Wedgie wrote:I’m not surprised at Capcom adding micro transactions for single player games. Didn’t they do the same thing for RE remakes?
But fast travel locked to a micro transaction does take the piss.
They did it for Resident Evil 4 (and maybe some others) but they tended to wait for 2 weeks after launch.
This has been done as soon as the launch came out, quite blatantly to avoid reviewers seeing it and mentioning it before release (as we're the other examples I suppose but they were at least a couple of weeks post launch).
The killer here though is that Dragon's Dogma has some quite obtuse systems which then makes it feel like they were designed that way to make paying to bypass them more appealing, which is likely not true judging by the first game.
Fast travel is not locked behind a microtransaction, you can earn the items in the game, it is just very rare and you get very few of them.
Edit: I feel like the game makers at Capcom are not being overly impeded by the forces desperate to squeeze microtransaction into their games. I get the sense that the game is made however the dev team want, and then the money men consult with them as to what microtransactions can be added (without changing the original vision or difficulty etc).
This is obviously not ideal but you can just ignore it and play the game without, as it was (probably!) originally intended. It's just with Dragon's Dogma the original game's vision is to have some slightly obtuse systems which encourage less fast travel (a la Dark Souls or, y'know Dragon's Dogma 1)etc, but it just looks like a cash grab when you view it with the lens of microtransactions.