Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed

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Dual
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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Dual » Sun Nov 06, 2016 8:05 pm

Mafro wrote:The movement speed in this is absolutely shocking.


I never finished it because of this. I got lost trying to find the next story progression thing but once I realised it was the other end of the map and I had to walk the whole way I turned it off.

I was right at the end as well according to the guide I was following.

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Adam Ash
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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Adam Ash » Sun Nov 06, 2016 8:51 pm

Played and finished this in 2 sittings over the weekend, absolutely loved it. I think I was in the perfect mood for it, but the story, visuals and music all added up to make a wonderful little game. The slow walking pace really didn't bother me.

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PostRe: RE: Re: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Death's Head » Sun Nov 06, 2016 9:14 pm

1>3>4>2 wrote:
Mafro wrote:The movement speed in this is absolutely shocking.


All it would take to make it tolerable is a speed increase of like 10-20%

You know you can run, right?

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Mafro » Sun Nov 06, 2016 9:18 pm

Aye but the speed difference is barely noticeable.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Death's Head » Sun Nov 06, 2016 9:30 pm

Ok. I think the movement speed is only an issue for moving between "chapters", not such a problem when in a particular area.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Rubix » Mon Nov 07, 2016 7:59 am

And one replays, you should have an option to run after the first playthrough

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Lagamorph » Fri Dec 30, 2016 7:48 pm

So...does this get any better? I'm bored out of my mind listening to southerners bitch about their problems whilst getting marginally teased with something interesting.
All the while moving far too slowly.

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PostRe: RE: Re: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Death's Head » Fri Dec 30, 2016 8:43 pm

Garland Twinkleballs wrote:So...does this get any better? I'm bored out of my mind listening to southerners bitch about their problems whilst getting marginally teased with something interesting.
All the while moving far too slowly.

Have you finished the first chapter yet?

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Lagamorph » Fri Dec 30, 2016 9:34 pm

I've just left the church and had a caption saying "Wendy" so I assume I'm in chapter 2?
The movement speed is nothing short of horrific though. Would it have killed them to put in a sprint option? The "R2 to build speed" thing is pathetic, and you seem to have to constantly hold the button down rather than it just being a toggle. Pretty bad considering the game is virtually unplayable without that (minor) speed boost.

The tidbits of story are interesting, but I don't know if it's going to be enough to get me through something that moves slower than the plot of Thor 2. Glad I wasn't gullible enough to pay actual money for this based on my impressions so far.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Death's Head » Fri Dec 30, 2016 9:57 pm

Did you see the end sequence at the church? You'll know when you see it as it is quite distinctive. One of the problems with this game is that you can move onto a chapter without finishing a previous one. Go back to the church and get the chapter end as it builds up the story.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Lagamorph » Fri Dec 30, 2016 10:08 pm

I got something at the church, the priest seemingly the only person left in the village and kneeling at the altar. Then everything went dark and I followed a trail of lights out of the church.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Trelliz » Fri Dec 30, 2016 10:56 pm

I finished this the other day and its an interesting story but a terrible "game" - you could watch a playthrough and get an identical experience. I like interesting or unusual game design that tackles different subjects but there has to be something behind it.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Death's Head » Sat Dec 31, 2016 12:31 am

It isn't really a game, more of an interactive story.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Lime » Sat Dec 31, 2016 11:05 am

I bought this a few months back, knowing exactly what it was and what to expect, and loved it. It's not conventional 'game', and running around like it's some kind of Call of Duty game misses the point.

I suspect some of those that experienced it only because it was a PS+ download aren't looking for what this title gives them.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by _/\_YUNGSTAR_/\_ » Sat Dec 31, 2016 11:12 am

still my favorite game ever.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Trelliz » Sat Dec 31, 2016 1:31 pm

Jerusalime wrote:I bought this a few months back, knowing exactly what it was and what to expect, and loved it. It's not conventional 'game', and running around like it's some kind of Call of Duty game misses the point.

I suspect some of those that experienced it only because it was a PS+ download aren't looking for what this title gives them.


I did get it through PS+ but the manner of acquisition doesn't make any criticism less valid, and making the ad absurdum argument that anyone who didn't like it just didn't "get it" is a sweeping and elitist generalisation.

For me the problem was that I couldn't find anything I was looking for; if it is an "interactive story" or whatever then why have such an open world? I stumbled into at least two locations which would then be their respective poignant chapter finale which was completely undermined by the feeling of "oh, here again." The rural country village setting was excellently done but all the trudging about following the light ball (which got stuck several times) quickly stopped being a chance to drink in the majesty of the setting (which was difficult given how much the framerate was all over the place) and became an immersion-breaking bore even with the bizarre gradual speedup run mechanic. Its story was interesting enough and the voice acting was excellent, however without turning on subtitles showing who each blob of light talking was it would have been easy to lose track of who was who - even more so with how spread out each titbit of dialogue was within its non-linear framework.

The Talos Principle directly challenged the player to think about philosophy through adversarial dialogue and found texts/audio files which deal with themes similar to this, however they are all built around a robust puzzle game whose mechanics and level design form part of it. The Stanley Parable uses humour and Escher-like level design to play with game design tropes and tell an interesting story through humour. The Old City: Leviathan is an incredibly dense and esoteric game full of exposition but is short and linear enough to keep it all fairly concentrated. For me games like these either need a solid gameplay framework to build this kind of storytelling around or to offer more dense and intellectually challenging content to think about during and after a relatively short and punchy duration and this has neither; I could have watched several more poignant or interesting films or read a decent part of a book to get a better story or played some of a more interactive and engaging game in the same time.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Lime » Sat Dec 31, 2016 2:54 pm

Trelliz wrote:For me the problem was that I couldn't find anything I was looking for; if it is an "interactive story" or whatever then why have such an open world? I stumbled into at least two locations which would then be their respective poignant chapter finale which was completely undermined by the feeling of "oh, here again." The rural country village setting was excellently done but all the trudging about following the light ball (which got stuck several times) quickly stopped being a chance to drink in the majesty of the setting (which was difficult given how much the framerate was all over the place) and became an immersion-breaking bore even with the bizarre gradual speedup run mechanic. Its story was interesting enough and the voice acting was excellent, however without turning on subtitles showing who each blob of light talking was it would have been easy to lose track of who was who - even more so with how spread out each titbit of dialogue was within its non-linear framework.

The Talos Principle directly challenged the player to think about philosophy through adversarial dialogue and found texts/audio files which deal with themes similar to this, however they are all built around a robust puzzle game whose mechanics and level design form part of it. The Stanley Parable uses humour and Escher-like level design to play with game design tropes and tell an interesting story through humour. The Old City: Leviathan is an incredibly dense and esoteric game full of exposition but is short and linear enough to keep it all fairly concentrated. For me games like these either need a solid gameplay framework to build this kind of storytelling around or to offer more dense and intellectually challenging content to think about during and after a relatively short and punchy duration and this has neither; I could have watched several more poignant or interesting films or read a decent part of a book to get a better story or played some of a more interactive and engaging game in the same time.


Thanks for this, and you make very good points. Part of my enjoyment could well have been that I've not come across anything similar before, so I would accept that my enjoyment may have been intensified by not having had an experience like it. Add to this that it was my first "serious" PS4 game I'll be interested to see how I feel about it if I played again.

I may have worded it clumsily but from my experience the method of acquisition does have some impact on the reception of a game. This isn't really a point about EGTTR but a more general point that there is some weird 'value' thing about choosing to pay for something. When I got an R4 cart for my DS, suddenly with all titles available the enjoyment of these 'free' DS games plummeted and it killed the format for me- there may be some psychological reason for this. Same with PS + - I don't have it now but on my PS3 I had hundreds of 'free' games that I barely played. I see this all over the forum with people's huge Steam Libraries full of unplayed games. I wasn't trying to make an elitist point and I apologise if that is how it came across.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Lagamorph » Sat Dec 31, 2016 8:08 pm

Think I'm going to just delete this and read a summary of the plot.

It's just so strawberry floating boring to try and play through it.

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PostRe: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by KingK » Thu Mar 02, 2017 12:04 pm

Started this couple of days ago and really like the setting and the premise. Just got past the Caravan Park bit so about 2/3rds through I think? Lovely graphics too (scenery more so than the car models anyway!)

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PostRe: RE: Re: Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
by Death's Head » Thu Mar 02, 2017 12:57 pm

KingK wrote:Started this couple of days ago and really like the setting and the premise. Just got past the Caravan Park bit so about 2/3rds through I think? Lovely graphics too (scenery more so than the car models anyway!)

Yeah, there is something like 3 different car models, all looking like 80s Fords. The computers all look like Vic-20s.

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