Everybody’s Gone to the Rapture - Out now on PS4 - PC version confirmed
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twitter.com/ChineseRoom/status/715887079557697536
PC Gamer: Did you always plan on bringing Everybody's Gone To The Rapture to PC, given your history with the platform, or was this a more recent decision?
Dan Pinchbeck: We always wanted to get it onto PC as it's kind of our home turf and we've got a lot of really passionate, supportive fans on PC. We kept making sure all the way through development that Sony knew that we could do it, and that we really wanted to do it. Around the time Rapture came out on PS4 there must have been an internal discussion at their end, as suddenly it became a possibility, so we jumped at the chance. It's a bit like coming home—we're absolutely chuffed to bits it's going to get a PC release.
PCG: Can players expect any visual enhancements exclusive to the PC version of Everybody's Gone To The Rapture?
DP: It's mainly performance—there's a framerate cap you can turn off, and with a good rig you can push up to 60fps, and obviously you've got scope for much higher resolutions. To be honest with you, we were pushing the PS4 about as far as it will go graphically, so it's not like there's massive space for improvement anyway.
What we're really excited by is the addition of some accessibility features, like a crosshair option for people susceptible to motion sickness; visual assist for hearing-impaired players; and a 'one button tilt'/simplified event-triggering feature for users with mobility issues. It's also fully compatible with most controllers and keyboard/mouse, so the core thing for us is that it's as accessible to as many players as possible.
https://twitter.com/ChineseRoom/status/ ... 9557697536