Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015

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OrangeRKN
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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by OrangeRKN » Mon Mar 23, 2015 11:41 am

Lagamorph wrote:So....is this a 'full fledged' Final Fantasy game? Or just a sort of short side-title before XV?


It's a port (with multiplayer removed) of a PSP game which was originally planned as a mobile game and is a spinoff of FF13

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by MrKirov » Mon Mar 23, 2015 11:51 am

It's really good though. Combat is similar to the 3rd Birthday if you ever played it, but with a team. All 13 members have limited but very different abilities, and choice of party for the mission is crucial. It's very much like Persona in that inbetween main missions you have a limited period of time to do various things, each taking up different amounts of your time. As you can only have one active side mission at any time, it encourages you to do as much as you can when you leave your home city.

There's a proper world map, with secrets and caves to find- and as you liberate more towns and regions through the story, you unlock more side quests/shops etc. initially it seems very limited, but the more time you invest, the wider in scope in becomes. The combat encourages you to use more than one party as if they die, they are gone until you return to a town- so you end up having 3-4 "teams" of reserves for different purposes. For instance, you have melee, ranged and support characters- but in some missions you'll need more spell casters due to the enemy types etc.

Im enjoying it a lot. It's not a "fully fledged" FF, but I'm finding it the best one of recent years- side story or no. The graphics are a mixed bag, you can tell it was a PSP game but there's some really nice environments and character models in there. It certainly better than the tripe demo of FF15 that comes with it.

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by CuriousOyster » Mon Mar 23, 2015 11:52 am

Saint of Killers wrote:
CuriousOyster wrote:Yeah absolutely love the logo, best one in some time.

Nearly 10 hours in, great game and become immune to the camera thankfully. Worlds opened up a fair bit and there's plenty stuff to do although towns are bland and all strawberry floated up. Got 3 summons which are pretty damn cool, there's slots for like another 20 which is mental.


I'm around 5 hours in and have done all of one mission :slol: Spent the rest of my time levelling up the team. I think the grind has got me again.

There's no way I'll be able to finish this in a acceptable manner before Bloodborne is out, so will come back to Type-0 it once I am done with that. Though thankfully it doesn't seem to be one of those games where you have to remember a lot of complex stuff so getting back into it shouldn't be a hassle.

Regarding the camera. I've found it to be fine when out and about but not impressed with it when turning in confined spaces.


Ha fair enough. It can get addictive. A tip if you didn't know, in between missions id recommend going to listen to Moglins lectures in the classroom. Stat boosts everytime to Magic, Defense etc you do and had 10,000 exp twice after listening to all 4 available at that time. Found the missions relatively easy so far even if I was 2 or 3 levels under mission level.

Yeah the camera in a tight area like library is a nightmare.

Laga - I feel its better than a run of the mill FF spin off but not quite mainline FF. Id watch a couple of videos for a better idea but it does have things like world map etc but the story is mainly mission based with cutscenes progressing it before and after.

It is really good, I presume OrangeRakoon hasn't played it.

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by MrKirov » Mon Mar 23, 2015 11:58 am

I like how you don't get exp for unused characters- it forces you to use the whole party- and they all feel widely different. Sice for instance has a malice system with her scythe, that gets her doing more damage depending on different factors. The fact each member can only have two active magic or abilities makes you think about how you want to play- and can produce wildly different character and party builds from player to player.

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by CuriousOyster » Mon Mar 23, 2015 12:06 pm

Yup I'd agree, although I will admit I groaned when I first read they didn't. I might have neglected some characters but this way definitely means you will customise your teams more to each situation.

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by Saint of Killers » Mon Mar 23, 2015 12:08 pm

CuriousOyster wrote:
Saint of Killers wrote:
CuriousOyster wrote:Yeah absolutely love the logo, best one in some time.

Nearly 10 hours in, great game and become immune to the camera thankfully. Worlds opened up a fair bit and there's plenty stuff to do although towns are bland and all strawberry floated up. Got 3 summons which are pretty damn cool, there's slots for like another 20 which is mental.


I'm around 5 hours in and have done all of one mission :slol: Spent the rest of my time levelling up the team. I think the grind has got me again.

There's no way I'll be able to finish this in a acceptable manner before Bloodborne is out, so will come back to Type-0 it once I am done with that. Though thankfully it doesn't seem to be one of those games where you have to remember a lot of complex stuff so getting back into it shouldn't be a hassle.

Regarding the camera. I've found it to be fine when out and about but not impressed with it when turning in confined spaces.


Ha fair enough. It can get addictive. A tip if you didn't know, in between missions id recommend going to listen to Moglins lectures in the classroom. Stat boosts everytime to Magic, Defense etc you do and had 10,000 exp twice after listening to all 4 available at that time. Found the missions relatively easy so far even if I was 2 or 3 levels under mission level.

Yeah the camera in a tight area like library is a nightmare.

Laga - I feel its better than a run of the mill FF spin off but not quite mainline FF. Id watch a couple of videos for a better idea but it does have things like world map etc but the story is mainly mission based with cutscenes progressing it before and after.

It is really good, I presume OrangeRakoon hasn't played it.


Done one lesson so far. The trade off between time used and XP/stat gains was worth it.

I've only ever liked certain FF games, wouldn't call myself a fan of the series, but this is well worth picking up. The only real negative so far has been the optional RTS-like mission.

MrKirov wrote:I like how you don't get exp for unused characters- it forces you to use the whole party- and they all feel widely different. Sice for instance has a malice system with her scythe, that gets her doing more damage depending on different factors. The fact each member can only have two active magic or abilities makes you think about how you want to play- and can produce wildly different character and party builds from player to player.


They also use a carrot method to make you pick character other than your favourites: character names in yellow will deal more and receive less damage during a mission.

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by MrKirov » Mon Mar 23, 2015 1:09 pm

Yeah, they received a primed status - although if they're still 10 levels below the enemy's they will still die in one hit as I've learned when trying to the the trophy haha!

They do a lot of things to promote you using all characters, and theyre all different enough to be worthwhile. My advice would be to not be afraid of mixing up their abilities too- they're all viable- but some are clearly better than others. Aces' cut cards ability being one, it's brilliant but random- whereas a specific ability for him to regen peoples MP makes him a much better support character.

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by CuriousOyster » Mon Mar 23, 2015 1:15 pm

I've also started using Ace as support for this reason. Does anyone know how characters actually get primed?

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by MrKirov » Mon Mar 23, 2015 1:26 pm

I think it's random- but I think there might be an element of priming characters youved used less than others.

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by Lagamorph » Mon Mar 23, 2015 3:26 pm

OrangeRakoon wrote:
Lagamorph wrote:So....is this a 'full fledged' Final Fantasy game? Or just a sort of short side-title before XV?


It's a port (with multiplayer removed) of a PSP game which was originally planned as a mobile game and is a spinoff of FF13

Hm, might wait for it to be in the £15-20 range then.

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by CuriousOyster » Mon Mar 23, 2015 10:38 pm

:lol: Disregard all the really positive experiences for one who hasn't played, probably. Fair enough.

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OrangeRKN
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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by OrangeRKN » Mon Mar 23, 2015 11:29 pm

CuriousOyster wrote:It is really good, I presume OrangeRakoon hasn't played it.


Hey I didn't say any of those were bad things 8)

They are true tho

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by BAKA » Sat Apr 18, 2015 5:22 pm

Finally got around to starting this. It's hard not to compare it to Final Fantasy XIII, the openings go for a very similar tone, but Type-0 just feels far more genuine and heartfelt. It is a little jarring, jumping from the gorgeous cutscenes to the gameplay, but I found myself getting over that very quickly. I love the character designs, far more austere and less nonsensical. It's just a far more authentic experience than XIII was able to offer, at least in the initial stages. It does remind me of a few PSP games though, which many could consider a bad thing, but when the games in question are The 3rd Birthday and Crisis Core, I don't think it should be a bad thing.

I did notice the price seems to have dropped for this at a fair few places. The steelbook is only £29.99 at Game.

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PostRe: Final Fantasy Type-0 | TGS Trailer | WW Launch March 2015
by BAKA » Fri May 22, 2015 5:02 pm

Finished this today. It's not actually that long (I took around 35 hours to Plat it; it's a very easy Platinum for those interested in that kind of thing), I've just been playing other stuff alongside it. I really enjoyed it though. There are a plethora of niggles mostly related to the original platform the game was developed for, but also some annoying design decisions (I HATE bosses that can't be beaten on a first playthrough, especially for a time-sink JRPG, and a last boss that it is impossible to fail against :x), but overall I think the benefits are rewarding enough to endure such niggles.

It gets really dark at times. I love the whole concept of people not being able to remember the dead. It's a depressing world, one that reminded me a lot of Neon Genesis Evangelion (particularly the final boss battle and the boss' diatribe before the encounter). I really warmed to the massive cast of characters too, and whilst mostly stereotypes, I found them all much more enjoyable than many a mainline entry into the series. I enjoyed the vocal cast too (I played through using the original language option).

There are still many dangling threads (The doctor and the cadets, whose past seems like there could be shades of Final Fantasy 7), and I'd love a sequel, for the current generation of home consoles and with Hajime Tabata helming it. I actually have a lot of faith in Final Fantasy XV now, Tabata crafted something far more interesting from XIII's world than the mainline entries ever did. They handled the L'cie stuff far more deftly than XIII, it's just much simpler and clearer.

That stupid magic only part of the final dungeon still winds me up though :x.


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