Dishonored 2 - gameplay trailer p2

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Harry Bizzle
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PostRe: Dishonored 2 - gameplay trailer p2
by Harry Bizzle » Wed Nov 16, 2016 7:50 am

If anyone owns the DLC for the first game, it's worth paying through at least part 1 before playing this.

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zXe
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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Wed Nov 16, 2016 10:43 pm

Harry Bizzle wrote:If anyone owns the DLC for the first game, it's worth paying through at least part 1 before playing this.


Yeah deffo for knife of dunwell, it kind of sets up a lot of things going into the sequel. Also bridge more witches is meant to be really good too. I'll play through it before the patch for dishonoured 2 is out!

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Jenuall
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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Fri Nov 18, 2016 3:25 pm

Apparently there is an opt-in beta patch out for this on PC now. Anyone tried it out and seen improvements in performance?

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zXe
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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Fri Nov 18, 2016 3:57 pm

I tried it with the new nvidia 370.95 drivers. The mouse feels better but I still get some stutter when turning plus framerate is still pretty bad. I'm using a GTX 970, so the first patch my show more improvement on pascal cards GTX 1070/80 etc.

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Fri Nov 18, 2016 4:06 pm

zXe wrote:I tried it with the new nvidia 370.95 drivers. The mouse feels better but I still get some stutter when turning plus framerate is still pretty bad. I'm using a GTX 970, so the first patch my show more improvement on pascal cards GTX 1070/80 etc.


Hopefully the mouse movement is no longer dependent on FPS, that was a bit of a killer. I actually moved to playing with my 360 controller as that felt better - although I'm generally mouse all the way on first person games.

I'm running on a 970 here as well and it hasn't been too bad thus far, everything generally sticking between 50-60fps, although I was using some older nvidia drivers which didn't have memory issues so that may have been helping. How bad has it been for you?

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zXe
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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Fri Nov 18, 2016 6:48 pm

Jenuall wrote:Hopefully the mouse movement is no longer dependent on FPS, that was a bit of a killer. I actually moved to playing with my 360 controller as that felt better - although I'm generally mouse all the way on first person games.

I'm running on a 970 here as well and it hasn't been too bad thus far, everything generally sticking between 50-60fps, although I was using some older nvidia drivers which didn't have memory issues so that may have been helping. How bad has it been for you?


What graphics settings do you use? I've experimented with auto to high-medium and even very low, as well as turning of TXAA and using FXAA instead all the while forcing 60 fps limit through Nvidia inspector. I get similar frame rates across the board more or less which seems strange.Usually between 40 and 55 ish outside then going to 60 occasionally. I found it was a better experience for me to just limit framerate to 30fps. I've not really tried my 360 controller, might give it a go. I think another performance patch is due out next week, though nothing official has been said.

In other news Arkane Studios will release a free update for Dishonored 2 next month.



While more details are promised at a later date, the developer said the free update will include a New Game + mode and new Custom Difficulty settings.

A release date for the content wasn’t provided, but it will arrive sometime in December.

https://www.vg247.com/2016/11/18/dishon ... -settings/

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Fri Nov 18, 2016 8:19 pm

I'm on a mix of medium - high settings, sticking with TXAA as FXAA gave horrible white dot artifacts on edges. But in all honesty playing with the settings seemed to have very little impact on performance for me. Oh and I've been using RivaTuner Statistics Server to limit framerate to 60fps.

Playing with the controller can be tricky, but it feels better than the janky mouse at present.

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Hime
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PostRe: Dishonored 2 - gameplay trailer p2
by Hime » Sat Nov 19, 2016 2:07 pm

Scathing review from Jim Sterling.

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zXe
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PostRe: Dishonored 2 - gameplay trailer p2
by zXe » Sat Nov 19, 2016 3:51 pm

:lol: I'll have to check that one out then.

I've been playing with my controller and it's been ok, tho I still crave for a consistent 60fps experience (hopefully the performance patch arrives soon). The environments are so much more dense with more places to explore. I really love the kill animations too which are brutal and satisfying ha. I'm pretty much a ghost/high chaos player. Never be seen but slaughter each and every enemy like a ninja. Sometimes I knock them out from above as that has a good animation too, but I don't really like choking them out as it takes too long and doesn't feel nearly as enjoyable to do, so I just stab them through the back instead :D

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Sun Nov 20, 2016 10:35 am

Hime wrote:Scathing review from Jim Sterling.


I can never make it through his videos, just something about the guy.

What's his main problems with the game, is he just picking out the performance issues or does he have wider criticisms?

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PostRe: Dishonored 2 - gameplay trailer p2
by Hime » Sun Nov 20, 2016 1:02 pm

Jenuall wrote:
Hime wrote:Scathing review from Jim Sterling.


I can never make it through his videos, just something about the guy.

What's his main problems with the game, is he just picking out the performance issues or does he have wider criticisms?

The performance issues were a big part of it but also the bugs, characters, locations and the consequences to how targets are dealt with.

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PostRe: Dishonored 2 - gameplay trailer p2
by Fade » Sun Nov 20, 2016 2:18 pm

All the impressions I've heard have said the story and characters are pretty bad. Giant Bomb included.

So if you don't enjoy the game play I can't imagine you'd be very favourable towards the game, especially on PC.
Hime wrote:Scathing review from Jim Sterling.

Forgot that calling a game average is scathing in the world of video games :lol: He gave it a 5.

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PostRe: Dishonored 2 - gameplay trailer p2
by Rudolphin » Sun Nov 20, 2016 6:15 pm

Fade wrote:All the impressions I've heard have said the story and characters are pretty bad. Giant Bomb included.

So if you don't enjoy the game play I can't imagine you'd be very favourable towards the game, especially on PC.
Hime wrote:Scathing review from Jim Sterling.

Forgot that calling a game average is scathing in the world of video games :lol: He gave it a 5.


The intro is so rushed I couldn't quite believe it. It's literally ceremony, surprise, dethroned. Boom. However, I disagree with almost everything else Sterling says. Emily's powers are not at all boring for a start, but the fact he covers the design and world in little more than a half - sentence is criminal. The world is Dishonored, and Karnaca is, for me, this generation's Rapture. It's stunning.

I haven't come across any glitches so fast, but that's by the by. I'm sure he reviewed it as best he could, but the I don't recognise the game he describes at all.

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PostRe: Dishonored 2 - gameplay trailer p2
by 1>3>4>2 » Sun Nov 20, 2016 6:29 pm

I agree Taf. The story is a little weaker in its setup but the gameplay and world totally eclipses it. Emily's powerset is really inventive although it does feel more like it pushes you towards high chaos. The weak opening kind of gets addressed later in the game so it bothers me less.

Jim is a weird one. I watch Jimquisition and agree with what he says pretty much all the time. Yet I don't think I've ever read a review by him that I agree with. This is the dude that thinks Fallout 4 is a 9/10 and Dying Light (one of this gens most pleasant suprises) is a 5/10. Then again subjectivity and all that.

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Hime
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PostRe: Dishonored 2 - gameplay trailer p2
by Hime » Sun Nov 20, 2016 7:01 pm

Fade wrote:All the impressions I've heard have said the story and characters are pretty bad. Giant Bomb included.

So if you don't enjoy the game play I can't imagine you'd be very favourable towards the game, especially on PC.
Hime wrote:Scathing review from Jim Sterling.

Forgot that calling a game average is scathing in the world of video games :lol: He gave it a 5.

For a game that's getting 10's and game of the year nominations a 5 is pretty scathing. 5 is the median on a 10 point scale but is very rarely used as a score for an average videogame.

*edit* Good to hear the game is good. Dishonoured was one of my favourite games of last gen.

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KjGarly
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PostRe: Dishonored 2 - gameplay trailer p2
by KjGarly » Mon Nov 21, 2016 10:40 am

Redownloaded the first game from Steam as I'd put about 4 hours already into it rather than start again on PS4, load the game and sitting in the menu and notice screen goes weird and everything locks up. Couldn't load Windows after that kept crashing and restarting so I've now had to completely wipe my laptop and start from scratch.

Yeah I think I'll make a start at some point on the PS4 version then :fp:

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PostRe: Dishonored 2 - gameplay trailer p2
by Diceman » Mon Nov 21, 2016 8:24 pm

If anyone's finished mission 4 , can you tell me if
destroying clockwork soldiers counts as a kill?


I've just got there and would like to know what my options are. Don't think I've killed anyone yet (no half-way stats were given when I got to the mansion).

Thanks.

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PostRe: Dishonored 2 - gameplay trailer p2
by 1>3>4>2 » Mon Nov 21, 2016 11:20 pm

It doesn't.

Ad7 wrote:GOT GUD :datass:

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PostRe: Dishonored 2 - gameplay trailer p2
by Lastpostamorph » Mon Nov 21, 2016 11:23 pm

Just be careful though, if you hack them or bust up their friend/foe part then they'll attack your enemies, and I believe that will count as a kill against you

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PostRe: Dishonored 2 - gameplay trailer p2
by Jenuall » Tue Nov 22, 2016 11:22 am

If you pause the game you can go into the stats menu and it will give you a running total of your kills and other info for the current mission, as well as letting you look at your overall stats as well. I've used that to double check whether I'm going to be penalised for certain things previously, if something results in a kill that I'd rather avoid then I tend to go for a reload.

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