally unless you just run away. I tried not alerting her, but she triggers as soon as you enter the yard.

I ended up tricking them all into a Wall of Light.

For that part I went over the fence to the right of the station and behind the tree to a hidden alleyway. You can disarm a few traps and sneak up behind two howlers to knock them out. From there you can pull up onto a wood cart above and domino the other three then hit them with a tranquilizer dart. Got the rune and totally non lethal.

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Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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PostRe: Dishonored 2 - gameplay trailer p2
by Jenu-All I Want For Christmas » Tue Nov 22, 2016 1:08 pm

Tafdolphin wrote:
Lagamorph wrote:I've heard talk of a performance patch so it might be that.


There was an initial patch, but the second PC patch is out today I think.

Just finished The Clockwork Mansion and I'm seeing a few flaws. One bit that annoyed me was the bit behind the station, just before you head to the mansion. You head out the back as there's a Rune there, and a lady asking for your help. You approach her and 5 Howlers attack immediately. I cannot see any way to do this non-lethally unless you just run away. I tried not alerting her, but she triggers as soon as you enter the yard.

I ended up tricking them all into a Wall of Light.


It's a trap set up by the Howlers, they do a similar thing in a later mission as well - pretend to be in distress to lure the player into an enclosed area.

I managed to take out 3 or 4 silently - there's two in a sort of alcove that you can choke without being seen, and one behind some crates that you can sleep dart and get away with it. But eventually someone spotted that something was up so I had to improvise!

You could probably distract them with a smashed glass and it may trigger the AI into a patrolling state at which point it may be easier to KO everyone.


There's a bigger annoyance that I spotted later, I think it's mission 6:
Two Overseers are reading a list of crimes to a pair of citizens and eventually will execute them if you wait long enough. Obviously I wanted to save them so I sleep darted and choked the Overseers, but this triggers the spawning of two other Overseers out of thin air who then run in and attack you. I've scoured the area around here prior to triggering the "execution" event and these extra two Overseers definitely do not exist unless you attempt to intervene. Very annoying and enemy spawning definitely goes against the nature of this type of game

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenu-All I Want For Christmas » Tue Nov 22, 2016 1:16 pm

Lagamorph wrote:
Tafdolphin wrote:
Lagamorph wrote:I've heard talk of a performance patch so it might be that.


There was an initial patch, but the second PC patch is out today I think.

Just finished The Clockwork Mansion and I'm seeing a few flaws. One bit that annoyed me was the bit behind the station, just before you head to the mansion. You head out the back as there's a Rune there, and a lady asking for your help. You approach her and 5 Howlers attack immediately. I cannot see any way to do this non-lethally unless you just run away. I tried not alerting her, but she triggers as soon as you enter the yard.

I ended up tricking them all into a Wall of Light.

For that part I went over the fence to the right of the station and behind the tree to a hidden alleyway. You can disarm a few traps and sneak up behind two howlers to knock them out. From there you can pull up onto a wood cart above and domino the other three then hit them with a tranquilizer dart. Got the rune and totally non lethal.


Good one I do like how the different powers open up new ways of overcoming obstacles. I was playing as Corvo so don't have the benefit of Domino - I could have bought the stop time power and tranquilized them all in one go though!

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PostRe: Dishonored 2 - gameplay trailer p2
by Rudolphin » Tue Nov 22, 2016 2:11 pm

Domino is the best power. The best. Believe me.

No seriously though, it's great.

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PostRe: Dishonored 2 - gameplay trailer p2
by Sleighamorph » Tue Nov 22, 2016 2:13 pm

I'll probably pick Corvo for a "kill everyone in sight" play through.

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Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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PostRe: Dishonored 2 - gameplay trailer p2
by Diceman » Tue Nov 22, 2016 9:03 pm

Thanks for the replies to my question.
Apologies for late gratitude; I've got Year 11 mock exam marking coming out of my ears. Probably won't get to settle down in front of this again until Saturday night earliest.


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