Fortnite Battle Royale - v5.20 Patch Notes inc Double Barrel Shotgun & Steady Storm LTM

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Roonmastor
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PostRe: Fortnite Battle Royale - v5.10 Patch inc Compact SMG, Birthday Event etc (p32)
by Roonmastor » Thu Jul 26, 2018 1:05 pm

Monkey Man wrote:

They'll be Skeet Shooting Challenge on Thursday.


Found one last night and was messing with it my squad. Pro-tip: use a shotty.

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Monkey Man
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PostRe: Fortnite Battle Royale - Playground Mode returns
by Monkey Man » Thu Jul 26, 2018 3:14 pm

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Monkey Man
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PostRe: Fortnite Battle Royale - Playground Mode returns
by Monkey Man » Tue Jul 31, 2018 10:52 am

V5.10 CONTENT UPDATE

KABOOM!

This week kicks off with a new LTM, Fly Explosives. It’s all about jetpacks, explosives, and complete cartoon chaos. Take flight with your team and seize Victory Royale.

The Guided Missile is back from the Vault and dropping into Battle Royale this update! In its time away, the Guided Missile has been tweaked and tuned down as it was too strong upon its initial release.


Players in Save the World can now get their hands on the new Spyglass Sniper Rifle. It debuts in the Weekly Store August 1, at 8 PM ET.

Guided Missile (Battle Royale)
The Guided Missile returns from the Vault! Scan the battlefield from above, weave through obstacles, and rocket ride teammates into the action.

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Fly Explosives (Battle Royale)
BOOM! The new Fly Explosives Limited Time Mode is here and it’s a blast for the whole squad. Use Jetpacks to fly above your foes and rain down in this explosives only game mode.

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BATTLE ROYALE

LIMITED TIME MODE: FLY EXPLOSIVES

Summary
This mode combines the explosive fun of the High Explosives LTM and the vaulted Limited Time Item Jetpack. Take to the skies and blast everyone else back to the lobby!

Mode Details

Only Explosive Weapons can be found in this mode.
Floor Loot spawners will occasionally spawn Jetpacks.
Fly Explosives Jetpacks have increased fuel regen rate & decreased burn rate compared to Default Jetpacks, to keep pilots in the sky a bit longer.
Between-storm wait times have been reduced due to players needing less time to find adequate loot (avg. match length should be lower than 20m).
Rocket Ammunition capped at 120.
Profile Stats (K/D & Wins) are tracked in this mode.

LIMITED TIME MODE: PLAYGROUND

Mode Details

The following weapons and items have been added to the Playground LTM only.
Jetpack
Guided Missile
Crossbow
Bug Fixes
Nameplates will no longer appear for members of the opposite team.

WEAPONS + ITEMS

Guided Missile returns!
Available in Epic and Legendary variants.
Fuse duration reduced from 18 to 15 seconds.
Movement Speed decreased from 1100 to 1000.
Reload time increased to 2.4/2.2.
Reduced player damage from 105/110 down to 74/77 damage.
Reduced structure damage down from 1100 to 400.
Explosions now damage structures with no regard for Line of Sight.
Guided Missile can also be controlled via keyboard using the default movement inputs.

Bug Fixes

The issues with Slurp Juice have been fixed and it can once again be looted in-game.

https://www.epicgames.com/fortnite/en-U ... ent-update

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Moggy
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PostRe: Fortnite Battle Royale - v5.10 Content Update inc Guided Missile & Fly Explosives LTM
by Moggy » Tue Jul 31, 2018 9:21 pm

Our press are such scum (read the whole thread).


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Roonmastor
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PostRe: Fortnite Battle Royale - v5.10 Content Update inc Guided Missile & Fly Explosives LTM
by Roonmastor » Tue Jul 31, 2018 10:43 pm

Won a fly explosives game in a 3 man squad. Hid in trees and flew out at the end 8-)

Hard to play as you can't really hit a flying person with a rocket.

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Peter Crisp
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PostRe: Fortnite Battle Royale - v5.10 Content Update inc Guided Missile & Fly Explosives LTM
by Peter Crisp » Tue Jul 31, 2018 11:16 pm

I had an odd game where all I wanted to do was outlive people so landed on the top of a mountain and just hid there and got lucky with circles. I had zero weapons items and just 3 walls and managed to get to the last 3 at which point I decided to just salute and let them kill me.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Monkey Man
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PostRe: Fortnite Battle Royale - v5.10 Content Update inc Guided Missile & Fly Explosives LTM
by Monkey Man » Thu Aug 02, 2018 9:31 pm

Fortnite Season 5, Week 4 Challenges

Free

Build structures (250) -- 5 Battle Stars
Jump through flaming hoops with a Shopping Car or ATK (5) -- 5 Battle Stars
Eliminate opponents in Dusty Divot (3) -- 10 Battle Stars

Battle Pass

Deal damage with Sniper Rifles to opponents (500) -- 5 Battle Stars
Search Chests in Flush Factory (7) -- 5 Battle Stars
Search between a gas station, soccer pitch, and Stunt Mountain (1) -- 10 Battle Stars
Pistol Eliminations (3) -- 10 Battle Stars

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andretmzt
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PostRe: Fortnite Battle Royale - v5.10 Content Update inc Guided Missile & Fly Explosives LTM
by andretmzt » Mon Aug 06, 2018 2:12 pm

I keep getting to the end and fluffing it. People are just at the next level when combining building and combat. I can barely build some stairs, let alone fighting at the same time...

Edit: epic name is Triplepo1nt if anyone wants to add me.

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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Peter Crisp
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PostRe: Fortnite Battle Royale - v5.10 Content Update inc Guided Missile & Fly Explosives LTM
by Peter Crisp » Mon Aug 06, 2018 2:56 pm

andretmzt wrote:I keep getting to the end and fluffing it. People are just at the next level when combining building and combat. I can barely build some stairs, let alone fighting at the same time...

Edit: epic name is Triplepo1nt if anyone wants to add me.


Studawg, Herbi and I play most Sundays from 8pm if you fancy joining us as we could use a 4th.
We get wins now and then and aren't terrible.

I'm Regis555.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Monkey Man
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PostRe: Fortnite Battle Royale - v5.10 Content Update inc Guided Missile & Fly Explosives LTM
by Monkey Man » Tue Aug 07, 2018 9:25 am

DOUBLE THE FUN,
You’ve got two shots… make them count! Deal massive damage at close range with the new Double Barrel Shotgun and outrun the Storm in the newest LTM for Battle Royale. Steady your aim and shake up your foes with the new Mythic Outlander, coming to Save the World.

Double Barrel Shotgun (Battle Royale)
Devastating at close range, the Double Barrel Shotgun packs a punch with each of its 2 shots.

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Steady Storm (Battle Royale)
This Storm waits for no player and there are no safe zones. Stay aware of the map and keep moving it to the center of the circle in the Steady Storm LTM.

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GENERAL

The remaining time left in the Item Shop and Event Store will now appear correctly in Battle Royale and in Save the World.
Certain interactions will now interrupt reloading.

BUG FIXES

Reset to Default will now properly reset keys to the default values.
Changing input options will show a confirmation message if replacing a current input bind.
Audio for automatic weapons no longer cuts out after tapping the fire button and then immediately pressing and holding the fire button.
Fixed an issue that could cause multiple selection boxes to appear when using a controller.
Reduced memory usage of internal object reference search systems. This will help prevent out of memory crashes.
Non-English audio device names in the audio settings menu will now display correctly.
Players using voice chat will no longer join the wrong channels when rapidly switching parties, join the wrong voice channels, or be unable to send or receive voice chat in most cases.
The mouse cursor lock state in windowed mode will now function properly. Alt-tabbing will return mouse lock status.
The ‘Sprint Cancels Reload’ option will now function properly with “Sprint by Default” enabled.
Fixed some display issues with the interaction between the display resolution, 3D resolution, and video quality settings in the Options screen.
The keyboard 'key' hotkey background has been updated to increase legibility.
Party system is now more responsive to errors related to connection loss when sending certain party messages like kicking and promoting. Should reduce issues with managing party.

BATTLE ROYALE

LIMITED TIME MODE: STEADY STORM

Summary

Steady Storm has one constantly moving storm closing in on the island. Stay ahead of it and take down the other players to earn a Victory Royale!


Mode Details

One Storm that closes in over the course of 15 minutes.
There are no safe zone circles. Keep an eye on the map to predict where the Storm will close in.
The Storm does 10 damage per second.
Profile Stats (K/D & Wins) and Challenges are tracked in this mode.

WEAPONS + ITEMS

Double Barrel Shotgun added.
Available in Epic and Legendary variants.
Can be found from floor loot, chests, Supply Drops, and Vending Machines.
Delivers high burst damage at very close range but damage falls off heavily at distance.
Fires 10 pellets like other Shotguns, has a larger spread, lower critical damage multiplier (1.25x), and a 2 second cooldown time when swapping weapons.
Epic Variant
Up to 143 base damage per shot at extreme close range.
Legendary Variant
Up to 150 base damage per shot at extreme close range.
Vending Machine rebalance.
Vending Machines spawn more often, cost less, and have an increased chance to spawn at a higher rarity.
Common Vending Machine
Spawn chance reduced from 7.27% to 6.67%.
Material cost reduced from 100 to 75.
Uncommon Vending Machine
Spawn chance increased from 14.55% to 20%.
Material cost reduced from 200 to 150.
Rare Vending Machine
Spawn chance increased from 14.55% to 20%.
Material cost reduced from 300 to 225.
Epic Vending Machine
Spawn chance increased from 5.45% to 18.67%.
Material cost reduced from 400 to 300.
Legendary Vending Machine
Spawn chance increased from 3.64% to 8%.
Material cost reduced from 500 to 375.
Chance for no Vending Machine to spawn at a location reduced from 54.67% to 26.66%
Reduced Remote Explosives drop count and max stack size.
Drop count reduced from 4 to 3.
Max stack size reduced from 10 to 6.
Added a higher accuracy penalty to jumping and sprinting for Dual Pistols, Submachine Guns, and Hunting Rifles.

Bug Fixes

Fixed an issue that would sometimes cause the storm in phase 6 to do 1 less damage than intended.
Fixed replication issues caused by interacting with a Guided Missile.

GAMEPLAY

The weapon fire position now more closely follows the actual player position when crouching and un-crouching.
Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete.
Crouch does not interrupt emotes anymore and is disabled when emoting.

Bug Fixes

Certain player models will no longer obstruct camera angles or block crosshairs on slopes.
Fixed an issue where a wall would become invisible when destroyed on a client, but would still have some health on the server.
The camera will no longer instantly transition when attempting to aim certain weapons while in midair.
Trap selection will no longer unintentionally cycle when switching to available traps.
Fixed an unintentional camera adjustment when entering and exiting targeting while transitioning in and out of crouch.
Visual effects will now properly play when a vehicle impacts an environment prop.
Fixed reliability issues when using a rocket launcher to boost shopping carts or the ATK.
Fixed an occasional failure of glider deploying after exiting a Rift.
Switching weapons after an emote will now play the correct weapon switch animation.
Slurp Juice will no longer continue to heal or provide shields after being knocked down.
Player placed map markers will no longer appear to jitter on the minimap or in the world.

PERFORMANCE

Significant GPU optimization on Switch. Moved to the high-end forward renderer. This increases dynamic resolution by 10% in expensive scenes.
Optimized the way explosives modify buildings to lighten the load on dedicated servers.
Building props have more efficient network usage when taking damage.
Melee animation trails now use significantly less network traffic.
Optimized C4 network usage, the impact sound no longer broadcasts to players outside a certain range. It now only plays for players that are close enough to the impact.

AUDIO

Added new equip sounds to grenades.
Add the ability to honk while driving the ATK.
Lowered the volume of impact sounds when harvesting vehicles.
Added audio effects for when spectating squadmates leave the match.
In the Locker menu, glider audio will fade out when it’s unselected.

Bug Fixes

Thermal Scoped Assault Rifle scope-in sounds are no longer hard-panned to the left on Switch.
Audio for the rocket incoming sound will now properly play during close range fights.
Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”.
Footsteps will no longer sound uneven for players outside your field of view.
Players will no longer hear ‘ghost footsteps’ after eliminating an enemy.

UI

The Challenges menu can now be opened in-game.
Additionally, Daily and Suggested Challenges have been added to the in-game map screen.

Modified the Battle Royale Challenges screen to display the remaining challenge bundle unlock time as a countdown once it is less than 13 hours away.
Show off your skills in the elimination feed when you land a trick in All Terrain Karts.

Bug Fixes

Fixed an issue with the buttons at the top of the Outfit style selection screen overlapping with the draggable window title bar area.
Eliminations at Haunted Hills Challenge will now display as hard.
Players who have unlocked the ability to select color styles for the Carbide and Omega Outfits will no longer randomly become locked out of that option.
The ‘Toggle Favorite’ option no longer shows when selecting styles.
The Build Bar no longer stays active if it was active on the warmup island.
Quest updates and vehicle key hints no longer overlap on the HUD.
Punctuation in the Challenge descriptions has been corrected.
Fixed clipping on the Item Return screen for systems with aggressive Safe Zone settings.
Changing setting while inside the Battle Bus will no longer bring up the full HUD earlier than intended.
The HUD will now show the vehicle currently being driven rather than the one that was driven last.

ART + ANIMATION

Updated the effect of lighting on character models.
Added equip and holding animations for all grenades.

Bug Fixes

The size of the Soccer ball in the juggling emote has been fixed.
Leaning while on All Terrain Karts no longer cancels emotes.
Player models will no longer appear twisted while controlling the Guided Missile.

REPLAY SYSTEM

Bug Fixes

Cameras no longer get stuck in a bad state while following the Battle Bus.
Rapidly skipping through a replay on non-desktop platforms no longer causes a crash.
The players remaining counter for the 50v50 LTM now appears properly when viewing replays.
The damage numbers toggle in replays now works properly.
Damage numbers now properly appear on the final elimination during replays.
Player list on the Map screen now works correctly using a gamepad.
Health and shield bars on map screen player list now display correctly.

MOBILE

Customizable fire mode selection screen added to mix and match fire modes.
Added FPS (frames per second) mode setting for mobile devices.
Added another individual quickbar button to the HUD layout tool.
Added mobile Elimination Feed.
Separated Quickbar buttons are more visible in the HUD Layout tool.
Harvest tool will now alternate between itself and the previously selected item when tapped.

Bug Fixes

Completed or expired Challenges are now cleared while navigating between Challenges.
Ramps will no longer be built through other ramps.
Shooting when interacting with objects no longer occurs.
Fixed inconsistency with mobile low power mode support.

https://www.epicgames.com/fortnite/en-U ... lang=en-US

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andretmzt
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PostRe: Fortnite Battle Royale - v5.10 Content Update inc Guided Missile & Fly Explosives LTM
by andretmzt » Tue Aug 07, 2018 10:24 pm

Peter Crisp wrote:
andretmzt wrote:I keep getting to the end and fluffing it. People are just at the next level when combining building and combat. I can barely build some stairs, let alone fighting at the same time...

Edit: epic name is Triplepo1nt if anyone wants to add me.


Studawg, Herbi and I play most Sundays from 8pm if you fancy joining us as we could use a 4th.
We get wins now and then and aren't terrible.

I'm Regis555.


Sounds good. Not around for the next few weeks though as I'm off on holiday!

HSH28 wrote:No Last Guardian.
No new exclusive PS4 games.
No longer free MP for PS4.

Microsoft win E3.
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KjGarly
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AKA: TheArbiter
Location: Liverpool

PostRe: Fortnite Battle Royale - v5.20 Patch Notes inc Double Barrel Shotgun & Steady Storm LTM
by KjGarly » Thu Aug 09, 2018 6:45 pm

This is on the Galaxy app store on my phone now but not Google Play store.

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Monkey Man
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PostRe: Fortnite Battle Royale - v5.20 Patch Notes inc Double Barrel Shotgun & Steady Storm LTM
by Monkey Man » Thu Aug 09, 2018 7:23 pm

Season 5 – Week 5 Challenges

Free Challenges

Search Chests in Junk Junction (7)
Use Rift Portals (3)
Eliminate opponents in a single match (3)

Battle Pass Challenges

Deal damage to players with a Clinger, Stink Bomb, or Grenade (300)
Hit a golf ball from tee to green on different holes (5)
Follow the treasure map found in Snobby Shores
Eliminate opponents in Shifty Shafts (3)

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Building Changes

By increasing initial wall health values based on material type, material strength should feel more intuitive when making decisions

Wood wall initial HP increased from 80 to 90
Stone wall initial HP increased from 80 to 100
Metal wall initial HP increased from 80 to 110

SMG Changes

Dropping SMG effectiveness – they should feel good against structures, but not consistently be the best option in multiple scenarios.

Compact SMG

Reduced damage from 22/21 to 21/20
Reduced clip size from 50 to 40

Drum Gun

Reduced falloff range damage from 80% to 70% at 3500 units
Reduced falloff range damage from 65% to 55% at 5000+ units
Added environmental damage fall off matching player damage fall off
Decreased jumping accuracy by 5%
Decreased targeting accuracy by 10%
Reduced spawn rate from chests and floor loot by 40%

We’ll be keeping a close eye on these changes and will continue to adjust over time. Let us know what you think of the changes!

https://www.epicgames.com/fortnite/en-U ... alance-8-9

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Oblomov Boblomov
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PostRe: Fortnite Battle Royale - v5.20 Patch Notes inc Double Barrel Shotgun & Steady Storm LTM
by Oblomov Boblomov » Sun Aug 12, 2018 5:33 pm

I've had a go on this (on Switch) today and it's good fun. I like hiding for ages then acting like I'm a great player when I finish in 3rd place with 2 kills (1 I had no idea about) 8-).

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Peter Crisp
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PostRe: Fortnite Battle Royale - v5.20 Patch Notes inc Double Barrel Shotgun & Steady Storm LTM
by Peter Crisp » Sun Aug 12, 2018 5:36 pm

Herbi and I had a duo's win recently where the last guy died in the storm like a chump :toot: :toot: :toot: .

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.

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