Epic - 360 nearing limits of capability, still room to grow

Anything to do with games at all.
Sarge

PostEpic - 360 nearing limits of capability, still room to grow
by Sarge » Tue Sep 02, 2008 7:09 pm

Rod Fergusson, manager of the Gears of War franchise at Epic Games, believes developers will soon be at the upper end of what the Xbox 360 can technically achieve.

He said Gears of War 2 had come surprisingly far during the two to three years since development wound down on the original.

"We're certainly approaching the upper end of what developers are able to do with it, but just looking at all the demos we saw today - ours and others - it's clear that all the games just keep improving, and keep pushing that bar," Fergusson told Gamasutra.

"It's a slow cycle; you only get a kick at it every couple years, and so it takes a while for people to see that progress. There will be games in development that won't ship until 2010, and I'm sure they'll look killer, just because, again, they'll have more time with [the console] and learn from mistakes and optimisations of others.

"So, I don't know; I think we're getting up there, but I still think there's room to grow," said Fergusson.

Gears of War 2 will be released exclusively for Xbox 360 on 7th November. Among the many improvements will be expanded online pursuits for two teams of five, plus loads more weapons, characters, abilities and even a more in-depth storyline.


clicky

User avatar
Hexx
Member
Joined in 2008

PostRe: Epic - Xbox 360 nearing limits of capability.
by Hexx » Tue Sep 02, 2008 7:11 pm

I wouldn't be surprised.

It is what...5 years old now?

Looking fabulous though.

User avatar
LewisD
#grcadesangle
Joined in 2008
AKA: L3wisD
Location: Reading, Berkshire
Contact:

PostRe: Epic - Xbox 360 nearing limits of capability.
by LewisD » Tue Sep 02, 2008 7:14 pm

Hexx wrote:I wouldn't be surprised.

It is what...5 years old now?

Looking fabulous though.


lolwut

Wikipedia wrote:First available NA November 22, 2005

User avatar
Is this it?
Member
Joined in 2008
Location: Corby/Stoke
Contact:

PostRe: Epic - Xbox 360 nearing limits of capability.
by Is this it? » Tue Sep 02, 2008 7:16 pm

I'd imagine it would be after Gears, which technically speaking, should be amazing.

I guess this could speed up the next gen of consoles coming out though, I'm not sure If I can see another GTA etc coming out this gen.

Image
User avatar
Hexx
Member
Joined in 2008

PostRe: Epic - Xbox 360 nearing limits of capability.
by Hexx » Tue Sep 02, 2008 7:18 pm

LewisD wrote:
Hexx wrote:I wouldn't be surprised.

It is what...5 years old now?

Looking fabulous though.


lolwut

Wikipedia wrote:First available NA November 22, 2005


Really? Seems much older than 3 years....

I...um...meant devkits though.

Honest.

User avatar
$ilva $hadow
Member
Joined in 2008

PostRe: Epic - 360 nearing limits of capability, still room to grow
by $ilva $hadow » Tue Sep 02, 2008 7:23 pm

Reaching its limit? I doubt that. There's always some fancy stuff coders can do. More like Epics Unreal Engine nearing its limit?

There's lots of stuff that can be done. Just look at the PS2. Did some cool things late in its life.

Edit signature
Your signature will appear like this in posts
User avatar
Captain Kinopio
Member
Joined in 2008
AKA: Memento Mori
Location: The Observatory

PostRe: Epic - 360 nearing limits of capability, still room to grow
by Captain Kinopio » Tue Sep 02, 2008 7:25 pm

GTA is probably the most technically impressive game I've seen this gen, while GT5P has come the closest to photo realistic graphics, my jaw hits the flaw every time I watch a replay in that game, it's just astonishing.

Time for adventure
User avatar
Codename 47
Member
Joined in 2008
Contact:

PostRe: Epic - 360 nearing limits of capability, still room to grow
by Codename 47 » Tue Sep 02, 2008 7:30 pm

It's a funny one this, some developers you talk to say tere's no"pushed to the max point" and it's up to the developers imagination for as far as consoles can go.

NickSCFC

PostRe: Epic - 360 nearing limits of capability, still room to grow
by NickSCFC » Tue Sep 02, 2008 7:41 pm

Games don't need to look technically better than GOW2.

Developers and artists now need to use what Epic have done and use their artwork to make some amazing looking 3D games on 360

Something Fishy

PostRe: Epic - 360 nearing limits of capability, still room to grow
by Something Fishy » Tue Sep 02, 2008 7:46 pm

Wouldn't be the end of the world.

Some of the greatest looking games are that way due to great Art Direction. Combine the Gears 2 level of visual integrity with a great art direction and it'd be a winner.

Last edited by Something Fishy on Tue Sep 02, 2008 7:51 pm, edited 1 time in total.
NickSCFC

PostRe: Epic - 360 nearing limits of capability, still room to grow
by NickSCFC » Tue Sep 02, 2008 7:50 pm

something fishy wrote:Wouldn't be the end of the world.

Some of the greatest looking games are that way due to great Art Direction. Combine the Gears 2 level of visual integrity with a great art direction and it's be a winner.


This

User avatar
Iron Nan
Member
Joined in 2008
Location: Kent

PostRe: Epic - 360 nearing limits of capability, still room to grow
by Iron Nan » Tue Sep 02, 2008 7:52 pm

Gears 3 to look like Gears 1.8 confirmed! :D

Image

Return to “Games”

Who is online

Users browsing this forum: addsy087, Little Old Man, Memento Mori and 592 guests