Frank wrote:Got quite excited when this was announced for Switch, because I'd love a proper space-y flight sim and it genuinely looks amazing, but rogue-like is probably an even bigger turn-off for me than "metroidvania". You can't define a genre by saying it's like another game.
Does the rogue-like element mean that there's basically no progression, or what? I know Rightey mentioned that your credits carry over if you die so you can buy things for your ship that stick around, but is there actually a game worth playing or is it just fly around, fight these guys (maybe), fly some more, then restart and do it all again tomorrow?
There is progression in that there is a story that you uncover by advancing to new sectors in the game, a sector is composed of several star systems. When you get to a new sector for the first time there might be a cutscene that plays to give you some background on what's going on. There are also some side quests you can do, they add in a bit of variety but due to the nature of the game, where you end up dying a lot it's not a huge amount, I think there are like 5 or so quest givers, and you can run into some random quests (like trader ship was attacked and needs these resources for repairs), but that's it.
Regarding rouge-like, I think that just refers to randomly generated systems. No two systems are totally the same, you start to notice patterns, like lots of systems have one large asteroid, and this will normally have 2 loot boxes inside etc. but there is a fair amount of variety of enemy bases, NPC's and other fixtures that I never felt like I knew what was going to be in any given system.
Also, the credits don't carry over. When you die you have to spend the credits you earned in that run on upgrades, which do carry over from play through to play through, before you head out again. Any credits you don't spend are lost.
The gameplay is fun, the flying is smooth (at least with the mouse and keyboard), but the story is fairly flat and totally linear. You just play the game and the story progresses, you have no way to change anything that happens. After you complete the story, there is a sort of after story for you to complete, although I havn't got too far into that yet.
If you want a space sim, sadly this isn't it. For example, there is no going backwards in a run, that is once you move from sector 1 into sector 2, there is no way to go back. There are resources, which you can harvest, and even trade for to build upgrades and equipment, but there is no economy, where a resource in one system will cost more or less than in another system.