DX12 Chat - Windows 10 & DX12 out for PC (p6)

Anything to do with games at all.
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Monkey Man
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PostRe: DX12 Chat - Square Enix DX12 Demo & Multiadapter (use every GPU simultaneously) (p4)
by Monkey Man » Sat May 09, 2015 12:27 pm

Digital Foundry: "Why DirectX 12 is a game-changer for PC enthusiasts. Richer, denser visuals, better scalability - plus the opportunity for AMD to properly get back into the game." -

There's a palpable air of excitement surrounding the arrival of Windows 10 and DirectX 12 - a sense that the PC will finally shrug off the shackles holding it back and that the cutting-edge components released by AMD, Nvidia and Intel will finally reach something approaching their full potential. We experimented with Windows 10 this week and came to a highly satisfying conclusion - DX12 offers huge advantages to virtually all PC owners, but it will be a boon to AMD in particular, perhaps restoring some degree of plurality to the PC hardware market.

http://www.eurogamer.net/articles/digit ... amechanger

This was retweeted by the Official DirectX12 twitter account on Friday -

twitter.com/thestarstrider/status/575782963817889793


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Rog
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PostRe: DX12 Chat - Why DirectX 12 is a game-changer for PC & "X1 to benefit more than average PC" (p6)
by Rog » Sat May 09, 2015 12:37 pm

it will be a boon to AMD in particular, perhaps restoring some degree of plurality to the PC hardware market


DX12 can truly work miracles.

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Meep
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PostRe: DX12 Chat - Why DirectX 12 is a game-changer for PC & "X1 to benefit more than average PC" (p6)
by Meep » Sat May 09, 2015 12:49 pm

Or AMD could have restored plurality by not being so gooseberry fool at supporting their own cards vs Nvidia. Also, Intel CPU technology is just plain better.

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Monkey Man
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PostRe: DX12 Chat - Why DirectX 12 is a game-changer for PC & "X1 to benefit more than average PC" (p6)
by Monkey Man » Wed Jun 10, 2015 7:12 pm

4Gamer's dodgy capture of the Nvidia DX12 demo from Computex (has tearing and a strong chromatic aberration effect) -



The following Microsoft slide details exactly which DirectX 12 feature levels are supported by which hardware iterations:

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Lot more info here - http://mobile.extremetech.com/latest/22 ... nt-deliver

twitter.com/XboxP3/status/606481950623162370


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NickSCFC

PostRe: DX12 Chat - Why DirectX 12 is a game-changer for PC & "X1 to benefit more than average PC" (p6)
by NickSCFC » Tue Jul 28, 2015 10:46 pm

Monkey Man wrote:

twitter.com/XboxP3/status/606481950623162370



Is there a list of games that are going to support this?

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Monkey Man
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PostRe: DX12 Chat - Why DirectX 12 is a game-changer for PC & "X1 to benefit more than average PC" (p6)
by Monkey Man » Tue Jul 28, 2015 10:53 pm

NickSCFC wrote:
Monkey Man wrote:

twitter.com/XboxP3/status/606481950623162370



Is there a list of games that are going to support this?


I think only Fable Legends & Gears 1:Ultimate Edition (PC) are the only officially announced games using DX12 so far.

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Monkey Man
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PostRe: DX12 Chat - Mech Ti demo (p6)
by Monkey Man » Thu Jul 30, 2015 9:24 am

Windows 10 and DirectX 12 released!

One giant leap for gamers!

It’s been less than 18 months since we announced DirectX 12 at GDC 2014. Since that time, we’ve been working tirelessly with game developers and graphics card vendors to deliver an API that offers more control over graphics hardware than ever before. When we set out to design DirectX 12, game developers gave us a daunting set of requirements:

1) Dramatically reduce CPU overhead while increasing GPU performance

2) Work across the Windows and Xbox One ecosystem

3) Provide support for all of the latest graphics hardware features

Today, we’re excited to announce the fulfillment of these ambitious goals! With the release of Windows 10, DirectX 12 is now available for everyone to use, and the first DirectX 12 content will arrive in the coming weeks. For a personal message from our Vice President of Development, click here.

What will DirectX 12 do for me?

We’re very pleased to see all of the excitement from gamers about DirectX 12! This excitement has led to a steady stream of articles, tweets, and YouTube videos discussing DirectX 12 and what it means to gamers. We’ve seen articles questioning whether DirectX 12 will provide substantial benefits, and we’ve seen articles that promise that with DirectX 12, the 3DFX Voodoo card you have gathering dust in your basement will allow your games to cross the Uncanny Valley.

Let’s set the record straight. We expect that games that use DirectX 12 will:

1) Be able to write to one graphics API for PCs and Xbox One

2) Reduce CPU overhead by up to 50% while scaling across all CPU cores

3) Improve GPU performance by up to 20%

4) Realize more benefits over time as game developers learn how to use the new API more efficiently

To elaborate, DirectX 12 is a paradigm shift for game developers, providing them with a new way to structure graphics workloads. These new techniques can lead to a tremendous increase in expressiveness and optimization opportunities. Typically, when game developers decide to support DirectX 12 in their engine, they will do so in phases. Rather than completely overhauling their engine to take full advantage of every aspect of the API, they will start with their DirectX 11 based engine and then port it over to DirectX 12. We expect such engine developers to achieve up to a 50% CPU reduction while improving GPU performance by up to 20%. The reason we mention “up to” is because every game is different – the more of the various DirectX 12 features (see below) a game uses, the more optimization they can expect.

Over time, we expect that games will build DirectX 12’s capabilities into the design of the game itself, which will lead to even more impressive gains. The game “Ashes of the Singularity” is a good example of a game that bakes DirectX 12’s capabilities into the design itself. The result: a RTS game that can show tens of thousands of actors engaged in dozens of battles simultaneously.

Speaking of games, support for DirectX 12 is currently available to the public in an early experimental mode in Unity 5.2 Beta and in Unreal 4.9 Preview, so the many games powered by these engines will soon run on DirectX 12. In addition to games based on these engines, we’re on pace for the fastest adoption of a new DirectX technology that we’ve had this millennium – so stay tuned for lots of game announcements!

More at the link - http://blogs.msdn.com/b/directx/archive ... eased.aspx

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NickSCFC

PostRe: DX12 Chat - DX12 test out for Win 10 Preview users (p3)
by NickSCFC » Thu Mar 17, 2016 9:28 pm

Photek wrote:
NickSCFC wrote:Witcher 3 developer says Direct X 12 won't help solve Xbox One's resolution issues

http://www.gamespot.com/articles/witche ... 0-6426272/

Also says they'll try it tho...

The performance increases in those tests is actually mental, hoping the windows 10 X1 will get a similar boost.


So, at GDC we've finally found out which game on Xbox One was the first to use DirectX 12...



*drumroll*...



Star Wars Battlefront...



in glorious 720p :lol:

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Ironhide
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PostRe: DX12 Chat - Windows 10 & DX12 out for PC (p6)
by Ironhide » Thu Mar 17, 2016 10:07 pm

720p on Xbone?

What a time to be alive.

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Photek
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PostRe: DX12 Chat - Windows 10 & DX12 out for PC (p6)
by Photek » Fri Mar 18, 2016 10:12 am

I'm not sure it's currently using it. Nice to see several X1 games are going to be updated to DX12, It must change something otherwise I don't see the point of updating them.

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