Fortnite Battle Royale - Season 6 - Darkness Rises. v6.10 inc Quadcrasher & in-game tournaments

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Rik_
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PostRe: Fortnite Battle Royale - Season 5 starts, inc Karts, Rifts, new Locations etc
by Rik_ » Tue Jul 17, 2018 1:23 pm

I've been playing for ages and still haven't got a victory in duos or solo RIP
All the season 5 stuff looks really cool but the update patch is like a quarter of our data allowance for the month so guess I'll have to wait till I move back up to Newcastle in September :(

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Monkey Man
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PostRe: Fortnite Battle Royale - Season 5 starts, inc Karts, Rifts, new Locations etc
by Monkey Man » Tue Jul 17, 2018 1:27 pm

GEAR UP,

Two new weapons make their way into Save the World and Battle Royale. Try these new additions for yourself in the v5.0 Content Update.

Submachine Gun (Battle Royale)
Make enemies think twice before they push you. Run and gun with the new Submachine Gun, ideal for those intense close range battles.

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Battle Royale

WEAPONS + ITEMS

Submachine Gun added.
Available in Common, Uncommon, and Rare variants.
19-21 base damage.
Uses Light Ammo.
30 round capacity.
Can be found in floor loot and chests.
Tactical SMG has been added to the Vault.
Semi-Auto Sniper Rifle damage increased to 75/78 from 63/66.

https://www.epicgames.com/fortnite/en-U ... ent-update

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kazanova_Frankenstein
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PostRe: Fortnite Battle Royale - v5.0 Content Update inc Submachine Gun
by kazanova_Frankenstein » Tue Jul 17, 2018 3:19 pm

Any regular players on Switch here? My Epic username is Kaz_Frankenstein. I'm rubbish and its all new to me, but i'm keen and i will at least play in a team based fashion (unlike randoms that are equally rubbish). So that's a benefit. Possibly. So feel free to add me or post your Epic usernames here (unless i'm missing a thread where this has already been done). Would be nice to play with some of the GR crew.

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Monkey Man
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PostRe: Fortnite Battle Royale - v5.0 Content Update inc Submachine Gun
by Monkey Man » Thu Jul 19, 2018 5:24 pm

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PostRe: Fortnite Battle Royale - v5.0 Content Update inc Submachine Gun
by Monkey Man » Fri Jul 20, 2018 5:32 pm

FORTNITE'S 1ST BIRTHDAY CELEBRATION

Happy Birthday Fortnite Fans!

Starting July 24th, we’ll be celebrating #Fortnite1st with a limited time in-game event! You can earn special birthday cosmetics by completing birthday challenges and quests in-game. From the birthday Battle Bus to the sploder husks carrying a tasty surprise, we can’t wait to party with you!

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Complete all 3 challenges to earn the Birthday Cake Back Bling

https://www.epicgames.com/fortnite/en-U ... dated=true

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Monkey Man
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PostRe: Fortnite Battle Royale - v5.0 Content Update inc Submachine Gun
by Monkey Man » Tue Jul 24, 2018 10:16 am

V5.10 PATCH NOTES

HAPPY BIRTHDAY FORTNITE FANS!

Celebrate #Fortnite1st with friends. Find birthday cake throughout the world and earn special cosmetics by completing challenges and quests in-game.

Playground is back and better than before. Challenge your friends to a duel and build incredible structures on your own private island. Wield the new Legendary weapon in Battle Royale, the Compact SMG.

The Save the World storyline continues in the Canny Valley campaign. Get in-game and complete the Fortnite Birthday questline to unlock a special birthday reward!

#Fortnite1st Birthday
We’ve got a birthday party planned for #Fortnite1st and you’re invited! Eat cake, party and bring your friends. Each Birthday Challenge you complete unlocks a slice of the birthday cosmetic set.


Playground LTM (Battle Royale)
Playground mode is back on Wednesday, July 25!
New team select options let you and your squad set up team battles for practice and training.

Race! Create, and share your screenshots and cinematics on social.

Compact SMG (Battle Royale)
Unwrap the newest weapon in Battle Royale.
Engage in close quarters combat with the high capacity, fast firing Compact SMG.

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GENERAL

New default keybindings for new players.
All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
Changed countdown timers to display more useful information
Shows hours left instead of days when under 72 hours.
Shows hours:minutes: seconds left when below 13 hours.
Changed the background of the loading screen bullet points area to be partially translucent.
Removed the “static noise” when switching tabs.
The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”.
Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit.
Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons

Bug Fixes
Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them.
Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them.
Corrected text shadows that were appearing incorrectly in certain areas of the UI.

BATTLE ROYALE

BIRTHDAY EVENT

You can now find birthday cakes placed around the map with consumable slices next to them. Enjoy those tasty treats!
Cake slices give +5 health and +5 shield instantly when consumed.
Complete three birthday even challenges to unlock a new emote, spray, and Backbling.

The Battlebus and Supply Drops have been decorated to celebrate #Fortnite1st.

LIMITED TIME MODE: PLAYGROUND

Summary

Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. This mode returns with improvements for a limited time on Wednesday, July 25. Have fun!

What’s New?

Players can now switch teams in-game. Join the same team to work together creatively, join separate teams to practice fighting each other!
Note: Voice chat will remain on across all teams, future iterations of the mode will offer more customization.
Aim assist will work when using a gamepad against players on an opposing team.
Matches will no longer end if one player leaves the server.
Golf carts have been added and spawn 100% of the time.
Ammo cans spawn 10x the amount of ammo.
Removed grey vending machines, increased the chances of higher-tier machines spawning.
Increased launch & bounce pads spawn likelihood.
Lowered forced glider deploy height, so players can get back into the action more quickly.
Increased max rocket ammo cap to 60.
Increased rocket ammo drop rates.
Added 100 Supply Drops.
Chests now spawn 3 weapons and more ammo & consumables than normal.
Floor loot now spawns 3 items.
Increased Chug Jug and Slurp Juice spawn chances, decreased Bandages.
Added Chug Jugs to floor loot.
Respawn timer lowered from 10s to 3s.

Mode Details

Drop into the Battle Royale map alone or with up to a full squad for an hour.
Players respawn immediately unless eliminated by the Storm.
The Storm doesn't start closing in for 55 minutes and takes 5 minutes to close in.
Resources gained from harvesting increased by ten times the normal amount.
100 Llamas will be spawned on the map.
Chests & ammo boxes spawn 100% of the time.

WEAPONS + ITEMS

Compact SMG added.
Available in Epic and Legendary variants.
23-24 base damage.
Uses Light Ammo.
50 round capacity.
Can be found from floor loot, chests, Supply Drops, and Vending Machines.
Slurp Juice now grants 1 health every 0.5 seconds, up to a total of 75. If health is full, shield will be granted instead.
Supply Drop loot rates adjusted.

Weapons (drops 1)
Assault Rifles to 25% from 14.2%.
Explosives to 25% from 28.5%.
Compact SMG 14.58%.
Sniper Rifles to 14.58% from 28.5%.
Heavy Shotgun to 10.42% from 7.1%.
Minigun to 10.42% from 14.2%.
Removed Hand Cannon, Dual Pistols, and Silenced Pistol.
Traps (drops 2)
Launch Pad to 44.44% from 9.6%.
Cozy Campfire to 33.33% from 7.5%.
Bouncer to 22.22% from 15%.
Removed Damage Traps.
Consumables (drops 2)
Shield Potion to 20% from 19.1%
Small Shield Potion to 17.50% from 12.7%
Med Kit to 13.75% from 6.3%
Slurp Juice to 11.25% from 5.11%
Clinger to 10% from 6.3%
Remote Explosives to 10% from 3.3%
Impulse Grenade to 10% from 4%
Chug Jug to 7.5% from 2.1%
Removed Boogie Bombs, Grenades, Bandages, Stink Bombs, Port-a-Forts, and Bush.
Materials (drops 2)
Wood to 33% from 47.6%.
Stone to 33% from 35.7%.
Metal to 33% from 16.6%.

GAMEPLAY

Changes to building materials.
Wood wall starting health to 80 from 100.
Stone wall starting health to 80 from 90.
Wood wall max health to 150 from 200.
Metal wall max health to 500 from 400.
Metal build time to 25s from 20s.
Storm Circle changes.
Safezone 2 wait time to 120 from 150.
Safezone 2 shrink time to 120 from 90.
Safezone 4 wait time to 90 from 120.
Safezone 6 wait time to 60 from 90.
Safezone 7 wait time to 45 from 60.
Safezone 8 wait time to 30 from 60.
Safezone 9 wait time to 30 from 45.
Added moving circle to Safezone 6.
Added "Sprint By Default" option, when enabled this makes sprint the default movement. The sprint key will now be used to transition into walking.
Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
Improved handling of collision when building pieces are placed right on top of a player. It's much more likely for players to be moved outside of newly-placed structures.
Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
The slow motion and confetti effects for a Victory Royale will now play for the winner regardless of how they win the game.
Changing the gyro motion of the Nintendo Switch to rotate around the roll instead of the yaw.
This is intended to allow for the users to be able to hold the device in any situation and always have the motion react according to the screen direction instead of being in the Switch's world space.

Bug Fixes

Fixed an issue causing bullets and projectiles to be blocked by invisible collision.
This was being caused by player placed map markers
Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code.
This should also fix autorun canceling when releasing the stick while using a gamepad.
Changed the button layout for Old School and Quick Builder configs so that the “change seat” action button is not the same as the “powerslide” button.
Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes.
Eliminating players will now properly grant challenge progress.
If the same player knocks out and eliminates an enemy with two different weapons, they will get elimination quest progress for both weapons.

Players will no longer get stuck in the coasting state if they change seats while in a vehicle.
Pickaxes will no longer stretch and appear incorrectly if the slow-motion effect plays while players are riding in a vehicle.
Fixed an issue where a player would not have a weapon out if hitting a bounce pad into a jump pad under certain network conditions.
Players will no longer hold weapons while emoting if they’re riding in an All Terrain Kart.
Players will no longer fall through floor or pushed through walls when placing or editing structures.
Remote Explosives will now only show damage numbers when damage is done to players.
Vehicles can no longer be flipped while standing on top of them.
This fixes the issue where players would sometimes become stuck or teleported if standing on a vehicle that flipped.
Crouching is no longer allowed while emoting.
The Wave emote, emoticons, and sprays will now continue to play even if you’re moving.

PERFORMANCE

Various server performance improvements focused on the 50v50 LTM.
Server performance improvements were made to the custom matches used during competitive events.
Significant All Terrain Kart (ATK) performance improvements.

AUDIO

Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed.
All Terrain Kart (ATK) audio improvements
Improved All Terrain Kart (ATK) audio attenuation fall-off.
Added a unique sound when the All Terrain Kart (ATK) is destroyed.
Added sounds for when the All Terrain Kart (ATK) is in water.
Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions.
Lowered the volume of the AC/DC pickaxe.
Added a unique sound for bouncing off a diving board.
Added a unique sound for destroying cacti.
Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic.

Bug Fixes

Conquest glider’s open and close sounds no longer stack when spamming the action.
Twist emote music no longer overlaps with other emote music.
Re-added metal impact sounds when shooting or pickaxing Shopping Carts.
Weapon fire audio no longer cuts out when low on ammo for some weapons.

UI

Adjusted lobby nameplate arrangement to better account for long player names.
Added the ability to combine stackable items in player inventory if the stack sizes aren't already capped.
The Game Mode Select screen now sorts in the following order from left to right:
Solo, Duo, Squads

Bug Fixes

Fixed an issue preventing players to select nothing as an Outfit and Backbling.
Removed the ‘Save and Exit’ option for items without variants.
Double tap the accept hotkey/button to confirm your selection.
Fixed an issue in the locker where the shuffle icon for randomized outfits was drawn slightly differently to other shuffle icons.
Removed an error message when trying to purchase the Battle Bundle while at tier 76 or above.
The correct actions are now shown on the HUD when you get into a Shopping Cart for the first time after being in an All Terrain Kart (ATK).

ART + ANIMATION

Bug Fixes

Prevented sprays from affecting the eyes of the Rainbow Smash pickaxe.
The Toilet Paper contrail animations now appear correctly.

REPLAY SYSTEM

Changed the icon when a player has been downed to an exclamation mark.

Bug Fixes

Battle Bus positioning now appears correctly in replays.
Fixed an issue with focus distance when changing cameras in replays.
Fixed issues with drone cameras when viewing players in vehicles during replays.
Fixed an issue where the camera controls would not display when toggling the HUD visibility.

MOBILE

Downloading patches will now continue when you switch to a different app. When the download has completed, you’ll receive a notification.
Fire mode selection now has preview videos to better illustrate the functionality.
Added new placeable individual quick bar buttons to the HUD layout tool. Can be set to either locked Combat, locked Build, or Automatic mode to switch based on the player’s currently selected mode.
Tapping a currently selected build item from the quick bar will now build the item.

Bug Fixes

Fixed texture streaming issues with the battle bus.
Audible pops will no longer occur on iOS during loading screens and gameplay.

https://www.epicgames.com/fortnite/en-U ... otes/v5-10

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Dual
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by Dual » Tue Jul 24, 2018 10:38 am

My first impressions experience after 2 games

- what is going on?
- where is everybody?
- this is giving me a headache
- I like the colour scheme
- who is shooting me
- I am dead

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jawafour
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by jawafour » Tue Jul 24, 2018 1:32 pm

Dual wrote:My first impressions experience after 2 games...

That was my experience too, Dual - but I think it it depends on what mode you're playing. Non-Switch versions have a single-player mode that - I believe - gives more of an introduction to the game controls. The more popular Battle Royale mode just dumps you into the battle literally without telling you anything.

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OrangeRKN
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by OrangeRKN » Tue Jul 24, 2018 1:57 pm

jawafour wrote:Non-Switch versions have a single-player mode that - I believe - gives more of an introduction to the game controls.


You still have to pay separately for the save the world mode, and it is multiplayer too. There are also differences in the controls.

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Dual
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by Dual » Tue Jul 24, 2018 1:58 pm

I thought it was death match as well but the games I played were 50 v 50

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jawafour
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by jawafour » Tue Jul 24, 2018 2:01 pm

Dual wrote:I thought it was death match as well but the games I played were 50 v 50

May need OR to confirm, but... yeah, that was the mode that I was chucked into; I think the 1v100 mode is available through the options screen.

Starting out, I couldn't work out why I couldn't shoot other people... then realised that they were on my side :fp: :lol: . The game doesn't say anything about anything :lol: .

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OrangeRKN
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by OrangeRKN » Tue Jul 24, 2018 2:15 pm

50v50 is the current limited availability mode. These rotate around and they mix things up. Singles, duos and squads (teams of 4) are the three main modes - you just need to switch mode on the menu.

50v50 is a bad place to start and I think it's silly that the game defaults to that (I'm guessing the logic is they want visibility on the special modes). You should give it another go in singles, that's what you're expecting by the sounds of it and is the best for solo play.

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Dual
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by Dual » Tue Jul 24, 2018 9:02 pm

How do I play singles

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OrangeRKN
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by OrangeRKN » Tue Jul 24, 2018 9:26 pm

Dual wrote:How do I play singles


Download tinder

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Monkey Man
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by Monkey Man » Tue Jul 24, 2018 9:58 pm

Dual wrote:How do I play singles

There should be a box in the bottom right corner of the lobby screen which I assume has 50v50 on it, press the button in that box which will go to a menu to choose from from Solo, Duo, Squads or 50v50.

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Monkey Man
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by Monkey Man » Wed Jul 25, 2018 10:27 am



They'll be Skeet Shooting Challenge on Thursday.

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Floex
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by Floex » Wed Jul 25, 2018 9:13 pm

Dual wrote:My first impressions experience after 2 games

- what is going on?
- where is everybody?
- this is giving me a headache
- I like the colour scheme
- who is shooting me
- I am dead


Dual wrote:I thought it was death match as well but the games I played were 50 v 50


Dual wrote:How do I play singles


Get a load of this noob.

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Dual
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by Dual » Wed Jul 25, 2018 9:31 pm

:(

First time I've played a game and actually thought I'm too old for this.

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Floex
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by Floex » Wed Jul 25, 2018 9:42 pm

Think of it as a throwback to games of yonder where the pace is much, much slower (in a good way).

It takes time to get the hang of it, especially with the building side of things. Have patience, play and you’ll soon get the hang of things.

Best multiplayer since Overwatch.

Now get out there noob.

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OrangeRKN
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by OrangeRKN » Wed Jul 25, 2018 9:54 pm

Floex wrote:Best multiplayer since Overwatch.


Dude Spiritsphere DX like just came out


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