As part of our push into Youtube and Twitch I'm hoping to get some specialised E3 content on the go. With that in mind I'm hoping to do conference Post-Mortem videos for each of the conferences and Nintendo's Treehouse Live.
I'd be hosting and controlling the discussion as we sit and talk about what they showed, what was good, bad, what it means for them going forward etc.
Ideally I'd be looking for 3 people to join me in each video, with different people taking part in different ones. I've already gotten a few people on board simply through discussions that I've been having with them, but I've still got spaces to fill so I'm looking for interested people to take part.
As for when we would be recording I've set out a tentative plan below. The Bethesda and Sony discussions would take place the next day, simply because they occur so late. So for those ones you would have to be available mid-day on Monday and Tuesday.
Conf - Stream Time and length - Recording Time (Confirmed Participants) (Reserve Participants)
EA - 21:00 (1.5hrs) - 23:00 (Cheeky, Dragon, Gecko, Joer) FULL
Bethesda - 03:00 (1hr) - 12:00 (Cheeky, Trelliz)
Microsoft - 17:30 (1.5hrs) - 23:00 (Cheeky, Dragon, Trelliz, Venom) FULL
PC Gaming - 19:30 (1.5hrs) - 00:00 (Cheeky, Dragon, Karl, Qikz) FULL (Kezzer)
Ubisoft - 21:00 (1.5hrs) - Tues 11:00 (Cheeky, Kinopio, Pedz)
Sony - 02:00 (1.5hrs) - 12:00 (Cheeky, Pedz, Kinopio, Venom) FULL
Nintendo - 17:00 (8hrs) - TBD (Cheeky, Pedz, Karl, Qikz, Kinopio) FULL (TWA)
All you need is Mumble and to be able to watch the conference before we record. You don't need to have an amazing knowledge of the industry or anything so don't worry about that. It's more of an informal chat than serious business.
I'm particularly needing participants for the Bethesda discussion, though the Microsoft and Ubi discussions need bolstered as well.
If anyone interested can say so in the thread I'll put you in the list on a first come, first served basis, though I'll also take people who can go in reserve should someone not turn up or have a technical problem.