Emilythestrange tries to make a game

Anything to do with games at all.
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emilythestrange
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PostRe: Emilythestrange tries to make a game
by emilythestrange » Fri Dec 18, 2009 11:27 am

Well, as of today Future Racer is back on the App store.

App Store link

I hope you like the music. :lol:

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emilythestrange
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PostRe: Emilythestrange tries to make a game
by emilythestrange » Mon Dec 21, 2009 11:35 am

Image

Woolly the Jumper: A Sheep on the Edge has arrived in time for Christmas! This one is also just 59p. We even have a slippery, icy Winter level that's pretty hard. :wub:

Image


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TheTurnipKing
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PostRe: Emilythestrange tries to make a game
by TheTurnipKing » Fri Dec 25, 2009 6:49 am

emilythestrange wrote:Image

Woolly the Jumper: A Sheep on the Edge has arrived in time for Christmas! This one is also just 59p. We even have a slippery, icy Winter level that's pretty hard. :wub:

Image


Slippy-slidey ice-worlds are not something to be proud of. ;)

That said, it does look rather good.

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emilythestrange
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PostRe: Emilythestrange tries to make a game
by emilythestrange » Tue Dec 29, 2009 2:49 pm

Look whose sitting in New and Noteworthy!

Image

We've been working on an update to improve the jumping (after helping a friend complete the first level on the old version I can tell you now it is much improved, a great deal easier to play), I think this also helped with the camera scrolling along as Woolly jumped, I can't remember.

Picnic Panic has been updated, it's got multi-touch now so you can splat several bugs at once, the size of the game itself is smaller and should be running smoother too. The wasp had some changes made so you can tell when it's flying and when it's landed and vulnerable to attack.

And also, thank you for the kind words about our efforts, and thanks to anyone who downloaded any of our games :mrgreen: Please let me know what you think. After Future Racer's terrific 1/5 start I'm very comfortable to hear what you do and don't like, it honestly helps us a lot!

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Prototype
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PostRe: Emilythestrange tries to make a game
by Prototype » Thu Dec 31, 2009 3:28 pm

FAO emily



EDIT: Meh, it's not a review.

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TheTurnipKing
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PostRe: Emilythestrange tries to make a game
by TheTurnipKing » Fri Jan 01, 2010 8:52 am

Watching that video of future racer, it seems like - in no particular order - the handling isn't very responsive, and there's little or no penalty for crashing into the walls. There's also not much of a sensation of speed, and nothing to actually do. The art style is nice, but pretty generic too. It looks like you're in control of some kind of futuristic white van than any kind of sleep futuristic racer. (There's an idea; Futuristic "White Van Man" Deliveries)

Frankly, future racer is being outdone by 20 year old 8-bit games. Play a few more racing games. Stuff to dodge is a good start, and more means for player interaction. (Include a "brake" button, for example, that allows you to turn more sharply.

Infact, just remake Deathchase 3D.



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