Fade wrote:The only way games will get better at tackling these issues is if we let them try.
Fade wrote:Fiction doesn't always have to relate to real life. It's fiction.
Bloody hell, why even bother trying then with such an easy out if they screw it up?! It suggests creators have no real responsibility to tackle heavy, real world everyday social problems they choose to frame their fiction with sensitivity and thought, because they aren't creating some non-fiction narrative.
They absolutely do in my view, especially for something that'll be treated as a pretty big release with a large marketing budget.
I do not think treating domestic abuse as a series of right/wrong escape choices is a very good way of handling the issue. In fact I think it's counter to how so many domestic abuse victims see themselves having a lack of choice in the situation they're in. A very common point of view is to wonder how victims stay with their abuser and this does nothing to help with potentially understanding that.
I mean no offense with this, but a large part of people wanting video games to be treated as a serious, mature art form but without letting 'politics' or heavy criticism get involved in it smacks of not wanting their hobby and way they spend their time to not be treated as a some joke. Treat it as a serious art form. Then realise what that requires.