Final Fantasy XII Remaster?

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Starbreaker
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PostRe: Final Fantasy XII Remaster?
by Starbreaker » Mon Aug 03, 2015 10:05 am

Parksey wrote:I may be wrong - I have owned FFXII since 2007 but never got round to starting it due to a JRPG backlog - but didn't the game give you control over basically every minute aspect of combat? It's just that you could then set the game up to "play itself" to a certain degree, meaning you didn't have to endlessly tinker around in menus?

It sounded like a totally new, innovative concept at the time, and many reviews lauded the battle system.


Aye that's it. You could basically micromanage through preset gambit commands which you could alter on the fly. As much as I love other FF combat I think it was my favourite system of the lot, felt much more elegant and involving whilst retaining the essence of the fighting throughout the series.

As others have mentioned it was the plotting that was the problem, it wasn't bad (in my opinion) but it felt like it was missing the bombast and massive monsters etc that are usually there. Politics, politics, politics, fight, politics, Occuria, blah blah blah...they couldn't even decide on a protagonist for ages, it was supposed to be Basch but they thought he wouldn't sell so completely invented Vaan a few months before release - he doesn't really do anything himself.

Still though the gameplay is so good that I think I'm nearly as excited as I was for the VII remaster news.

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Cumberdanes
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PostRe: Final Fantasy XII Remaster?
by Cumberdanes » Mon Aug 03, 2015 11:38 am

One very useful feature in FFXII was if you went to save your game while in a dungeon type area where you couldn't leave until you had completed the dungeon the game would warn you and suggest that you make a separate save file rather than get stuck.

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Christopher
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PostRe: Final Fantasy XII Remaster?
by Christopher » Tue Aug 04, 2015 7:36 am

It's the best story in the series, because it's about a war and not individual characters.

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Schumi
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PostRe: Final Fantasy XII Remaster?
by Schumi » Tue Aug 04, 2015 11:39 am

suzzopher wrote:It's the best story in the series, because it's about a war and not individual characters.

I agree the game has a very good story, it just doesn't do a very good job of telling it, especially in the latter half of the game.

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Christopher
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PostRe: Final Fantasy XII Remaster?
by Christopher » Tue Aug 04, 2015 1:42 pm

Schumi wrote:
suzzopher wrote:It's the best story in the series, because it's about a war and not individual characters.

I agree the game has a very good story, it just doesn't do a very good job of telling it, especially in the latter half of the game.


That is true, but then no Final Fantasy finishes strong.

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Dandy Kong
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PostRe: Final Fantasy XII Remaster?
by Dandy Kong » Tue Aug 04, 2015 2:07 pm

This is one of the 3 (!) PS2 games I own and it is one of my favorurite games of that generation. Ivalice was such an impressive game world. I also remember thinking it was very beautiful. There was some pop-up but apart from that it looked stunning. I liked the battle system as well. Didn't care much for the characters or the story but that didn't matter to me much, I just loved exploring this wonderful world.

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FatDaz
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PostRe: Final Fantasy XII Remaster?
by FatDaz » Tue Aug 04, 2015 7:05 pm

suzzopher wrote:It's the best story in the series, because it's about a war and not individual characters.


But that was the problem for me, the characters had so little impact on the events it felt disconnected. Now this would be fine if they had personal development or arcs but they really didnt. Vaan and penelo (?) had literally nothing to do with plot beyond the first few hours. Balthier and basch had more but still not much.

Says a lot but for me one of the better characters was Reddas and he only joins the party for a short section.

The notion of sky pirates was underused too. Great setting and world but not utilised to its best,.


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