Escape from Tarkov (PC)

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Xeno
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Joined in 2008

PostEscape from Tarkov (PC)
by Xeno » Thu Sep 08, 2016 11:39 am

https://www.escapefromtarkov.com/

This has been on my radar for some time, although nothing to do with S.T.A.L.K.E.R. in any way it does remind me of it quite a bit. I do like the look and feel of the overall game, and I am also aware that it is a niche that most people have no interest in but I for one am looking forward to it. I did search for this on the forum as I swear someone mentioned it to me but couldn't find it.

Escape from Tarkov is a hardcore story-driven MMO that combines FPS/TPS with RPG elements.


It sounds kinda rubbish if you go by the first quote but it does get better.

The player only has one life, and, with dying, he loses everything that was brought to the location or found in it.
The first and essential mode will be available with the game release, the story mode. The game session (typically an hour or hour and a half long) will take place on a large, about 5-10 sq. km., open location. The player will have to consecutively clear all of these raid scenarios, with several possible exits, each determined by the game story. By completing one scenario, the player unlocks the next one. Players can return to the previously unlocked scenarios in search for particular loot or more detailed exploration (which can lead to the uncovering of side quests and locations)..
When all scenarios (there will be around 10 of them) are completed, a free roam mode will be unlocked. In this mode, player can move around a 15 sq. km. area without any time limits. Moreover, the game is going to have an Arena mode, which closely resembles gladiator fights.
Thus, although EFT technically does have a session in the scenario mode, it is only determined by the story, where player’s character has to escape from Tarkov. The free roam mode will have no time limitations, and in the Arena the game session will be limited by death either of player’s character or his adversary.


Got to love that hardcore gameplay. It is a co-op game however....

We do not intend to make an offline single-player campaign, though anyone is free to try and clear the game alone, without help from partners in co-op. However, we do recommend to find trusty partners for the final locations.


The team of developers loves hardcore and realistic games, and, naturally, we would like to make EFT as realistic as possible in all aspects - health, combat, inventory management, character interaction, graphics, sound etc.
Your character can fall victim to a number of hazardous influences, such as wounds, infections, dehydration, starvation and so on. He is also affected by hypothermia, concussions and obfuscations. Players will have to use correct medications at the right time, load weapons manually, use it carefully to avoid jamming... The list goes on.





Mmmmmmm customisation






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Kezzer
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Joined in 2012

PostRe: Escape from Tarkov (PC)
by Kezzer » Thu Sep 08, 2016 6:55 pm

I am a big fan of DayZ so it will be cool to see how this turns out

This post is exempt from the No Context Thread.

Tomous wrote:Tell him to take his fake reality out of your virtual reality and strawberry float off


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