Dishonored 2 - gameplay trailer p2

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Lagamorph
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PostRe: Dishonored 2 - gameplay trailer p2
by Lagamorph » Mon Nov 14, 2016 11:12 am

zXe wrote:
Brerlappin wrote:
zXe wrote:I'd wait for the patch for the pc version before purchasing this game. There's honestly no point right now as it's not in a playable state. Unless of course you're willing to test out different 'fixes' and spend a few hours experimenting with the in game graphics settings and graphics driver control panel options that will likely only alleviate said issues to an extent. I really thought Arkane would deliver a spot on PC port like the original. Hell knows why this came out in such a poor state. Maybe it's the Void engine being based off of id tech 5, but I have no idea tbh.


Is it really that bad? I was going to buy it today. Dishonored 1 was flawless on PC, can't believe D2 is a technical shambles

Yea it is weird, that said Dishonored 1 was using UE3. The good thing I can say is Dishonored 2 does feel like the original in terms of gameplay, so it feels like you're stepping straight back into the same world. But I'd wait until the patch is out really. That's what I'm doing at the moment despite pre-purchasing it. I know it'll be great game one they fix the performance issues.

I got the PC version and I haven't noticed a single technical issue. What problems are people having?

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PostRe: Dishonored 2 - gameplay trailer p2
by Mafro » Mon Nov 14, 2016 11:47 am

KK wrote:Launch sales down 38% from Dishonored 1, though that doesn't count digital. Maybe some people are waiting for, oh I dunno, reviews.

I didn't even realise it was out last week. I loved the first game but I'm not really arsed about this one just now for some reason.

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PostRe: Dishonored 2 - gameplay trailer p2
by Godzilla » Mon Nov 14, 2016 12:20 pm

This is my Christmas game along with FF15, I didn't pre order and have watched a few reviews. Looks very good with the issues being mostly on pc.

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Mon Nov 14, 2016 1:06 pm

Lagamorph wrote:
zXe wrote:
Brerlappin wrote:
zXe wrote:I'd wait for the patch for the pc version before purchasing this game. There's honestly no point right now as it's not in a playable state. Unless of course you're willing to test out different 'fixes' and spend a few hours experimenting with the in game graphics settings and graphics driver control panel options that will likely only alleviate said issues to an extent. I really thought Arkane would deliver a spot on PC port like the original. Hell knows why this came out in such a poor state. Maybe it's the Void engine being based off of id tech 5, but I have no idea tbh.


Is it really that bad? I was going to buy it today. Dishonored 1 was flawless on PC, can't believe D2 is a technical shambles

Yea it is weird, that said Dishonored 1 was using UE3. The good thing I can say is Dishonored 2 does feel like the original in terms of gameplay, so it feels like you're stepping straight back into the same world. But I'd wait until the patch is out really. That's what I'm doing at the moment despite pre-purchasing it. I know it'll be great game one they fix the performance issues.

I got the PC version and I haven't noticed a single technical issue. What problems are people having?


Generally poor and inconsistent performance, with altering graphical settings having little or no effect. The inconsistency of the drops in framerate is one of the most annoying things - it can be smooth as anything at 60fps in a busy city scene, but then drop alarmingly when just looking around a small room.

It's not been too bad for me compared to what others have described, but there's definitely a problem somewhere.

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Lagamorph
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PostRe: Dishonored 2 - gameplay trailer p2
by Lagamorph » Mon Nov 14, 2016 1:46 pm

Jenuall wrote:
Lagamorph wrote:
zXe wrote:
Brerlappin wrote:
zXe wrote:I'd wait for the patch for the pc version before purchasing this game. There's honestly no point right now as it's not in a playable state. Unless of course you're willing to test out different 'fixes' and spend a few hours experimenting with the in game graphics settings and graphics driver control panel options that will likely only alleviate said issues to an extent. I really thought Arkane would deliver a spot on PC port like the original. Hell knows why this came out in such a poor state. Maybe it's the Void engine being based off of id tech 5, but I have no idea tbh.


Is it really that bad? I was going to buy it today. Dishonored 1 was flawless on PC, can't believe D2 is a technical shambles

Yea it is weird, that said Dishonored 1 was using UE3. The good thing I can say is Dishonored 2 does feel like the original in terms of gameplay, so it feels like you're stepping straight back into the same world. But I'd wait until the patch is out really. That's what I'm doing at the moment despite pre-purchasing it. I know it'll be great game one they fix the performance issues.

I got the PC version and I haven't noticed a single technical issue. What problems are people having?


Generally poor and inconsistent performance, with altering graphical settings having little or no effect. The inconsistency of the drops in framerate is one of the most annoying things - it can be smooth as anything at 60fps in a busy city scene, but then drop alarmingly when just looking around a small room.

It's not been too bad for me compared to what others have described, but there's definitely a problem somewhere.

Can't say I've noticed anything like that, but I'm not particularly sensitive to minor frame rate drops I think.

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PostRe: Dishonored 2 - gameplay trailer p2
by Lagamorph » Mon Nov 14, 2016 5:10 pm

But why didn't the reviewers warn us?

Oh....

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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Tue Nov 15, 2016 12:27 am

Brerlappin wrote:Well I bought it, and its a strawberry floating shambles. Constant FPS drops outside, from 60 down to 30 or lower, for no reason whatsoever. Will wait for a patch but that is strawberry floating ridiculous and smacks of a rushed release

I did say :lol:

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PostRe: Dishonored 2 - gameplay trailer p2
by The Watching Artist » Tue Nov 15, 2016 12:48 am


:lol: :wub:

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Jenuall
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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Tue Nov 15, 2016 10:23 am

Played another 3 hours of this last night. Not sure if the performance has improved as I've moved to other areas, or if I've just gotten used to it, but it's not putting me off too much any more.

The game though, this thing is truly special. If you weren't a fan of the original I don't think there is going to be anything here to win you over, but for me this is really something else. The blend of player agency, satisfying stealth, and the beautiful presentation and world building is just ticking all my boxes. I love the wealth of options on how to tackle situations, and not simply in a very pre-defined approach as seen in the recent Deus Ex games where every challenge seems to have an obvious hack/stealth/combat approach laid out for the player. This is much more a case of giving the players some tools, setting up rules for how the world responds to them and then setting you loose on a variety of objectives, improvisation and experimentation is very much the key and has been very enjoyable thus far.

Sadly the plot and delivery of the main story looks like it's going to be a bit of a let down, as it was in the first game. It's a shame they haven't learned a lesson there. That's one of the reasons why despite everything the Dishonored series has going for it as a modern "immersive sim" it's still falling below the bar set by the likes of Thief, System Shock, and Deus Ex. Each of those earlier games set up the key elements of the genre (world and systems simulation, player agency, a great combination of ways to interact with the world and an encouragement to explore and experiment with how those could be used) but also married them to engaging and compelling (if slightly ridiculous and hammy in the case of Deus Ex) stories and characters. Thief in particular being a masterclass in how it delivers it's narrative through cut scenes, environmental storytelling, player interactions etc.

Either way unless it cocks it up massively as I move onward then I have to say it's pretty much locked on as my game of the year right now.

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zXe
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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Wed Nov 16, 2016 1:14 am

Brerlappin wrote:I know :lol:
I just really wanted to play this game. I got it cheap from a key site anyway so I don't mind waiting for a patch


Same, I know it'll be worth the wait despite this botched launch performance.

Jenuall wrote:Played another 3 hours of this last night. Not sure if the performance has improved as I've moved to other areas, or if I've just gotten used to it, but it's not putting me off too much any more.

The game though, this thing is truly special. If you weren't a fan of the original I don't think there is going to be anything here to win you over, but for me this is really something else. The blend of player agency, satisfying stealth, and the beautiful presentation and world building is just ticking all my boxes. I love the wealth of options on how to tackle situations, and not simply in a very pre-defined approach as seen in the recent Deus Ex games where every challenge seems to have an obvious hack/stealth/combat approach laid out for the player. This is much more a case of giving the players some tools, setting up rules for how the world responds to them and then setting you loose on a variety of objectives, improvisation and experimentation is very much the key and has been very enjoyable thus far.

Sadly the plot and delivery of the main story looks like it's going to be a bit of a let down, as it was in the first game. It's a shame they haven't learned a lesson there. That's one of the reasons why despite everything the Dishonored series has going for it as a modern "immersive sim" it's still falling below the bar set by the likes of Thief, System Shock, and Deus Ex. Each of those earlier games set up the key elements of the genre (world and systems simulation, player agency, a great combination of ways to interact with the world and an encouragement to explore and experiment with how those could be used) but also married them to engaging and compelling (if slightly ridiculous and hammy in the case of Deus Ex) stories and characters. Thief in particular being a masterclass in how it delivers it's narrative through cut scenes, environmental storytelling, player interactions etc.

Either way unless it cocks it up massively as I move onward then I have to say it's pretty much locked on as my game of the year right now.


Glad to hear, sounds really good!

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PostRe: Dishonored 2 - gameplay trailer p2
by Harry Bizzle » Wed Nov 16, 2016 7:50 am

If anyone owns the DLC for the first game, it's worth paying through at least part 1 before playing this.

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zXe
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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Wed Nov 16, 2016 10:43 pm

Harry Bizzle wrote:If anyone owns the DLC for the first game, it's worth paying through at least part 1 before playing this.


Yeah deffo for knife of dunwell, it kind of sets up a lot of things going into the sequel. Also bridge more witches is meant to be really good too. I'll play through it before the patch for dishonoured 2 is out!

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Fri Nov 18, 2016 3:25 pm

Apparently there is an opt-in beta patch out for this on PC now. Anyone tried it out and seen improvements in performance?

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zXe
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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Fri Nov 18, 2016 3:57 pm

I tried it with the new nvidia 370.95 drivers. The mouse feels better but I still get some stutter when turning plus framerate is still pretty bad. I'm using a GTX 970, so the first patch my show more improvement on pascal cards GTX 1070/80 etc.

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Fri Nov 18, 2016 4:06 pm

zXe wrote:I tried it with the new nvidia 370.95 drivers. The mouse feels better but I still get some stutter when turning plus framerate is still pretty bad. I'm using a GTX 970, so the first patch my show more improvement on pascal cards GTX 1070/80 etc.


Hopefully the mouse movement is no longer dependent on FPS, that was a bit of a killer. I actually moved to playing with my 360 controller as that felt better - although I'm generally mouse all the way on first person games.

I'm running on a 970 here as well and it hasn't been too bad thus far, everything generally sticking between 50-60fps, although I was using some older nvidia drivers which didn't have memory issues so that may have been helping. How bad has it been for you?

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zXe
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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Fri Nov 18, 2016 6:48 pm

Jenuall wrote:Hopefully the mouse movement is no longer dependent on FPS, that was a bit of a killer. I actually moved to playing with my 360 controller as that felt better - although I'm generally mouse all the way on first person games.

I'm running on a 970 here as well and it hasn't been too bad thus far, everything generally sticking between 50-60fps, although I was using some older nvidia drivers which didn't have memory issues so that may have been helping. How bad has it been for you?


What graphics settings do you use? I've experimented with auto to high-medium and even very low, as well as turning of TXAA and using FXAA instead all the while forcing 60 fps limit through Nvidia inspector. I get similar frame rates across the board more or less which seems strange.Usually between 40 and 55 ish outside then going to 60 occasionally. I found it was a better experience for me to just limit framerate to 30fps. I've not really tried my 360 controller, might give it a go. I think another performance patch is due out next week, though nothing official has been said.

In other news Arkane Studios will release a free update for Dishonored 2 next month.



While more details are promised at a later date, the developer said the free update will include a New Game + mode and new Custom Difficulty settings.

A release date for the content wasn’t provided, but it will arrive sometime in December.

https://www.vg247.com/2016/11/18/dishon ... -settings/

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Fri Nov 18, 2016 8:19 pm

I'm on a mix of medium - high settings, sticking with TXAA as FXAA gave horrible white dot artifacts on edges. But in all honesty playing with the settings seemed to have very little impact on performance for me. Oh and I've been using RivaTuner Statistics Server to limit framerate to 60fps.

Playing with the controller can be tricky, but it feels better than the janky mouse at present.

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PostRe: Dishonored 2 - gameplay trailer p2
by Hime » Sat Nov 19, 2016 2:07 pm

Scathing review from Jim Sterling.

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zXe
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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Sat Nov 19, 2016 3:51 pm

:lol: I'll have to check that one out then.

I've been playing with my controller and it's been ok, tho I still crave for a consistent 60fps experience (hopefully the performance patch arrives soon). The environments are so much more dense with more places to explore. I really love the kill animations too which are brutal and satisfying ha. I'm pretty much a ghost/high chaos player. Never be seen but slaughter each and every enemy like a ninja. Sometimes I knock them out from above as that has a good animation too, but I don't really like choking them out as it takes too long and doesn't feel nearly as enjoyable to do, so I just stab them through the back instead :D

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Sun Nov 20, 2016 10:35 am

Hime wrote:Scathing review from Jim Sterling.


I can never make it through his videos, just something about the guy.

What's his main problems with the game, is he just picking out the performance issues or does he have wider criticisms?

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