EA Sports Active- Wii Fit follow-on?

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bear
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PostEA Sports Active- Wii Fit follow-on?
by bear » Thu Nov 13, 2008 8:18 pm

http://www.pcadvisor.co.uk/news/index.cfm?newsid=107053&

Hoping to gymnastically leap onto the phenomenal success of Nintendo's Wii Fit game system, Electronic Arts is to launch its own EA Sports Active game next year. Wii Fit is widely expected to be the biggest game of 2008.
EA claims that Sports Active will be a more extreme and rigorous workout than Wii Fit's jovial jogging and ski jumping activities. It is calling it a "customizable and personalized fitness product", with "a new level of motivation" with on-screen, real-time feedback on your workout such as calories burned, while also allowing the player to adjust intensity levels.

EA promises a wide variety of interactive activities "combined into a circuit that target both the upper and lower body as well as cardio". It supports two players to allow family or friends to get fit together.
EA Sports Active includes two specially designed leg straps that hold the Wii's Nunchuk controller to track lower body movements, as well as a resistance band to support a number of upper body strength training exercises.
It also features a "30 Day Challenge" - a fitness road map for players to reach their fitness goals with the guidance of a virtual trainer. The Challenge provides a new, 20-minute workout every time a player exercises, including "clear instruction, feedback on technique and positive encouragement throughout the workout".
Users can also create their own custom workouts that vary in activity, duration and intensity, and the Wii Balance Board will add functionality to many exercises.


Sorry if I missed Sarges thread about this.

Sarge

PostRe: EA Sports Active- Wii Fit follow-on?
by Sarge » Thu Nov 13, 2008 8:44 pm

Debut Trailer

[gametrailers]42683[/gametrailers]

I was just about to create a thread when I saw this...damn you. :x :|

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hideous_enigma
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PostRe: EA Sports Active- Wii Fit follow-on?
by hideous_enigma » Thu Nov 13, 2008 8:49 pm

Possibly a good accompaniment to Wii Fit.

The graphics are completely charmless, however.

bear
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PostRe: EA Sports Active- Wii Fit follow-on?
by bear » Sat May 09, 2009 12:09 am

Okay, massive bumpage here but the game is out soon and this article on joystiq has me considering getting it when it does come out.
http://www.joystiq.com/2009/05/08/joystiq-hands-on-ea-sports-active/

While Wii Fit never really felt like it could replace the gym experience entirely, EA Sports Active actually does feel like it offers an approximation -- and they did it simply by including a piece of rubber. Amazing, right? We took the new personal trainer for a spin yesterday, and while we don't know if this will give us a Charles Atlas body right away, it definitely felt like a substantial workout.

Go on, "break" a sweat in our review ... behind the break. Sadly, bad puns do not burn any calories whatsoever.
Gallery:
EA Sports Active



EA balked whenever we called it a "game."

Graphically, Sports Active isn't vastly different from Wii Fit, although you'll be using more realistic, customizable characters instead of Miis. What really sets it apart is the depth: it has a much more robust interface; deeper workout options; and lots of variety. One thing that EA Sports Active add to the workout is resistance, and that's where that rubber band comes in. Instead of having you go out and buy a set of weights to work out with, you'll use that band for arm curls, leg stretches, and plenty of other workouts in the program (EA balked whenever we called it a "game").

It's odd that a piece of rubber can make all the difference, but once you do a few workouts with it you'll see why. Instead of relying on your own body for resistance, which limits you to things like sit-ups and push-ups, the band offers a lot more variety with your workout and feels more like a gym-quality workout. We wonder how durable that band will be, especially since it's so thin. The EA rep we spoke to said that's something they're looking at, so we imagine they'll be offering new resistance bands at some point, possibly in different levels of resistance -- so you can step things down... or up, if you're Manny Ramirez. Of course, look for a billion third-party resistance bands to pop up in neon green as well.



The title has another leg-up (ugh ...) in its workout: you don't have to slip the Wiimote in your pocket to simulate different workouts. Instead, the game comes with a leg strap that acts as a nunchuck holster. (We're seriously hoping that some developer uses this as an option for quickdraws in a Western gun-fighting game.) Once you strap yourself up and house the nunchuck in its slot (there are videos that walk you through each step), you really don't notice it at all, and the program reads it a lot better than just holding the Wiimote in one hand and jogging, a la Wii Fit. We wore the strap over jeans, while the rep was in spandex pants, and it fit snugly on both.
The poor EA rep who'd been showing this off all afternoon said she felt like she'd been at the gym for a week.

During our brief workout, we did everything from jogging to punching to inline skating, where a deep squat and a full ground-clearing jump would launch you off different ramps on a downhill slope. We also did some arm curls with the resistance band and did a few more stationary workouts like lunges and knee bends. Even after only 15 minutes, you can feel the burn from each set, and the poor rep who'd been showing this off all afternoon said she felt like she'd been at the gym for a week.

We had to breeze through the menu screens, but there are tons of options for building your own custom workouts, and you can also opt in to the built-in 30 day challenge at any point. It'll keep track of all the different nuances of your workouts, and you can check the historic graphs to see how you've been doing. You'll even be able to track your nutrition and get tips for relieving stress, eating better, and keeping your exercise going. Sadly, there's no interface to track your workout online or pimp it out to Facebook or anything, but EA's "looking at it."

EA wasn't demoing the game with the Balance Board options, but this handy video will show you how it it interfaces with this title. One thing that bummed us out: you can't listen to custom tunes while working out, although EA pointed out that once you learn all the different workouts, you can slip on an iPod or something similar. We just wish it would support custom soundtracks via an SD card. We're hoping to try out the 30-day challenge when this thing launches on May 19th and track the progress here on the Stiq. If our heart doesn't explode first.

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Fishfingers
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PostRe: EA Sports Active- Wii Fit follow-on?
by Fishfingers » Sun May 17, 2009 12:23 pm

This is due out next week. I'm really eager to find out what it has in it but none of the trailers show proper gameplay - they're all set up in silly studios with faux celebrities.

Personally, I found that Wii Fit was a great help to me last year. I stopped playing it when University coursework came along, but now that's out of the way I'm keen to get back into things and this looks like it could be just the ticket.

The most interesting thing seems to be the personal trainer, something which I think Wii Fit really needed. It would be great if we could just turn the game on and it devises a 20 minute or 30 minute plan of exercises to do based on your body weight and what's gone before.

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Raide
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PostRe: EA Sports Active- Wii Fit follow-on?
by Raide » Sun May 17, 2009 1:10 pm

Riding on the coat-tails of Wii-Fit, this should sell a huge amount. It looks a little more serious that Wii-fit, which may appeal to some people who wanted to take a fitness program a little more seriously.

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Fruits Punch Samurai
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PostRe: EA Sports Active- Wii Fit follow-on?
by Fruits Punch Samurai » Sun May 17, 2009 1:26 pm

According to the Nintendo Official Magazine you can only loose 180 calories an hour concluding that it doesn't really work. They gave it 63%.

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Fishfingers
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PostRe: EA Sports Active- Wii Fit follow-on?
by Fishfingers » Sun May 17, 2009 2:00 pm

Fruits Punch Samurai wrote:According to the Nintendo Official Magazine you can only loose 180 calories an hour concluding that it doesn't really work. They gave it 63%.


I wish they wouldn't focus on calories. I'm underweight and I want to improve my cardio-vascular fitness.

HSH28
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PostRe: EA Sports Active- Wii Fit follow-on?
by HSH28 » Sun May 17, 2009 2:02 pm

Its basically an interactive workout video apparently.

Really nothing like Wii Fit.

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PostRe: EA Sports Active- Wii Fit follow-on?
by HSH28 » Sun May 17, 2009 2:10 pm

Fruits Punch Samurai wrote:According to the Nintendo Official Magazine you can only loose 180 calories an hour concluding that it doesn't really work. They gave it 63%.


I don't think they really knew what they were talking about, the thing works up your workout over a period of 30 days. According to the latest Listenup podcast the 20 minute workouts start off at 100 calories (which is what the review seems to think the game does all the time), but by the peak at 30 days its 500 a time (which if you do it every day will apparently be really good for you). Assuming you take there figures as right (that 1 hour of a 100 calorie session works out to 180 calories) by the end an hour will be burning off 900 calories, which is more than any of the other activities they mention. The review seems to be based completely around some information which is just plain wrong.

Its like a real workout, not sure how that is supposed to 'not really work'.

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Venom
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PostRe: EA Sports Active- Wii Fit follow-on?
by Venom » Sun May 17, 2009 11:40 pm

The weakness of Wii Fit is that it has a series of exercises without giving you a program on how to use them.
EA Sports Active could be great if it gives you a routine to achieve your target weight.


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