Fire Quark - A game by Pilch - Cheats Revealed, Page 3!

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Alvin Flummux
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PostRe: Fire Quark - A game by Pilch
by Alvin Flummux » Sat Aug 22, 2009 9:24 pm

Pilch wrote:
Alvin Flummux wrote:I like how the 'Mute' button doesn't actually mute anything, just removes a layer of music. :lol:


Hmm, this works for me. So the music stops but the sound effects don't?


The sound effects stop, as does half the music. The other half remains. It amuses me.

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Pilch
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PostRe: Fire Quark - A game by Pilch
by Pilch » Sat Aug 22, 2009 9:30 pm

Very strange! There should be no 'halves' at all. Not quite sure what's going on there. It must be playing two tracks at once or something. Odd.

TAP: If you PM me your email address I'll send you the file.

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PostRe: Fire Quark - A game by Pilch
by Gorrable » Sat Aug 22, 2009 10:29 pm

I'm get the same mute-button phenomenon as Alvin is. About 80% of the time, using the 'mute' button on the start screen immediately after starting the game replaces the current track with a new track. It's not playing two tracks together - I think it's just skipping to the next (or to a random) track. Once it's skipped to a different track, though, further uses of the mute button does result in several tracks playing at once.

Bloody hell I'm glad I never got into coding. :lol:

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That
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PostRe: Fire Quark - A game by Pilch
by That » Sat Aug 22, 2009 10:35 pm

Pilch, what's this made in?

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Pilch
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PostRe: Fire Quark - A game by Pilch
by Pilch » Sat Aug 22, 2009 11:25 pm

Thanks, Gor. That helps. There'll be a fix as soon as I can be bothered. ;)

It's written in Java, KP. If you're wondering why, it's because I don't know enough C++. Have you played it? What level did you reach? That's all that matters right now!

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PostRe: Fire Quark - A game by Pilch
by That » Sat Aug 22, 2009 11:26 pm

Of course I've not played it. :roll:

;) I will do eventually, I'm more interested in the tech details to be honest. Being Java it's definitely not DX and probably not OGL, which means no hardware accelleration -- are you planning on learning more code so you can build a more capable engine?

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Pilch
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PostRe: Fire Quark - A game by Pilch
by Pilch » Sat Aug 22, 2009 11:39 pm

Actually, it is possible to have hardware acceleration of 2D images in Java by using the VolatileImage class, which I've used for the back buffer and some of the animations. Switching the buffer to a VolatileImage actually gave me performance increases of over 100% so there is potential for some fairly nippy graphical applications. I've only used the standard Java 2D API for this, though I know there are OpenGL libraries out there that supposedly integrate pretty well. I'd like to learn enough C++ to be able to make something comparable to this, but Java was the obvious choice as I'm most familiar with it.

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PostRe: Fire Quark - A game by Pilch
by That » Sat Aug 22, 2009 11:49 pm

Ah, interesting.

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~Earl Grey~
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PostRe: Fire Quark - A game by Pilch
by ~Earl Grey~ » Sun Aug 23, 2009 12:02 am

I want to have a go but it doesn't seem to execute on this machine. Java is installed so I don't know what's going on.

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~Earl Grey~
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PostRe: Fire Quark - A game by Pilch
by ~Earl Grey~ » Sun Aug 23, 2009 12:13 am

OK it seems to work now. Very well presented! I like the concept but it was hard to appreciate properly on a laptop fingerpad.

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Balloon Sod
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PostRe: Fire Quark - A game by Pilch
by Balloon Sod » Sun Aug 23, 2009 12:25 am

I like this alot. Well done Pilch.

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Pilch
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PostRe: Fire Quark - A game by Pilch
by Pilch » Sun Aug 23, 2009 11:35 am

~Earl Grey~ wrote:OK it seems to work now. Very well presented! I like the concept but it was hard to appreciate properly on a laptop fingerpad.


Yeah, I'd definitely recommend a mouse. Do you think it would be worth having keyboard control? The arrow keys could move the paddles, for example.

Balloon Sod wrote:I like this alot. Well done Pilch.


Cheers, mate! What levels did you both reach? Or is it too embarrassing to say? ;)

As a temporary workaround for those with muting problems, if you edit StartFireQuark.bat (right-click -> edit) to read like the following, the game will start up muted. I think that may solve your issues for now:

Code: Select all

java -Xms128m -Xmx256m -jar fq.jar -m


If someone could let me know if that works, that'd be appreciated.

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PostRe: Fire Quark - A game by Pilch
by Gorrable » Sun Aug 23, 2009 11:46 am

Pilch wrote:

Code: Select all

java -Xms128m -Xmx256m -jar fq.jar -m


If someone could let me know if that works, that'd be appreciated.


Yep, that starts the game muted.

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PostRe: Fire Quark - A game by Pilch
by JK » Sun Aug 23, 2009 11:47 am

JK reached level 3.

Bow down and worship him, foolish mortals.

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Pilch
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PostRe: Fire Quark - A game by Pilch
by Pilch » Sun Aug 23, 2009 5:47 pm

Visit the official Fire Quark website!

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Alpha eX
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PostRe: Fire Quark - A game by Pilch
by Alpha eX » Sun Aug 23, 2009 5:52 pm

It doesn't work for me, maybe I need the Java thing. You should put a link to the download for that.

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Pilch
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PostRe: Fire Quark - A game by Pilch
by Pilch » Sun Aug 23, 2009 7:42 pm

You should be able to get it from here.

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Pilch
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PostRe: Fire Quark - A game by Pilch
by Pilch » Sun Aug 23, 2009 10:23 pm

UPDATE: I've uploaded the latest version, which should fix the muting bug. As I've not actually seen this bug myself, however, I can't be completely sure that I've tracked it down. There's a gold star for anyone who downloads the new version and lets me know whether muting now works as it should or not.

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PostRe: Fire Quark - A game by Pilch
by Roonmastor » Sun Aug 23, 2009 11:08 pm

Level 6

Thought I'd made it to 7 too but the invisible red blocks that appear were still about when the killable blocks had all disappeared so wasn't sure what I had to do from there.

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Pilch
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PostRe: Fire Quark - A game by Pilch
by Pilch » Mon Aug 24, 2009 6:53 pm

Nice going!

It's not necessary to destroy invisible bricks in order to complete the level as long as they're still invisible. Once a brick has become visible it has to be destroyed.


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