Fable Legends -XBO & PC- is now dead. Lionhead is now dead. RIP :(

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Monkey Man
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PostRe: Fable Legends - Confirmed!
by Monkey Man » Tue Aug 20, 2013 1:10 pm

What is Fable Legends? -



It's running on UE4.

Last edited by Monkey Man on Mon May 19, 2014 8:11 pm, edited 1 time in total.
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PostRe: Fable Legends - Confirmed!
by Zellery » Tue Aug 20, 2013 1:12 pm

Just checked the trailer out, too. I'm pretty hyped as I loved all three Fable games. :wub:

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PostRe: Fable Legends - Confirmed!
by SchminkyPinky » Tue Aug 20, 2013 5:28 pm

The last thing I care about in a Fable game is multiplayer so colour me disappointed. The graphics are nice though.

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PostRe: Fable Legends - Confirmed!
by SEP » Tue Aug 20, 2013 7:27 pm

Will there be a PC version?

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PostRe: Fable Legends - Confirmed!
by SchminkyPinky » Tue Aug 20, 2013 7:46 pm

Somebody Else's Problem wrote:Will there be a PC version?


The game sounds like a vehicle for Smartglass so I doubt it.

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PostRe: Fable Legends - Confirmed!
by Venom » Tue Mar 11, 2014 10:40 am

Fable Legends Q&A with Lionhead.


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PostRe: Fable Legends - Q&A video
by Saint of Killers » Tue Mar 11, 2014 10:54 am

Is this game about the oft-told legend that there was once a good Fable game?

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PostRe: Fable Legends - Q&A video
by Venom » Tue Mar 11, 2014 11:01 am

Key points.

* It's not an open world game. Like Fable 1 a 'guided experience.'
* An example of play given is you can play with 4 friends and play as heroes to defeat a friend who is playing as a villain who has the ability to set traps and creatures.
* Brightlodge will be the central town hub for the first release. Other towns that you can visit are already being built.
* You can customise your hero and his/her weapon.
* 4 hero types at launch, more to follow as well as new quests and new maps.
* They hope to include Hollywood calibre voice acting in the new game.
* Looking at options for players to have pets.
* Kinect will be included including voice functionality - but controls will be duplicated via controller.
* Development team features some original staff and a lot of new people who are bringing new things.

I'm always up for more Fable. I'm okay with the idea of new DLC adventures/seasons being sold post launch as long as the launch game has the same level of content and as previous games.

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PostRe: Fable Legends - Q&A video
by Monkey Man » Mon May 19, 2014 8:17 pm

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Lionhead's online co-op spin-off Fable Legends will have a "huge presence at E3". So sayeth John Needham, studio head and boss of Microsoft's European publishing team, who also reckons it's "one of the most beautiful games on the platform right now."

"It's a really exciting title, really fun already," Needham reflected. "It's gorgeous - we're building it with Unreal Engine 4, and that combined with the Xbox One, I think we're building one of the most beautiful games on the platform right now."

Lionhead is known to have at least one game in production that isn't Fable - Microsoft's recent trademark filing for "Eden Falls" suggests that one of the studio's older, cancelled projects has been revived. It seems possible that there's yet another Fable game on the boil, too - an Xbox One version of Fable Anniversary, or the mythical Fable 4.

"This September we're going to celebrate our ten year anniversary, with the franchise, so we'll have some more announcements around that," Needham added, mysteriously.

9 other screens in 1080p at the link - http://www.totalxbox.com/76654/fable-le ... -lionhead/

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PostRe: Fable Legends - Q&A video
by NickSCFC » Sat May 31, 2014 11:23 am

New screens

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Last edited by NickSCFC on Sat May 31, 2014 11:41 am, edited 1 time in total.
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PostRe: Fable Legends - Q&A video
by Jax » Sat May 31, 2014 11:32 am

Yep that's Fable.

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PostRe: Fable Legends - Q&A video
by Monkey Man » Mon Jun 09, 2014 10:55 pm



Fable Legends lets you play cooperatively with your friends as a team of up to four Heroes, each with their own play style, or become the Villain and control the battle from on high.


Fable Legends will be launching its beta this autumn, developer Lionhead announced during Microsoft's E3 press conference today.

The series spin-off pits four players cooperatively against one villain, who's tasked with spawning monsters for the heroes to fight in real-time. The heroes will play from a third-person behind-the-shoulder perspective, while the villain overlooks things from above.

It appears that the four heroes are class-based and specialise in Will, Skill and Strength. In other words, one focuses on magic, another ranged combat, and another melee brawling. Perhaps the other is a jack-of-all-trades?

http://www.eurogamer.net/articles/2014- ... on-crawler

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PostRe: Fable Legends - Q&A video
by bear » Mon Jun 09, 2014 10:58 pm

The start of the Project Spark trailer was a better looking Fable game than this.

So many awful one liners. :dread:

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PostRe: Fable Legends - Q&A video
by Monkey Man » Fri Jul 11, 2014 3:46 pm



Back in April we wrote a blog post describing the LPV* dynamic global illumination technology we’ve been working on for Fable Legends, using the power of Xbox One. We gave the code to Epic and they integrated it into Unreal Engine 4.

At the time of the post we were also working on a video, but with our preparations for E3 keeping us busy, we didn’t have time to finish it. We’re very happy to be able to release it now!

The video shows our lighting with dynamic time of day transitions. This is all rendered in-engine, in real-time, using an early version of the level we showed at E3. The level is lit with just a single directional light (the sun), and the sky. Without further ado, here it is:

The assets and tech shown in the video are now a couple of months old, so expect the final version of this tech to look even better.

http://www.fablelegends.com/news/dynami ... -legends-2

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PostRe: Fable Legends - Q&A video
by Monkey Man » Tue Aug 12, 2014 2:52 pm


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PostRe: Fable Legends - Q&A video
by NickSCFC » Wed Jan 21, 2015 6:25 pm

Coming to PC with cross-play on XBO.

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PostRe: Fable Legends - Q&A video
by Herdanos » Wed Jan 21, 2015 7:48 pm

[iup=3531485]Monkey Man[/iup] wrote:


Just watched this, thanks to Nick's epic bump...

:dread:

Why can't they just make a proper Fable game but without the gooseberry fool. It's obvious what every single Fable game's flaws have been and yet instead of just fixing those and making an amazing adventure/RPG, they just add new stuff on top, some of which is good, most of which is poor. This looks like it might be a good game, but it doesn't interest me at all.

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PostRe: Fable Legends - Q&A video
by Monkey Man » Wed Jan 21, 2015 7:52 pm


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PostRe: Fable Legends - coming to XBO & PC with cross-play
by Monkey Man » Thu Feb 26, 2015 1:33 pm

Sounds like a Killer Instinct style pay model for Fable Legends -



OPEN
You’ll be able to play Fable Legends from beginning-to-end without spending a penny. That means you’ll have access to the entirety of Fable Legends’ storyline and all of the quests we release this year and forever.

FAIR
Everything in Fable Legends that affects gameplay can be earned by simply playing the game.

GENEROUS
Our goal is to have a happy community of players. We’ll be updating the game with exciting new quests to play through, Heroes to play as, Villain creatures to control, and lots more.


Fable Legends is Indeed Free-to-Play – And it's Not a Bad Thing

To be honest, the first time I ever saw Fable – Lionhead's 4v1 multiplayer remix of Fable, due out later this year – I could have made a confident educated guess that it would be free to play. Its reliance on team play and selection of different, customisable heroes suggested a splash of LoL and DOTA might have found its way into the design document. The developer has now officially confirmed it, shortly after announcing that players on PC can join Xbox One owners in the same matches.

For fans already thrown by the idea of multiplayer-only Fable, this might not seem like the most reassuring news, but it certainly appears that Lionhead aspires to the Valve model of free-to-play as opposed to, say, the Candy Crush model – or, worse, the increasingly prevalent "paymium" model, where a developer asks for £45 up-front and then also tries to tempt you into micro-payments. This inspires confidence, at least in me.

The game itself, which was already promisingly fun when I played it last year, is a convincing action-orientated arena combat experience when you're playing as one of the team of four heroes and a reactive strategy game when you take on the role of the villain, placing enemies for them to slaughter (or succumb to). With ten heroes now in place it's got a robust selection of playstyle options. The combat was never the best thing about Fable – not by a mile – but Legends' fighting spans a variety of third-person action styles: playing a ranged character, it feels like a Gears-style third-person shooter, whereas some of the sword-wielders have a touch of Devil May Cry flavour.

Here's how things will work: any PC or Xbox One player will be able to download the game for free. There will be a whole story's worth of quests at launch, with more to be released episodic-style every few months, and continuous updates. There will be no paywalls, no limited game time, no horrible "energy bars" or "gems" or whatever that take time to recharge. There will be 4 heroes available to play at any one time, and they will rotate every 2 weeks. Then, if you want to keep playing a character, you can either wait for them to come back into rotation (with all your XP and equipment intact), or pay to unlock them permanently. You can pay either with earned in-game money or real money, and you can also pay for cosmetic items; everything gameplay-related can only be earned through play. Same goes for villain players: different villain monsters will rotate every few weeks, and you can pay to unlock them permanently.

Creative director David Eckleberry clearly wants Fable Legends to lead the way for high-budget free-to-play games on consoles, in terms of value and fairness as well as, presumably, popularity. "The right version of F2P is a very good thing for the world. The wrong version is kind of an abomination, but if you’re very fair to your players and they can play as much as they want, then it seems right."

Statistically, usually 90 per cent of players of free-to-play games never spend so much as 50 pence on a new hat, which means that any successful game needs to have a pretty huge player base. "We need scale," says Lionhead's studio head John Needham. "PC gives us that scale element, but even with the core Xbox audience, we’ve got a lot to work with there."

"[We need] millions, probably," reckons Eckleberry. "But then, previous Fable games have hit those kinds of numbers. We’re taking on a lot of risk, I accept that and so does Microsoft, but there’s no risk for you, as a player."

Of course, the biggest problem for Lionhead and Fable Legends might not be the business model, but the challenges of making an online-reliant game that launches without enormous game-breaking problems on two platforms simultaneously (Xbox and PC). Making a multiplayer game at all is new ground for this studio, let alone one with 4-versus-1 gameplay that relies on servers. With disasters like Drive Club and Halo: Master Chief Collection fresh in the memory, how can Lionhead ensure that Fable Legends launches well?

"The honest answer is a really long beta," says Eckleberry. "There’s a lot of new stuff for us both in game design and technologically: cross-platform, Windows 10, all of the networking we have to do is mostly new to us. We run into game-crashing bugs frequently in our beta. But we want to find them NOW, so we have time to fix them... a bad launch week sticks with you forever. Nobody ever forgets – and they shouldn’t, I think fans are right not to forget it. They might forgive it… but I don’t blame fans for saying “dude, you screwed this up”. I don’t want to be in that place."

To that end, Fable Legends has no solid launch date beyond "2015", and is unlikely to get one until much nearer the end of the year. That way, Lionhead can gradually open up the (currently closed) beta to more and more people and launch when there's confidence that everything is working at scale. It's never going to be a 100 per cent sure thing, but the studio is giving itself ample time to ramp up Fable Legends gradually.

Multiplayer-only Fable will always be a tough sell for some, but the game's fun, crucially, the fairytale Fable feel is definitely there, and the barrier to entry is low, so anyone can try it out (and then walk away with wallet intact if it doesn't appeal). Free-to-play actually seems less risky to me than asking people to pay £45 for a multiplayer-focused take on a series that's got such strong single-player memories attached to it. The beta is likely to expand its player population in the coming months. If you're curious, you can sign up here.

http://www.kotaku.co.uk/2015/02/26/fabl ... -bad-thing

Article from the official website - https://www.fablelegends.com/news/fable ... lay?from=/

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Last edited by Monkey Man on Thu Feb 26, 2015 3:03 pm, edited 3 times in total.
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PostRe: Fable Legends - coming to XBO & PC with cross-play
by Floex » Thu Feb 26, 2015 1:35 pm

Oh wow, such a fall from grace this franchise.


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