Doom | PS4, Switch, PC & Xbone

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Jordan UK
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PostRe: Doom | PS4, PC & Xbone
by Jordan UK » Wed Jul 19, 2017 10:41 pm

I just double-dipped on this (it's £9 on Xbox One on Amazon). Will give this another play through on Xbox One on a harder difficulty. Looking forward to what this looks like on Xbox One X as this is already confirmed for a 4k update.

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KingK
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PostRe: Doom | PS4, PC & Xbone
by KingK » Wed Jul 19, 2017 10:58 pm

Mafro wrote:All the content is probably in the massive patch.

No patch showing for me. Do I need to install the disc to kick that off?

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rinks
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PostRe: Doom | PS4, PC & Xbone
by rinks » Wed Jul 19, 2017 11:10 pm

Mafro wrote:The season pass content is being made free for everyone. 23GB update on PS4 :simper:

Ha, I guess that explains why my Xbox is updating it. Only in this instance the update is a frankly ridiculous 58GB!

I guess I'll check out the newly free content. Got a feeling there were some achievements that were locked to it, but no way was I paying for it.

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PostRe: Doom | PS4, PC & Xbone
by Mafro » Wed Jul 19, 2017 11:16 pm

KingK wrote:
Mafro wrote:All the content is probably in the massive patch.

No patch showing for me. Do I need to install the disc to kick that off?

Yeah it won't detect the patch if you don't have the game installed.

rinks wrote:
Mafro wrote:The season pass content is being made free for everyone. 23GB update on PS4 :simper:

Ha, I guess that explains why my Xbox is updating it. Only in this instance the update is a frankly ridiculous 58GB!

I guess I'll check out the newly free content. Got a feeling there were some achievements that were locked to it, but no way was I paying for it.

Holy gooseberry fool that's ridiculous! :lol: Wonder why it's almost three times as big.

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PostRe: Doom | PS4, PC & Xbone
by Gemini73 » Wed Jul 19, 2017 11:23 pm

35GB for the Steam update. Completed the game a couple times already, but never play the MP so it's not an update I need.

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PostRe: Doom | PS4, PC & Xbone
by rinks » Wed Jul 19, 2017 11:24 pm

Mafro wrote:
KingK wrote:
Mafro wrote:All the content is probably in the massive patch.

No patch showing for me. Do I need to install the disc to kick that off?

Yeah it won't detect the patch if you don't have the game installed.

rinks wrote:
Mafro wrote:The season pass content is being made free for everyone. 23GB update on PS4 :simper:

Ha, I guess that explains why my Xbox is updating it. Only in this instance the update is a frankly ridiculous 58GB!

I guess I'll check out the newly free content. Got a feeling there were some achievements that were locked to it, but no way was I paying for it.

Holy gooseberry fool that's ridiculous! :lol: Wonder why it's almost three times as big.


I would hope at that size it's replacing the entire game.

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PostRe: Doom | PS4, PC & Xbone
by rinks » Wed Jul 19, 2017 11:28 pm

Looks like they've totally overhauled how the multiplayer progression works too. Update 6.66!


https://www.trueachievements.com/forum/ ... tid=933244

There’s never been a better time to go to Hell.

It’s been just over a year since we released DOOM and it’s thrilling to see not only many of our earliest players still enjoying the game, but also new Slayers joining the fight every day. Whether you’ve been playing for a year, a week or even if you still haven’t Glory Killed your first demon, we’ve got some exciting news for you. This week we’re rolling out the “ultimate” DOOM experience and offering it to new players at a hellishly low price.

Update 6.66

It all starts today with the release of Update 6.66. Like all of our updates, there are a ton of fixes and other improvements across multiplayer and SnapMap that we’ve outlined in our full update notes, but I want to highlight a few of the biggest changes for multiplayer specifically:

All of the Multiplayer DLC Unlocked for All

First, we’ve retired the DOOM season pass and are making all of the multiplayer DLC content available to all players. That’s three multiplayer DLC packs, which include nine of our best maps, three additional guns, three additional playable demons, new equipment, armor sets and more. That’s on top of the modes and features, like bot support, that players have been enjoying since late last year.

A Completely Revised Multiplayer Progression System

With this update, we’ve changed when and how players unlock additional guns, demons, equipment and all of the player and weapon customization options. Instead of relying on the current random unlock system, everything now unlocks through specific leveling requirements and/or in-game challenges. Now, if there’s a specific helmet you want, you can work toward unlocking it by focusing your play style on the related challenge. We’re confident new and veteran players alike will enjoy the control and predictability in this new multiplayer progression system.

For our veteran players, we know you’ve been unlocking items through both the original random progression system and/or via DLC purchase. We want to ensure everyone has the opportunity to both retain previously unlocked items if they choose, but also unlock anything they don’t have through the new level- and challenge-based progression. To do this we will be resetting all veteran players to level 0. Don’t panic, though – that’s just your level. All veteran players will have the option to completely reset their unlock progression items and experience the new progression system fresh, OR retain all of their existing guns, equipment, demons and customization unlocks that they’ve acquired or purchased and then unlock the remaining items through the revised progression system. Regardless of whether you keep your gear or choose to re-earn it, we’re giving all veteran players a special badge recognizing their previous experience in the game. For those elite few who have achieved the max Slayer level, we’ve designated a special Slayer badge for you.

A New Runes System, Better Player Information, Revised User Interface

On the gameplay front, we’ve replaced the Hack Module System with an all-new Runes System. Much like the Runes system from the DOOM campaign, multiplayer Runes are now persistent player abilities earned and included in a player loadout. Unlike the previous Hack Modules, Runes do not need to be activated and do not expire. Runes are persistent capabilities (or perks) that become a consistent and predictable component of your loadout and play style.

We’ve also overhauled most of the in-game HUD, including better callouts for challenges, awards and scoring. The kill card has been completely revised to provide players a more clear and accurate account of their demise, including not just who killed them but also the players, weapon types and damage that combined to kill them.

Players will also discover numerous improvements throughout the menus and user interface, including completely revised post-match summaries as well as updates that better illustrate player status in lobbies, highlight the new progression options and status, and better outline weapon, equipment and demon characteristics.

Free Weekends

If you’re someone who just hasn’t tried DOOM yet, we’re giving you the ultimate opportunity to try out one of the most talked about games of 2016. Starting at 12:00 pm ET on Thursday, July 20, on Xbox One, 1pm ET on Thursday, July 20 on PC, and 12:00 pm ET on Thursday, July 27 on PlayStation 4, you can try DOOM for free. Blast hordes of demons in the first two levels of DOOM’s critically acclaimed campaign, then ratchet up the intensity by going for a high-score in Arcade Mode. Plus, you’ll also have unlimited access to DOOM’s multiplayer and SnapMap modes for the duration of the weekend. If you choose to purchase during the free weekend, all of your progress in campaign and multiplayer is saved and you’ll continue right from where you left off.

An Ultimate Price

Lastly, we don’t want anything standing in your way of joining the millions of people that have experienced the rush and pure fun of DOOM, so not only are we giving you a chance to try it during a free weekend – if you like it, we’re offering it for $14.99 (US) / £11.99 (UK) / $17.99 (AUS) (digital purchase only). That’s the award-winning campaign, arcade mode, all of the DLC, countless hours of SnapMap and the right to say you are a badass, rip-and-tear DOOM Slayer – all for just $14.99 (US) / £11.99 (UK) / $17.99 (AUS).

As always, thanks to everyone for your incredible support. We hope that whether you’re a long-time Slayer, trying the game during a free weekend, or you’re purchasing it for the first time, you find something you love in DOOM.

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zXe
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PostRe: Doom | PS4, PC & Xbone
by zXe » Thu Jul 20, 2017 1:33 am

That's a great thing they've done and brilliant price. However, I wish they would make the multiplayer component a separate download to the single player. I can't recall what the file size was on my disk when i installed the game from my family shared library, but it was over 85GB. The single player is much less that that. I just can't afford that space until I buy a new SSD.

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PostRe: Doom | PS4, PC & Xbone
by Saint of Killers » Thu Jul 20, 2017 6:49 am

I wonder how much space the level editor takes up...

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PostRe: Doom | PS4, PC & Xbone
by jawafour » Thu Jul 20, 2017 9:03 am

I think the overall install size gonna be about the same - on PS4, at least. I'm downloading the update now and it is roughly 24 Gb. The original install was around 75 Gb but, reading online reports, apparently the patch will modify this rather than just adding to it. But, yeah, it's still a big install :) .

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PostRe: Doom | PS4, PC & Xbone
by Gemini73 » Thu Jul 20, 2017 9:26 am

Decided to just download the update as Steam will just keep pestering me otherwise.

However, as expected the awful weather we're having is once more playing havoc with our internet. Don't ask me why, but when it pisses down our already slow internet speeds for download/upload slow to a crawl (no Sky fibre in our neighbourhood. There is Virgin, but after two years of a completely unstable, unreliable service I got rid. ). Gone to work and left it down loading. Doubt it'll even be completed by the time I get home.

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PostRe: Doom | PS4, PC & Xbone
by Tafdolphin » Thu Jul 20, 2017 9:38 am

Best review of DOOM

twitter.com/tdDaz/status/887794840443990016


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PostRe: Doom | PS4, PC & Xbone
by jawafour » Thu Jul 20, 2017 9:50 am

Tafdolphin wrote:Best review of DOOM...
:lol: .

jawafour wrote:I think the overall install size gonna be about the same - on PS4, at least...

Yeah...

> Game update is v1.10
> Multiplayer version is v6.66 :datass:
> Updated install is circa 77 Gb
> Player progression mechanisms for multiplayer have been updated

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PostRe: Doom | PS4, PC & Xbone
by Saint of Killers » Thu Jul 20, 2017 10:05 am

So, er, what's the final install size for people who have the physical version?

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PostRe: Doom | PS4, PC & Xbone
by Moggy » Thu Jul 20, 2017 10:12 am

rinks wrote:Ha, I guess that explains why my Xbox is updating it. Only in this instance the update is a frankly ridiculous 58GB!


:shock: :fp: :dread:

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PostRe: Doom | PS4, PC & Xbone
by Buffalo » Thu Jul 20, 2017 10:12 am

Saint of Killers wrote:So, er, what's the final install size for people who have the physical version?


A lot.

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PostRe: Doom | PS4, PC & Xbone
by jawafour » Thu Jul 20, 2017 10:14 am

Saint of Killers wrote:So, er, what's the final install size for people who have the physical version?

I believe it'd be the same, Saint? I don't *think* there is any difference between download and disc installs?

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PostRe: Doom | PS4, PC & Xbone
by Saint of Killers » Thu Jul 20, 2017 10:28 am

jawafour wrote:
Saint of Killers wrote:So, er, what's the final install size for people who have the physical version?

I believe it'd be the same, Saint? I don't *think* there is any difference between download and disc installs?


Ta.

My thinking was digital would require *all* content to be on HDD, whereas with physical some would be read off the disc as it was being used.

Jawa, could you confirm the final install size (base game + this update) once your update is finished downloading?

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PostRe: Doom | PS4, PC & Xbone
by jawafour » Thu Jul 20, 2017 10:35 am

Saint of Killers wrote:...My thinking was digital would require *all* content to be on HDD, whereas with physical some would be read off the disc as it was being used.

Jawa, could you confirm the final install size (base game + this update) once your update is finished downloading?

The finished install is just over 77 Gb, Saint. I believe that very few PS4 games use the "read all data from disc" approach; they install everything and then just use the disc as an access key.

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PostRe: Doom | PS4, PC & Xbone
by Saint of Killers » Thu Jul 20, 2017 10:39 am

jawafour wrote:
Saint of Killers wrote:...My thinking was digital would require *all* content to be on HDD, whereas with physical some would be read off the disc as it was being used.

Jawa, could you confirm the final install size (base game + this update) once your update is finished downloading?

The finished install is just over 77 Gb, Saint. I believe that very few PS4 games use the "read all data from disc" approach; they install everything and then just use the disc as an access key.


Cheers.

Hmmm. Gonna have to ponder over this one. I don't mind a large install size when it's being given to something I will extensively use (plus my PS4S has oodles of room), but when it's for MP and a map editor? Gotta think about that.


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