Fable 4 - Playground Games. Open world RPG.

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bear
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PostRe: Fable 4 - Playground Games. Open world RPG.
by bear » Thu Jan 18, 2018 3:53 pm

I hope they go back to the pitch of what Fable was meant to be originally if you look at the previews of the first game instead of trying to create a sequel to the existing games.

Ultimately the good/evil system in Fable, and still is in most games, was very binary. You could be evil by killing everyone in a village but it didn't have much of a lasting effect. You could grind out plenty of good karma points by killing balverines and orcs and then return to the town a while later and everyone would still worship you. Imagine if a village wilted or thrived based on your actions.

Ideally I'd like a bit of a mish-mash involving Fable, Minecraft, Left 4 Dead, Shadow of Mordor, Dark Souls and Black & White which does sound generic as all hell but I think the right blend would still be unique.


-Start every player in the same map of Albion but let players action affect the how the world takes shape through creating new settlements, influencing the economy of the world, reshaping the landscape through magic etc.

-Instead of a scripted villain, how about an AI driven DM like Left 4 Deads director?

- Let players go on quests in a different players world so they can see how big a difference each player can make to their worlds.

-Have rivalries with other guild graduates like Mordor has the Nemesis system

-Have AI versions of your friends heroes invade your world. If you are evil then the heroes on your friends list will try to invade and target something like a mine you are forcing people to work in. If you are good have the villains on your friends list invade and target something like a prison which would unleash chaos on your world.

-Let players create a stronghold that they can choose to let other players attack.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Photek » Thu Jan 18, 2018 4:15 pm

bear wrote:I hope they go back to the pitch of what Fable was meant to be originally if you look at the previews of the first game instead of trying to create a sequel to the existing games.

Ultimately the good/evil system in Fable, and still is in most games, was very binary. You could be evil by killing everyone in a village but it didn't have much of a lasting effect. You could grind out plenty of good karma points by killing balverines and orcs and then return to the town a while later and everyone would still worship you. Imagine if a village wilted or thrived based on your actions.

Ideally I'd like a bit of a mish-mash involving Fable, Minecraft, Left 4 Dead, Shadow of Mordor, Dark Souls and Black & White which does sound generic as all hell but I think the right blend would still be unique.


-Start every player in the same map of Albion but let players action affect the how the world takes shape through creating new settlements, influencing the economy of the world, reshaping the landscape through magic etc.

-Instead of a scripted villain, how about an AI driven DM like Left 4 Deads director?

- Let players go on quests in a different players world so they can see how big a difference each player can make to their worlds.

-Have rivalries with other guild graduates like Mordor has the Nemesis system

-Have AI versions of your friends heroes invade your world. If you are evil then the heroes on your friends list will try to invade and target something like a mine you are forcing people to work in. If you are good have the villains on your friends list invade and target something like a prison which would unleash chaos on your world.

-Let players create a stronghold that they can choose to let other players attack.

I think the world wilting etc could be something that will be in the game, any online elements I doubt will make it as MS want to make single player experiences. A Dark Souls system could be ok but wouldn't sit in with the weirdness of fable...

If the combat is going to be like Fable 2 that means magic, a gun and a sword, its not that far from The Witcher in that sense but guns against other real people would be odd.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by bear » Thu Jan 18, 2018 4:20 pm

It would still be a primarily single player experience. Theres no active multiplayer stuff there.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Photek » Thu Jan 18, 2018 4:25 pm

bear wrote:It would still be a primarily single player experience. Theres no active multiplayer stuff there.

I guess so. Fable has always been obsessed with good and evil and the economy so I think you're onto a winner with that prediction.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by NickSCFC » Thu Jan 18, 2018 7:04 pm

Looks like this will be in a good pair of hands, wonder if it'll make it out for the Xbox Two launch.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Meep » Thu Jan 18, 2018 7:58 pm

What I want from Fable is:
1. Interesting and funny characters
2. Interesting and well developed world with plenty of quirkiness (I loved reading all the humours descriptions of items in the previous games - it's the little touches that count)
3. Wide variety of meaningful choices that alter your character's path and progression (this is what all the previous games promised but somehow failed to deliver)
4. Ability to have heavily censored orgies with bawdy jokes delivered in cockney accents (because let's not break with tradition)

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PostRe: Fable 4 - Playground Games. Open world RPG.
by 1cmanny1 » Fri Jan 19, 2018 8:34 am

Even though I was a Sony fanboy, I wanted an Xbox to play Fable.
Fable 2 was also great. I remember playing that silly gambling arcade game before it launched, and got a gooseberry fool ton of money.

I also played 3. Can't remember anything about it. I think I finished it though.
Saying that, I can't remember the story for any of them.



I also remember old P Moly going on about planting trees or something. I wonder what he is up to these days?

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Photek » Fri Jan 19, 2018 9:36 am

Apart from being an eccentric millionaire, Peter Molyneux formed his own dev company 22 Cans.

https://en.wikipedia.org/wiki/22Cans

They focus mostly on Mobile Phone games and have quite a controversial history already.

I would like him to be VERY lightly consulted on this.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Tomous » Fri Jan 19, 2018 10:38 am

What I thought was a really good idea in Fable was making you king and giving you decisions on the kingdom to make, but it was really poorly executed. Would like to see another bash at that.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Venom » Mon Sep 23, 2019 1:01 pm

Was it really January 2018 that we last talked about this game?

Andy Robinson's CVG legacy website VGC reports that key writers from Arkham Knight have been hired to work on Fable 4.

Forza developer Playground is staffing up for a new RPG title, understood to be a reboot of Xbox franchise Fable, and following a recent hire most of the Batman: Arkham Knight scriptwriting team are now on the project, VGC understands.

Senior scriptwriter Kim MacAskill joined the RPG team from Rocksteady in August 2019. Meanwhile, the new team’s narrative director is Martin Lancaster, the lead scriptwriter for Batman: Arkham Knight. Another of Rocksteady’s senior scriptwriters, Craig Owens, is now principal scriptwriter at Playground. Phillip Huxley, the final scriptwriter on the core Arkham Knight team, left in 2018 to join EA’s Ghost Games. Rebecca Haigh, the writer of adventure game Du Lac & Fey: Dance of Death, also joined Playground in August.

Although Playground remains extremely secretive about its RPG project, the studio has been actively hiring for the game’s development team for the past three years.


https://www.videogameschronicle.com/new ... le-reboot/

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PostRe: Fable 4 - Playground Games. Open world RPG.
by False » Mon Sep 23, 2019 1:02 pm

wonder if it will still have any humour or if it will be grimdark

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Jenuall » Mon Sep 23, 2019 1:03 pm

Blimey, if they're still hiring and thinking about writing and narrative then this thing is going to be a long way off still.

I'd like to see a return to the series as it was something a bit more diverse in the Microsoft output, but Fable 2 is probably the only one which ever really amounted to much.

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Venom
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PostRe: Fable 4 - Playground Games. Open world RPG.
by Venom » Mon Sep 23, 2019 4:53 pm

False wrote:wonder if it will still have any humour or if it will be grimdark


I think the British eccentricity of the characters is an intrinsic part of the franchise so it be silly to turn it into something else. Developer Playground Games are UK based so hopefully that means they can keep the tone in check.



Jenuall wrote:I'd like to see a return to the series as it was something a bit more diverse in the Microsoft output, but Fable 2 is probably the only one which ever really amounted to much.


Peter Molyneux's gaming heritage was the reason he added all the sim-aspects to Fable, if I remember right in 3 it wasn't balanced properly which meant I could buy every property in the game. I'd like to see Fable IV just be a great, fun, sprawling fantasy adventure. There was some nice locations in the games like the underground cavern with a pirate ship.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Tomous » Mon Sep 23, 2019 5:21 pm

Fable 3 made some really odd design designs, such as getting rid of the expression wheel and offering a random choice of 2 when interacting with people. 3 is a bit of a mess in general really, a great idea in the final third that they didn't execute well.

1 is my personal favourite for nostalgia reasons but I'd agree 2 is probably the best.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Herdanos » Mon Sep 23, 2019 5:34 pm

2 is definitely the best but should've retained the map from 1.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Saint of Killers » Tue Sep 24, 2019 5:01 am

What else have the Arkham Knight script team worked on?

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Parksey » Tue Sep 24, 2019 3:00 pm

Dannie Lennox wrote:2 is definitely the best but should've retained the map from 1.


I can't remember exactly Asif was over a decade ago now (so very old) but wasn't the game world the same but basically a couple of hundred years on? I always liked that the first game was a mediaeval fantasy world and the sequel was a sort of gothic Victorian/Regency version of that world. Actually felt like time had progressed, which is not something that a lot of games do.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Herdanos » Tue Sep 24, 2019 3:02 pm

Parksey wrote:
Dannie Lennox wrote:2 is definitely the best but should've retained the map from 1.


I can't remember exactly Asif was over a decade ago now (so very old) but wasn't the game world the same but basically a couple of hundred years on? I always liked that the first game was a mediaeval fantasy world and the sequel was a sort of gothic Victorian/Regency version of that world. Actually felt like time had progressed, which is not something that a lot of games do.


I mean the literal map. You could view the gameworld in a coherent, continuous structure in the first game, which helped create a real sense of place. They didn't bother with the sequel, so it felt like you were playing disconnected levels.

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Gemini73 » Tue Sep 24, 2019 6:39 pm

Like most I enjoyed the first two Fable games, the third not so much. I'm assuming Fable 4 will also be coming to PC?

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PostRe: Fable 4 - Playground Games. Open world RPG.
by Herdanos » Wed Sep 25, 2019 8:27 am

Gemini73 wrote:Like most I enjoyed the first two Fable games, the third not so much. I'm assuming Fable 4 will also be coming to PC?

Fingers crossed not. It'll be part of the glorious Sonly future and will cost eight grand. :datass:

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