Far Cry 2 360 Update (11/05/09)

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Raide
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PostFar Cry 2 360 Update (11/05/09)
by Raide » Mon May 11, 2009 5:57 pm

Sorry for the bump but an update for 360 owners of Far Cry 2. I could not find the right thread, so sorry for making this just for the update. :oops:

11.05.09

Today we are pleased to announce the release of a Farcry 2 title update for Xbox 360.

This patch will include a lot of improvements for both single player and multiplayer modes; with better browsing features, more multiplayer game options, and other new additions in order to let you play the game, the way you want. Information on a similar update for PS3 and PC will be announced soon. Here is a list of the fixes and additions:

Single Player
Fix some random crash occurring during specific Malaria attacks
Fix health damage not following the difficulty level when switching difficulty during player’s walkthrough
Fix some camera issue when using a mortar near a rock
Reduce significantly the probability of having a corrupted save game*

Multiplayer
Add Respawning time in Host - Advanced options - player match
Add Starting rank in Host - Advanced options - player match
Add min players in the host option
Add deaths in scoreboard
Balance current damage model
Show VIP on Scoreboard (for your team only)
Players can stay on the same host for consecutive matches in Ranked match
Add a Quick match button when selecting a map in the Map community
Fix vehicles spawning on their initial position immediately after being destroyed by an explosion
Fix client being disconnected from the host randomly and not being able to see it after that
Fix death message does not appear randomly
Fix some issues when interacting with objects
Fix bandolier doesn’t always unlock extra ammo
Fix some bug when healing another player and getting wounded at the same time
Fix diamond gain in rank mode
Fix players don’t get a request to keep a map after playing on a IGE map
DLC Fix some issues when using the crossbow

Extra features
Add a “hardcore mode” that will provide a new damage model where all weapons do much more damage to increase realism.
Add the possibility to play Rank matches on a selection of user maps**

Many of the new features were requested by members of the community and we would like to thanks everyone for taking the time to communicate with us, we hope you will enjoy the improvements.

* We are very aware of the problems some people have been experiencing and have been doing everything within our powers to resolve these issues as quickly as possible. We found out during our testing that several elements could cause an issue with the same consequences and therefore prevent certain players to finish the game. We have been able to provide solutions that prevent those corruption problems in most cases and we haven’t encountered any problems now. We apologize wholeheartedly for the inconvenience that this matter has caused to some owners of the game.
** In answer to a growing demand we have developed a tool that enable us to mark user’s created maps as ranked. You should already find a selection of those maps thanks to some of our active community members.


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Tragic Magic
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PostRe: Far Cry 2 360 Update (11/05/09)
by Tragic Magic » Mon May 11, 2009 6:33 pm

Hardcore mode sounds interesting.

Will that mean that only the player's weapons do more damage or will the enemy guns do more damage too? If it's the former, then I am very pleased. If it's the latter, not so much. And to play in "hardcore" will you have to start a new game? If so, that's rubbish.

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Raide
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PostRe: Far Cry 2 360 Update (11/05/09)
by Raide » Mon May 11, 2009 6:44 pm

Tragic Magic wrote:Hardcore mode sounds interesting.

Will that mean that only the player's weapons do more damage or will the enemy guns do more damage too? If it's the former, then I am very pleased. If it's the latter, not so much. And to play in "hardcore" will you have to start a new game? If so, that's rubbish.


Hardcore mode was originally aimed a little more towards the MP side of the game and the lethality of the weapons is increased for everyone. Most players thought it took too long to kill someone in MP, so the Hardcore mode was worked on to counter that issue. I am not sure if the Hardcore mode extends over to the SP side of the game as well.

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LewisD
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PostRe: Far Cry 2 360 Update (11/05/09)
by LewisD » Mon May 11, 2009 7:26 pm

Does it fix it being monotonous as strawberry float?

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black stig
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PostRe: Far Cry 2 360 Update (11/05/09)
by black stig » Mon May 11, 2009 8:06 pm

My late game was plagued by corrupted saves, so I'm glad they've looked at it. It's certainly one I'd go back to despite the problems.

PSN: black_stig
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plaido
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PostRe: Far Cry 2 360 Update (11/05/09)
by plaido » Mon May 11, 2009 8:20 pm

I was really hoping for a quick save feature, that would make me go back :(

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EnragedYogi
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PostRe: Far Cry 2 360 Update (11/05/09)
by EnragedYogi » Mon May 11, 2009 10:01 pm

Cool. I've been playing this quite a bit lately.

Bit disappointed there's no fast travel or Apache gunship DLC.

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Tragic Magic
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PostRe: Far Cry 2 360 Update (11/05/09)
by Tragic Magic » Mon May 11, 2009 10:26 pm

EnragedYogi wrote:Cool. I've been playing this quite a bit lately.

Bit disappointed there's no fast travel or Apache gunship DLC.


That would be amazing! :o

Imagine flying over an enemy base and just rocketing the gooseberry fool out of it. Then seeing all the flames rising up all around. It'd be like Rambo or something! :o

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Eighthours
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PostRe: Far Cry 2 360 Update (11/05/09)
by Eighthours » Mon May 11, 2009 11:26 pm

Many of the new features were requested by members of the community


Yeah, well done for not fixing the thing that everyone in the entire universe said you should fix.

joemul
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PostRe: Far Cry 2 360 Update (11/05/09)
by joemul » Tue May 12, 2009 11:58 am

They should have added Red Cross ambulances. These could have been caring for locals, or delivering medical supplies. They would've introduced some interesting decisions and scenarios:

You'er low on health and/or malaria medication. You see a red cross vehicle, do you attack it, killing the driver/passengers and pilfer the goods or do you soldier on??

You see one being attacked by some bandits or at a checkpoint - do you intervene and help the red cross staff? Do you kill everyone and help yourself to the goods? Or do you leave them to it, knowing that innocents have died and the checkpoint dudes are now stronger and better equipped to battle with you??

Random unscripted events like that would'ev been ace. Could also include nomads, grazers etc into the above scenarios.

*licks eyebrows*
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Raide
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PostRe: Far Cry 2 360 Update (11/05/09)
by Raide » Thu May 14, 2009 2:20 pm

Update: PS3 version should be available for all regions now. The Patch Notes are the same as the 360 version. I will update as soon as I hear about the PC version.


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