Parksey wrote:I may be wrong - I have owned FFXII since 2007 but never got round to starting it due to a JRPG backlog - but didn't the game give you control over basically every minute aspect of combat? It's just that you could then set the game up to "play itself" to a certain degree, meaning you didn't have to endlessly tinker around in menus?
It sounded like a totally new, innovative concept at the time, and many reviews lauded the battle system.
Aye that's it. You could basically micromanage through preset gambit commands which you could alter on the fly. As much as I love other FF combat I think it was my favourite system of the lot, felt much more elegant and involving whilst retaining the essence of the fighting throughout the series.
As others have mentioned it was the plotting that was the problem, it wasn't bad (in my opinion) but it felt like it was missing the bombast and massive monsters etc that are usually there. Politics, politics, politics, fight, politics, Occuria, blah blah blah...they couldn't even decide on a protagonist for ages, it was supposed to be Basch but they thought he wouldn't sell so completely invented Vaan a few months before release - he doesn't really
do anything himself.
Still though the gameplay is so good that I think I'm nearly as excited as I was for the VII remaster news.