Video game companies are bad | Take-Two sack 580 people (5% of workforce)

Anything to do with games at all.
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rinks
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PostRe: Video game companies are bad | Microsoft's Xbox division sacking 1,900 staff
by rinks » Fri Jan 26, 2024 10:55 am

Oh yeah, the numbers are huge. But just yesterday, Lloyds announced the axing of 1,600 branch staff, and nobody batted an eyelid. (Yes, obviously we're games industry focused here, but you know what I mean!)

It was the same in the 90s, when I worked in the banking industry. Massive layoffs all round, and the public didn't care. They seemed to think the branch staff were somehow the villainous "fat cat bankers" they heard so much about, when really we were appallingly low-paid. Job losses in other industries were wailed over. It felt very unfair. And now people bemoan the loss of branches.

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PostRe: Video game companies are bad | Microsoft's Xbox division sacking 1,900 staff
by jawa_ » Fri Jan 26, 2024 12:10 pm

rinks wrote:Oh yeah, the numbers are huge. But just yesterday, Lloyds announced the axing of 1,600 branch staff, and nobody batted an eyelid. (Yes, obviously we're games industry focused here, but you know what I mean!)

It was the same in the 90s, when I worked in the banking industry. Massive layoffs all round, and the public didn't care. They seemed to think the branch staff were somehow the villainous "fat cat bankers" they heard so much about, when really we were appallingly low-paid. Job losses in other industries were wailed over. It felt very unfair. And now people bemoan the loss of branches.

I can see your thinking, rinks - I used to work in banking and can confirm that, where I worked, most staff were definitley not "fat cats" and were increasingly treated like sh!t.

But, yeah, nobody outside of that industry is really too bothered about that and the same response often applies to other industries, too. Just the way things are. At least in this scenario we are a gaming-focussed forum and we do have the ability to shine a light on bad situations. Let's shout loudly about these sackings and hope that the bigger companies don't get a completely easy ride, even if our own impact is very small :-).

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PostRe: Video game companies are bad | Microsoft's Xbox division sacking 1,900 staff
by Monkey Man » Fri Jan 26, 2024 2:10 pm

FatDaz wrote:Seems like a massive domino effect at the moment. Not sure why? At a time when companies are spending billions to buy developers and the revenue is higher than ever. Was 2023 a bad year commercially? I’m curious why it’s become so prevalent these last 6 months or so.


The current turmoil in the video games industry will continue all year and likely into 2025, games industry leaders have told GamesIndustry.biz.

Speaking to us privately, publishing, development and investment heads have said that continued high interest rates, oversaturated video game stores and cautious investors will result in more restructures, layoffs and closures.

One CEO of a public company told us: "If 2023 was the year of layoffs, 2024 will be the year of closures. Not just developers, but publishers, media, service companies... There are just too many unprofitable businesses in video games. We're looking at up to two years of pain."

Some investors we spoke to expect interest rates to come down, which will likely stimulate more investment, but not until later this year. Until then, there are simply "far safer ways to invest your money than video games. Although it's not the only industry facing this issue," said one angel investor.

A leading VC added: "Why take a gamble with a games company when you can just stick the money in the bank and earn 5%?"

Interest rates put pressure on costs, and not just wages, but also insurance, travel, rent and other business costs. Meanwhile, there is no room to raise video game prices to compensate. "There is simply no tolerance of any further price moves," said one MD.

"If 2023 was the year of layoffs, 2024 will be the year of closures"

But a growing concern for the publishers we spoke to is the abundance of games being released across all platforms.

"Too many games were green lit in 2020 and 2021," one publisher boss said. "We need to get to pre-pandemic levels in terms of the release schedule, and that's probably going to take two years. You can already see publishers signing fewer games. That's happening everywhere. The stores are saturated, not just Steam, and the games just aren't delivering the levels they were. "

Another said: "The expansion and investment over COVID has left engagement-based businesses, not just video games, spread too thin. We're doing too many things that aren't delivering."

I posted this a few pages back, more at the link - https://www.gamesindustry.biz/games-ind ... rs-of-pain

In the case of Activision they had 9.2k employees in 2019 but have increased to 13K recently. I wouldn't be surprised if they still have more employees now than when MS acquired them 2 years ago.

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PostRe: Video game companies are bad | Microsoft's Xbox division sacking 1,900 staff
by Jazzem » Fri Jan 26, 2024 2:34 pm



This was quite enlightening; I didn't know Japan's layoff laws were so employee favouring:

"Layoffs are a rare occurrence in Japan, and are only permitted in cases of truly severe financial distress where the employer can demonstrate that a reduction in workforce is necessary in order to avoid insolvency. In the case of a multinational employer, this necessity is judged based on the employer’s worldwide operations, not just its operations in Japan. Even in clear-cut bankruptcy cases, there are further procedural hurdles for the employer to clear.

Before implementing layoffs, the employer must make efforts to avoid layoffs by implementing other cost reduction measures. The scope of measures required can vary depending on the circumstances of the employer, but may include reduction of working hours, reduction of executive compensation[!!!), personnel reallocation and solicitation of voluntary resignations. If a terminated employee can demonstrate that alternative cost reduction measures were available to the employer, their termination may be declared invalid.

The selection process must also be reasonable. Case law suggests that employers can consider certain objective factors such as disciplinary history, attendance rates, and family support obligations when deciding which employees should be terminated. Age-related considerations have been upheld in certain cases and invalidated in others. The use of subjective or unclear standards, such as personnel evaluation results, may allow employees to challenge the process.

Throughout the process, the employer is required to consult with any applicable labor unions and to explain the process to employees in good faith. As in the case of disciplinary termination, there is a statutory 30-day notice period, which may be shortened with the approval of the regional Labor Standards Office."

https://www.employmentlawworldview.com/ ... -in-japan/


So we hopefully shouldn't see this at Japanese studios at least. I have to imagine it would've happened at Tango Gameworks if not for these stipulations! That would've especially been galling on Hi-Fi Rush's anniversary.

Of course, it's horrific we're seeing mass layoffs anywhere, let alone to this extent...As Photek said, the testimonies coming out are heartbreaking :(

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PostRe: Video game companies are bad | Microsoft's Xbox division sacking 1,900 staff
by shy guy 64 » Fri Jan 26, 2024 3:28 pm

Jazzem wrote:

This was quite enlightening; I didn't know Japan's layoff laws were so employee favouring:

"Layoffs are a rare occurrence in Japan, and are only permitted in cases of truly severe financial distress where the employer can demonstrate that a reduction in workforce is necessary in order to avoid insolvency. In the case of a multinational employer, this necessity is judged based on the employer’s worldwide operations, not just its operations in Japan. Even in clear-cut bankruptcy cases, there are further procedural hurdles for the employer to clear.

Before implementing layoffs, the employer must make efforts to avoid layoffs by implementing other cost reduction measures. The scope of measures required can vary depending on the circumstances of the employer, but may include reduction of working hours, reduction of executive compensation[!!!), personnel reallocation and solicitation of voluntary resignations. If a terminated employee can demonstrate that alternative cost reduction measures were available to the employer, their termination may be declared invalid.

The selection process must also be reasonable. Case law suggests that employers can consider certain objective factors such as disciplinary history, attendance rates, and family support obligations when deciding which employees should be terminated. Age-related considerations have been upheld in certain cases and invalidated in others. The use of subjective or unclear standards, such as personnel evaluation results, may allow employees to challenge the process.

Throughout the process, the employer is required to consult with any applicable labor unions and to explain the process to employees in good faith. As in the case of disciplinary termination, there is a statutory 30-day notice period, which may be shortened with the approval of the regional Labor Standards Office."

https://www.employmentlawworldview.com/ ... -in-japan/


So we hopefully shouldn't see this at Japanese studios at least. I have to imagine it would've happened at Tango Gameworks if not for these stipulations! That would've especially been galling on Hi-Fi Rush's anniversary.

Of course, it's horrific we're seeing mass layoffs anywhere, let alone to this extent...As Photek said, the testimonies coming out are heartbreaking :(


i'll admit i had been wondering about that

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PostRe: Video game companies are bad | Microsoft's Xbox division sacking 1,900 staff
by Monkey Man » Fri Jan 26, 2024 9:23 pm

Ruiner developer Reikon Games lays off half its studio

60 to 70 people reportedly affected.

Reikon Games has reportedly laid off 60 to 70 people, equating to 56 percent of the company.

According to Kotaku, layoffs at the Ruiner developer happened on 23rd January. These layoffs were to the surprise of its staff, who said they were "sudden" and "shocking".

The Poland-based company was established in 2014. It went on to release Ruiner, a brutal action shooter, in 2017. In Eurogamer's Ruiner review, contributor Edwin Evans-Thirlwell called it a "powerfully grim, fleet-footed cyberpunk action odyssey that is caught in the spell of its own nihilism".

The studio has since shared a tease for its next game with a piece of sci-fi inspired artwork. "Piece by piece, implant by implant, everything is being prepared," Reikon shared in September last year. "Our new game is coming. Are you ready to know more?"

The studio was hiring for available positions at the company as recently as August.

https://www.eurogamer.net/ruiner-develo ... its-studio

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PostRe: Video game companies are bad | Xbox's cuts include Sledgehammer Games (30%) and Toys for Bob (40%)
by jawa_ » Sat Jan 27, 2024 3:59 pm

twitter.com/jasonschreier/status/1750543289227284649


^ Jason Schrieier reports that "These Xbox layoffs are such a mess that staff across Activision Blizzard are texting *me* to try to find out if they might be impacted..."

Eurogamer wrote:Crash Bandicoot developer Toys for Bob and Call of Duty studio Sledgehammer Games have reportedly lost around 40 per cent and 30 per cent of their staff, respectively.

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PostRe: Video game companies are bad | Xbox's cuts include Sledgehammer Games (30%) and Toys for Bob (40%)
by kazanova_Frankenstein » Mon Jan 29, 2024 8:37 am

Literally throwing their toys out of the pram.

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PostRe: Video game companies are bad | Xbox's cuts include Sledgehammer Games (30%) and Toys for Bob (40%)
by ITSMILNER » Mon Jan 29, 2024 7:34 pm

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PostRe: Video game companies are bad | Sega to sack 61 staff in the US
by jawa_ » Wed Jan 31, 2024 12:55 pm

The culling continues. Next up is Sega... they're planing to sack 61 people from their US offices during March, affecting Quality Assurance and Localisation staff. Source: Eurogamer

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PostRe: Video game companies are bad | Sega to sack 61 staff in the US
by kazanova_Frankenstein » Wed Jan 31, 2024 1:11 pm

There can only be Hideo Kojima and Mike Bithell left in the games industry at this point.

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PostRe: Video game companies are bad | Sega to sack 61 staff in the US
by Drumstick » Wed Jan 31, 2024 2:44 pm

Who needs QA when you can ship a defective product and get the player base to do the QA for you for free?

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PostRe: Video game companies are bad | Visual Concepts Austin are the latest to sack staff
by jawa_ » Wed Feb 07, 2024 9:36 pm

Visual Concepts Austin has laid off staff; numbers are not yet confirmed.

Eurogamer wrote:Visual Concepts Austin - known for its work on WWE 2K23, NBA 2K24, and Lego 2K Drive - is the latest studio to be affected by layoffs across the video games industry.

While the exact number of those impacted by these recent layoffs remains unclear, the studio's former art manager Brad Bowling said he and a "group of very talented developers" were affected.

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PostRe: Video game companies are bad | Visual Concepts Austin are the latest to sack staff
by rinks » Thu Feb 08, 2024 12:36 pm

Cracking week for Microsoft news.

Activision Blizzard's Crash Bandicoot and Spyro studio Toys for Bob lose 86 employees as a result of layoffs.
https://www.eurogamer.net/microsoft-lay ... oot-studio

Part of the 1900 losses previously announced. But...

The layoffs at Toys for Bob are much higher than previously estimated - a report from two weeks ago claimed between 30 to 40 percent of jobs would be affected, which was estimated to be around 35 people.

Based on that estimate, Toys for Bob had about 100 staff. If 86 are going, that's basically the end of the company.

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PostRe: Video game companies are bad | Visual Concepts Austin are the latest to sack staff
by Photek » Thu Feb 15, 2024 11:15 am

rinks wrote:Cracking week for Microsoft news.

Activision Blizzard's Crash Bandicoot and Spyro studio Toys for Bob lose 86 employees as a result of layoffs.
https://www.eurogamer.net/microsoft-lay ... oot-studio

Part of the 1900 losses previously announced. But...

The layoffs at Toys for Bob are much higher than previously estimated - a report from two weeks ago claimed between 30 to 40 percent of jobs would be affected, which was estimated to be around 35 people.

Based on that estimate, Toys for Bob had about 100 staff. If 86 are going, that's basically the end of the company.


Toys for Bob went from 86 to 50 people and has not been closed down.

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PostRe: Video game companies are bad | Microsoft sack nearly all staff at Activision's Toys for Bob studio
by Photek » Thu Feb 15, 2024 11:17 am

twitter.com/gamedevdotcom/status/1758068656431313229


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PostRe: Video game companies are bad | Microsoft sack nearly all staff at Activision's Toys for Bob studio
by ITSMILNER » Thu Feb 15, 2024 11:28 am

Won’t somebody please think of the shareholders!

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PostRe: Video game companies are bad | "Maximize shareholder value in any given situation"
by jawa_ » Thu Feb 15, 2024 11:34 am

Photek wrote:
rinks wrote:Cracking week for Microsoft news.

Activision Blizzard's Crash Bandicoot and Spyro studio Toys for Bob lose 86 employees as a result of layoffs.
https://www.eurogamer.net/microsoft-lay ... oot-studio

Part of the 1900 losses previously announced. But...

The layoffs at Toys for Bob are much higher than previously estimated - a report from two weeks ago claimed between 30 to 40 percent of jobs would be affected, which was estimated to be around 35 people.

Based on that estimate, Toys for Bob had about 100 staff. If 86 are going, that's basically the end of the company.


Toys for Bob went from 86 to 50 people and has not been closed down.

Unfortunately the situation worsened at Toys for Bob, Photek. As posted by rinks, in January the job losses were said to be "30 to 40%" of the staff going (i.e. around 35 jobs), but subsequently it was discovered that 86 layoffs will take place; and that the Toys for Bob office in Novato, California, will be closed. Source: Engadget/Yahoo Finance

Now this doesn't necessarily mean that the Toys for Bob studio has completely gone, but it looks like most (all?) of the staff have been sacked and that the studio's registered office will close, too.

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PostRe: Video game companies are bad | Microsoft sack nearly all staff at Activision's Toys for Bob studio
by Knoyleo » Thu Feb 15, 2024 11:49 am

Photek wrote:

twitter.com/gamedevdotcom/status/1758068656431313229


Shareholders never made a game. strawberry float the shareholders.

pjbetman wrote:That's the stupidest thing ive ever read on here i think.
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PostRe: Video game companies are bad | "Maximize shareholder value in any given situation"
by OrangeRKN » Thu Feb 15, 2024 2:54 pm

What even is Embracer's plan now? It feels like they're already past the peak of pumping up speculative value by buying up a bunch of studios and IP, and now it's clear they aren't actually going to do anything with them other than kill them off. Aren't the current shareholders already left holding the bag?

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