Peter Crisp wrote:HSH28 wrote:The problem with this is that people have bought Move controllers now and they've already released the Aim controller as well. I don't think yet another controller is what's required, even if there obviously are issues with the tech in the Move controllers, replacing the whole system doesn't seem viable for PS4.
On the other hand, some kind of optional 360/Room scale tracking add-on would be good. The only problem is the PS4 doesn't really have the USB ports to support adding extra stuff, I guess a PSVR compatible USB hub would be required.
Move was released in 2010 do you really think people will be that shocked that an upgrade is being offered?
As long as games all work with both control schemes I think they could just go with the "Pro" branding.
I know I'd pick up a new camera and handsets if they combined all the great features of the latest sets on offer elsewhere and as far as I know none of them are patent protected ideas so can be ruthlessly stolen and used. As I said the headset itself is great the only thing needing an upgrade is the cheapest components.
The issue is that they just re-released the Move last year with PSVR, so although the tech is old I'm sure most people playing with the controllers bought them recently and this year we've had the AIM controller (which is pretty damn good, although obviously limited somewhat in that it can't be track your hands independently).
To completely replace the system they've already got is probably £150 additional price, at that point you've got something more accurate that can do room scale games, the problem there being that room scale games won't work with the existing controllers.
I just can't see it being viable for developers to make games to take proper advantage of it in terms of numbers of people who they could sell to.