Dying Light...

Anything to do with games at all.
Glowy69
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PostRe: Dying Light...
by Glowy69 » Fri Feb 12, 2016 6:38 pm

Also, with all the improvements, which is the best version now? i had the xbox version, but I don't mind starting again..

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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Saint of Killers
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PostRe: Dying Light...
by Saint of Killers » Fri Feb 12, 2016 10:01 pm

Glowy69 wrote:Also, with all the improvements, which is the best version now? i had the xbox version, but I don't mind starting again..


No idea about performance. Base game ran really well on PS4, though, and that may be the version to get if you want the season pass on the cheap-ish: Amazon doing digi delivery of code for £16.

Glowy69
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PostRe: Dying Light...
by Glowy69 » Sat Feb 13, 2016 10:56 am

Cool thanks mate. Think Ill get the base game and buy the season pass as well.

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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Saint of Killers
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PostRe: Dying Light...
by Saint of Killers » Sat Feb 13, 2016 2:57 pm

Glowy69 wrote:Cool thanks mate. Think Ill get the base game and buy the season pass as well.


DigitalFoundry saying PS4 version fluctuates between 30-60 FPS, and XB1 version is affected by instant on mode:

http://www.eurogamer.net/articles/digitalfoundry-2016-vs-dying-light-the-following-enhanced-edition wrote:XB1

However, there's another problem with this version of the game that has been around for quite some time, it seems - Dying Light is rendered nearly unplayable when using the Instant On feature available on Xbox One - a feature that enables faster console startup times while allowing users to continue playing from where they left off. In Dying Light, this OS level option triggers a bug that basically forces a double buffer v-sync mode rather than the standard adaptive v-sync mode.

The reason this is a problem is simple - when the hardware is under load we see more significant performance drops. Scenes that operate at or near 30fps normally can come crashing down to a full on 20fps instead. The resulting frame-rate issues are rather similar to the 20fps swamp performance problems that plagued the PS4 version of The Witcher 3 for months. While this issue is in effect, we observed frame-times rapidly alternating between 33ms and 50ms (and higher) producing a very uneven level of performance that impacts controller response and the presentation alike.

Thankfully, when operating normally, performance is much better. We see a level of performance closer to 30fps most of the time with more demanding areas dropping to an average of 27fps with screen-tear. The countryside region available in the DLC certainly seems to struggle more often on Xbox One thanks to the abundance of foliage but it's still very playable. Unfortunately, in order to play the game optimally, you may need to restart your console on a regular basis or simply disable the Instant On feature. Neither solution is really acceptable and we only hope this can be patched out at some point simply because, beyond this issue, Dying Light is reasonably solid on Xbox One.

PS4

This would be all well and good if not for one seriously frustrating bug that has plagued Dying Light from day one - frame-rate spikes above 30fps. Now, on paper, this doesn't sound awful. We're certainly not fans of the added judder one must deal with when running with an unlocked frame-rate (as seen in Killzone Shadowfall and Infamous Second Son - both of which added a 30fps lock option), but that's not what we're seeing in Dying Light. No, in areas where there is rendering power to spare, such as indoor locations or when looking towards the sky, we see a flurry of frame-time spikes to 16ms. Like an inverted version of the Xbox One standby mode bug, the game appears to use a double buffer v-sync setup in these situations.

This back and forth between 16ms and 33ms is remarkably jarring as the game is effectively rapidly alternating between 30fps and 60fps. This impacts controller input and the general presentation producing a lurching sensation that is highly annoying. As noted, this occurs primarily indoors or while in less demanding outdoor areas. Here's the thing, though, the Enhanced Edition is further optimized than the original release and, as a result, these frame-time spikes have become more common.

If the frame-rate is clamped down to 30fps with no opportunity to go beyond this point, the PS4 would have a nigh-on locked frame-rate. It really is a shame that this problem remains. We pointed it out in our original coverage and have continued to keep tabs on the situation. With Techland updating the game so regularly we were disappointed each and every time this situation went unresolved. The fact that the game now suffers more regularly from this issue in the Enhanced Edition is deeply disappointing.

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Photek
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PostRe: Dying Light...
by Photek » Mon Feb 15, 2016 12:46 pm

I got that instant on bug, I cleared cache (held button down and unplugged) and havent had it since despite swapping between games to play it.

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Glowy69
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PostRe: Dying Light...
by Glowy69 » Sun Feb 21, 2016 4:09 pm

Ordered (re ordered :slol:) the enhanced edition, got it for £29.99 new off eBay. Looking forward to seeing all the enhancements and playing this add on, its reviewed very well.

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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Photek
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PostRe: Dying Light...
by Photek » Sun Feb 21, 2016 4:15 pm

Love the buggy, have you finished main campaign Glowy? Cos the daily bounties and legendary ranks only open up if you do.

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Glowy69
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PostRe: Dying Light...
by Glowy69 » Sun Feb 21, 2016 6:52 pm

Photek wrote:Love the buggy, have you finished main campaign Glowy? Cos the daily bounties and legendary ranks only open up if you do.


Yes mate, i bought it, finished it and sold it. Can I start again and get the buggies cus I want to do the skill tree stuff slightly differently this time.

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

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Photek
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PostRe: Dying Light...
by Photek » Mon Feb 22, 2016 9:23 am

Glowy69 wrote:
Photek wrote:Love the buggy, have you finished main campaign Glowy? Cos the daily bounties and legendary ranks only open up if you do.


Yes mate, i bought it, finished it and sold it. Can I start again and get the buggies cus I want to do the skill tree stuff slightly differently this time.

Yeah, you just have to do the first 2 missions of main game then you can go and do the DLC if want.

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degoose
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PostRe: Dying Light...
by degoose » Thu Mar 03, 2016 5:23 pm

I finally completed this today, i had a big break from it and thought before The Division takes up all my time i want to get this done. So yeah completed and it was great except for right near the end. There are so many tricky running bits and jumping bits that you have to get exactly right so i just ended up dying constantly. If they had done something else it would have been near perfect. It still hasn't tainted the game for me though.

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rinks
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PostRe: Dying Light...
by rinks » Mon Feb 05, 2018 7:40 pm

twitter.com/DyingLightGame/status/960543945146191872


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PostRe: Dying Light...
by Gemini73 » Tue Feb 06, 2018 12:22 am

Started playing this again after buying Dying Light/The Following on PSN for £12. Damn I forgot how terrifying night time is! :dread:

I will complete the game this time, however.

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Photek
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PostRe: Dying Light...
by Photek » Tue Feb 06, 2018 1:36 pm

Gemini73 wrote:Started playing this again after buying Dying Light/The Following on PSN for £12. Damn I forgot how terrifying night time is! :dread:

I will complete the game this time, however.

Pro-tip, never go out at night. :D

I finished main campaign and I had to a couple of times but on the whole you can avoid it.

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The Watching Artist
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PostRe: Dying Light...
by The Watching Artist » Wed Feb 07, 2018 11:52 pm


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Pedz
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PostRe: Dying Light...
by Pedz » Thu Feb 08, 2018 12:53 pm



Jazzem never fails to entertain.

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Pedz
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PostRe: Dying Light...
by Pedz » Sat Feb 10, 2018 8:32 am


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Monkey Man
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PostRe: Dying Light...
by Monkey Man » Fri Mar 23, 2018 1:07 pm


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ITSMILNER
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PostRe: Dying Light...
by ITSMILNER » Mon Jul 19, 2021 10:02 pm

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If this is a good port I’ll pick this up on Switch

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Zilnad
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PostRe: Dying Light...
by Zilnad » Mon Jul 19, 2021 10:13 pm

This would've been very tempting to me but the Steam Deck makes it redundant.

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Monkey Man
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PostRe: Dying Light...
by Monkey Man » Thu May 05, 2022 8:11 pm

twitter.com/dyinglightgame/status/1522199589280964609


twitter.com/dyinglightgame/status/1522200599223312384


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