Fallout 4 - 3 DLC packs announced p118

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Monkey Man
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PostRe: Fallout 4 - 3 DLC packs announced p118
by Monkey Man » Mon Aug 15, 2016 1:22 pm


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PostRe: Fallout 4 - 3 DLC packs announced p118
by Photek » Mon Aug 15, 2016 1:44 pm

Presume they hiring outside team to make next in franchise ala New Vegas, since I have a ton left in 4 ill pick New Orleons up when its cheap.

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PostRe: Fallout 4 - 3 DLC packs announced p118
by IAmTheSantaMan » Mon Aug 15, 2016 2:30 pm

New Orleans could make for an interesting setting. I'm hoping for a quest in the abandoned Six Flags park.

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PostRe: Fallout 4 - 3 DLC packs announced p118
by Monkey Man » Mon Aug 15, 2016 3:35 pm



Hop on the Nuka-Express for a trip to Nuka-World… America’s Favorite Vacation Destination! The fun starts on Xbox One, PlayStation 4, and PC on Tuesday, August 30th.

Nuka-World is a vast amusement park featuring Raider gangs and unique park zones like Safari Adventure, the World of Refreshment, Dry Rock Gulch, Kiddie Kingdom, Galactic Zone, and Nuka-Town, USA. Nuka-World features new quests, Raiders factions, weapons, creatures and more. Enjoy the ride!

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PostRe: Fallout 4 - 3 DLC packs announced p118
by Lastpostamorph » Mon Aug 15, 2016 3:50 pm

Once Nuka-World hits I'll finally start up a new game for a play through of all the DLC.

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PostRe: Fallout 4 - 3 DLC packs announced p118
by Indiana Jones and the Last Crusade » Mon Aug 15, 2016 4:00 pm

Would be very tasteless to announce this now tho, given that NO is currently being flooded to bits as we speak.

Ive still barely touched FO4 recently. Despite 40+ hours logged, its a game i just find so utterly boring. I honestly cant think of one really interesting quest ive done so far. Everything is just "Go here, kill someone, come back". But hey i can build settlements now! WOW!

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PostRe: Fallout 4 - 3 DLC packs announced p118
by TV Dinner » Mon Aug 15, 2016 4:20 pm

Monkey Man wrote:Image

Trademark registered in the EU - https://euipo.europa.eu/eSearch/#detail ... /015737133

If Obsidian is doing this, I'm so incredibly in.

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PostRe: Fallout 4 - 3 DLC packs announced p118
by Saint of Killers » Mon Aug 15, 2016 8:11 pm

Didn't Zeni Max/Bethesda shaft Obsidian out of royalties/similar by way of failing to properly QA New Vegas and it then going on to fail to meet a pre-agreed Metacritic score? I doubt they'd want to work with them again.

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PostRe: Fallout 4 - 3 DLC packs announced p118
by Alvin Flummux » Mon Aug 15, 2016 8:49 pm

Mutant crocs! :o

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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IAmTheSantaMan
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PostRe: Fallout 4 - 3 DLC packs announced p118
by IAmTheSantaMan » Thu Aug 18, 2016 2:15 pm

After giving up on getting Benevolent Leader in Sanctuary since it just refuses to go beyond 85-87% happiness (in fact when I went off exploring for a while last night the game thought there were 39 settlers there and the happiness dropped to about 67% at one point) I decided to start a new settlement from scratch over at Starlight Drive In and I'm up to 91% happiness now. Perhaps I'll get that trophy after all.

EDIT: Finally managed to get Benevolent leader and I just got the Platinum Trophy too. Considering I started this game 30/12/2015 this must be the longest it's taken me to unlock a Platinum Trophy :D

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TV Dinner
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PostRe: Fallout 4 - 3 DLC packs announced p118
by TV Dinner » Sun Aug 21, 2016 8:10 pm

The director of New Vegas is working on "Project Louisiana".

"I was working on Fall.."


I want to believe.

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PostRe: Fallout 4 - 3 DLC packs announced p118
by Alvin Flummux » Sun Aug 21, 2016 9:41 pm

As long as it's as relatively bug-free as Fallout 4 is, as compared to FNV....

Jupiter is in your sun sign this week, making it pretty crowded in there, what with Jupiter being the largest of the planets and all.
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PostRe: Fallout 4 - 3 DLC packs announced p118
by OrangeReindeer » Mon Aug 22, 2016 12:47 pm

I need to have an Obsidian New Vegas sequel p l s

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PostRe: Fallout 4 - 3 DLC packs announced p118
by Rudolphin » Mon Aug 22, 2016 12:57 pm

Memento Mori wrote:The director of New Vegas is working on "Project Louisiana".

"I was working on Fall.."


I want to believe.


Oooh yes. Yes please.

The illusion of Bethesda games broke for me with Skyrim. They make beautifully crafted worlds and systems but are terrible at plot and character. The latter two have always been the defining features of Fallout for me, but Fallout 4 was just completely lacking in both. In fact, the direction Beth have taken Fallout is so opposed to the one created by Black Isle they may as well be separate games. But Obsidian...they get it. New Vegas was layered, nuanced, full of references to the original Fallout games and universe. The side missions were frequently better than the main plots of Fallout 3 (and then 4) and the characters were actually characters instead of quest-givers with legs.

Please, please let this be real.

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IAmTheSantaMan
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PostRe: Fallout 4 - 3 DLC packs announced p118
by IAmTheSantaMan » Sat Aug 27, 2016 12:55 pm

I just noticed a bunch of unique weapons going missing from storage in Sanctuary most of which were quest rewards. I assumed this was just a glitch but upon accidentally asking to trade items with a settler I spotted he was equipped with Pickman's Blade.

I investigated further and sure enough I found settlers equipped with Radical Conversion, Deliverer, Kellogg's Pistol and a few others. After I gave them shelter, food, water, exercise equipment and so much defence that even a pack of Deathclaws couldn't touch the place this is how the ungrateful swines repay me, by half inching my stuff?

I've half a mind to deal a little wasteland justice on their sorry asses... either that or take the fence and turrets down and let nature take it's course.

Last edited by IAmTheSantaMan on Tue Aug 30, 2016 6:18 am, edited 1 time in total.
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PostRe: Fallout 4 - 3 DLC packs announced p118
by Monkey Man » Mon Aug 29, 2016 8:23 pm

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PostRe: Fallout 4 - 3 DLC packs announced p118
by T9Flake » Tue Aug 30, 2016 11:00 am

IAmTheSaladMan wrote:I just noticed a bunch of unique weapons going missing from storage in Sanctuary most of which were quest rewards. I assumed this was just a glitch but upon accidentally asking to trade items with a settler I spotted he was equipped with Pickman's Blade.

I investigated further and sure enough I found settlers equipped with Radical Conversion, Deliverer, Kellogg's Pistol and a few others. After I gave them shelter, food, water, exercise equipment and so much defence that even a pack of Deathclaws couldn't touch the place this is how the ungrateful swines repay me, by half inching my stuff?

I've half a mind to deal a little wasteland justice on their sorry asses... either that or take the fence and turrets down and let nature take it's course.


if enemies attack a settlement the npc settlers will head to the nearest storage and grab weapons to use to defend themselves.

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IAmTheSantaMan
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PostRe: Fallout 4 - 3 DLC packs announced p118
by IAmTheSantaMan » Tue Aug 30, 2016 1:46 pm

T9Flake wrote:if enemies attack a settlement the npc settlers will head to the nearest storage and grab weapons to use to defend themselves.


Yeah, I realise that now and as such store all my stuff in my Diamond City house.

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PostRe: Fallout 4 - 3 DLC packs announced p118
by OrangeReindeer » Tue Aug 30, 2016 1:50 pm

That's only if you haven't equipped them with weapons already, right?

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Monkey Man
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PostRe: Fallout 4 - 3 DLC packs announced p118
by Monkey Man » Tue Aug 30, 2016 2:09 pm

Played a couple of hours of Nuka World but only really just got to the actual Nuka World so can't really give a decent impression.

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